Griefers make open impossible, and how easy the solution is.

The griever's most player will or would dread are the ones who in addition to just wanting to ruin ones day, fly a variety of highly engineered to the max ship. If I'm remember correctly, engineering doesn't exist in ED without Horizon. If I'm correct, OP and any other player with similar feelings; Should not play in Horizon and to make it even safer, only in SOLO.

And even safer yet, don't play the game; I mean, on the few times where I didn't log on to ED, I was never ganked, grieved, etc etc etc, even in OPEN.
 
I’ve just been enjoying the best of both play types at the CG in Reorte. Sharing a Res site with lots of Cmdrs whilst flying my all Frag Courier, trying not to kill steal or accidentally hit anyone else but rack up as many bounties in the last hour of the CG - there was only an hour and eleven minutes left when I signed on.

Everyone was playing nicely until a Prismatic shielded Corvette Cmdr rammed me, I think he expected me to immediately explode. So I turned on him and had a really good and enjoyable fight. I knew I’d never kill him off but at the same time I could out turn him and play amongst the roid. Eventually I had to boost away and let my shields recover, when I found him again he was attacking a Cmdr in an Anaconda so I went to help. Unfortunately for me the Conda pilot used that as his chance to escape which was a shame as we could have got him together. In the end my ammo ran out and I had to leave but it was great fun whilst it lasted.

I’ve got zero PvP skills but with a half decent ship and some knowledge on how to use it it’s easy to survive and have fun, maybe even spoiling the Griefers fun.

Perhaps not fully pertinent to the thread but why not throw in an example of Open being fun in a PvE sense and fun in a PvP sense?
Great post. Don't think of it as a game that has to have sensible rules, think of it as a dystopia simulator and play on those terms, it's far more rewarding when you have no expectations to be dashed.
 
Great post. Don't think of it as a game that has to have sensible rules, think of it as a dystopia simulator and play on those terms, it's far more rewarding when you have no expectations to be dashed.
And it is infact supposed to be a dystopia
Screenshot_20191218-000421_YouTube.jpg
 
The griever's most player will or would dread are the ones who in addition to just wanting to ruin ones day, fly a variety of highly engineered to the max ship. If I'm remember correctly, engineering doesn't exist in ED without Horizon. If I'm correct, OP and any other player with similar feelings; Should not play in Horizon and to make it even safer, only in SOLO.

And even safer yet, don't play the game; I mean, on the few times where I didn't log on to ED, I was never ganked, grieved, etc etc etc, even in OPEN.

Not having Horizons just means you cant planetary-land and all engineering etc activities. Its still a shared galaxy & engineered ships can still see & shoot you. Good solution tho +1

The problem with just not playing the game for safety's sake. is that the game is still there its still lurking, waiting to pounce in your dreams the one time you risk not wearing your waterproof safetypants to bed. It must be gone altogether, or the toxic gankfest is just one accidental click away. This cannot be allowed.
 
Just a reminder :
- C&P (link) exist and is working as intended (link)

In order to be apllied, the player has to get caught though. But it is not possible to nullify consequences for crimes anymore.
inb4
  • but it counts for NPCs too, but it shouldn't
  • it shouldn't make life miserable for me, I only shot a cop or two by chance
  • murderhobos aren't punished enough
  • bla blah blaaaaaaaa etc.

😂
 
Be made a large target for bounties. Players can go to a station, go to contacts and get contracts for griefers. With the reward around 1 million per player killed, hunting griefers becomes a liable option for people to make money. Besides, the community will ridding itself of the toxicity. The contracts update to let the hunter know where the griefer is (what system and where in the system). When the hunter attacks, the griefer has 2 options, Flee or fight. If they die, they have to wait for their score to rise before they can spawn in again (cause no griefers at stations). If they fight and win, they just killed another player with no bounty. So their score goes down even more, while more hunters will be on their way. Fleeing grievers will be on the run until their score rises enough. The worse their crimes, the longer they're on the run.

Harsh, but as we say in my country, a cookie of your own dough. You ruin the game for others, the game is ruined for you to.
I like the idea of players (some, many of whom will be able to splash big bucks) being able to put bounties on other players.

Very John Wick.

The only limit is instancing, as far as I can see. Defeats the prospect of one ship being chased down by dozens, or hundreds.
 
Personally, we hate to loose.
I hate to lose my 0% paint job.
I hate to lose my commodities that I worked hard on for the last few weeks collecting to unlock tech-broker stuff.
I hate dying when I panic and start accidentally spamming the wrong bind on my broken joystick which is giving me shoulder pain (incoming new on for Xmas).
All of this happened on Tuesday night.
I lost my trader Krait2 which was empty and boosted up to 550m/s, but still couldn’t outrun whatever long-range beam laser that the attacking FDL pilot had. I was just about to drop out at the station too. No warning. Just interdiction, which I was loosing even when I was in the blue. So I just boosted the heck out, but still lost, even after dumping flares and heat sinks. I just couldn’t outrun them.

I was just going to collect my money from the Xmas CG.
I was gutted.
And I just burnt off my credits with recent upgrades, I suddenly had less that 5m and. Rebuy. It was time to retire my medium class ships and crack out my trusty adder which I haven’t lost in the last year.
Took on an NPC, won. Went back out again, and assisted a player with their kill, annoyed they shot back.

I lost that too my year old adder, and the bounty I had just collected.
Because instead of jumping, my galaxy map kept opening locking out my controls
As I was panicking.


So next pvp interdiction was a gunship against my an adder. So after a few jousts, I got his shields down to 1 ring, and he bugged out,
(My hull was down to 30%) but they were one who fled from me ;)

I fly exclusively in open, and due to time-zone, and geography I have very quiet Instances

the moral of the story is, there are a-holes in game. I would rather there was systemized way to initiate combat with consent And a better way to tag a player kill.

but also, alternatively they caught me unawares.
My krait mk2 build wasn’t as bad ass as I had hoped. Maybe I need to have some mines to deter ships behind?

it is what it is.
 
gonna be real here, if I was bounty hunting at a CG and some other cmdr stole my kills from me without sending a wing invite, I'd shoot them too
I never thought of it that way. As a seasoned trader/explorer and not a combat pilot, I’m not familiar with these ‘niceties’ in the world of combat aces, so thanks for setting me straight and educating me....with words and not with lasers ;)

That being said maybe Having a Formalized combat etiquette for the pilots federation would be nice :p
 

Deleted member 110222

D
I find messing up their instancing fun. And listening to them cry about it here on the forums.
I'm all for annoying BGS bois in Solo but if I'm looking for a real fight... Then no blocking. If I don't want to see someone I cut everyone out, or nobody at all.
 
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