Griefers make open impossible, and how easy the solution is.

The modes are there for a reason, and I’d rather see people use them than combat log in open. If you don’t wanna deal with the risks that come with open, then don’t. No big deal.

There’s plenty of targets in open, from min-maxed PvP ships to extra soft greed builds. No complaints here.
 
The modes are there for a reason, and I’d rather see people use them than combat log in open. If you don’t wanna deal with the risks that come with open, then don’t. No big deal.

There’s plenty of targets in open, from min-maxed PvP ships to extra soft greed builds. No complaints here.

I once menu logged with a T7's hull rounded down at 0% and it was a lot of fun. A good combat log to troll nerds take skills, and can involve more input from a player than some asymetric ganks with flat 70% damage buffs from synthesis or the trainer that basically reduced "ganking" gameplay ot a point and click one shot game.
 
I once menu logged with a T7's hull rounded down at 0% and it was a lot of fun. A good combat log to troll nerds take skills, and can involve more input from a player than some asymetric ganks with flat 70% damage buffs from synthesis or the trainer that basically reduced "ganking" gameplay ot a point and click one shot game.
Yes it was very skillful of you to luck into that happening all on purpose like your devious plan that totally happened by design and here you are, bragging about it on the forums. What a good job "trolling".
 
Yes it was very skillful of you to luck into that happening all on purpose like your devious plan that totally happened by design and here you are, bragging about it on the forums. What a good job "trolling".

Read again. I didnt intended to troll the noob, but he didnt double tap neither.

Gankers should have enough "skill" to engineer their ship for an alpha strike kill on a shieldless T7. Or for killing it before 15 secs.

Most of the whiners here asking for a longer timer, or for cloggers to be banned, should really think it thru. With Elite's massive powercreeped gap, if they cant actually kill a guy before they clog, they should stick a bit longer with PvE.
 
With Elite's massive powercreeped gap, if they cant actually kill a guy before they clog, they should stick a bit longer with PvE.

Defensive powercreep is vastly higher than offensive, in most any scenario not involving extreme focus fire.

This is the timestamp where my screw up (not pointing my thrusters away from my attacker when it became apparent that was a long range beam) became unrecoverable...the next thruster malfunction dooms my ship, but it still takes nearly three minutes for my ship to explode:
Source: https://youtu.be/1bi05o21NxU?t=737
 
Defensive powercreep is vastly higher than offensive, in most any scenario not involving extreme focus fire.

This is the timestamp where my screw up (not pointing my thrusters away from my attacker when it became apparent that was a long range beam) became unrecoverable...the next thruster malfunction dooms my ship, but it still takes nearly three minutes for my ship to explode:
Source: https://youtu.be/1bi05o21NxU?t=737

Defensive powercreep just ensured that menu logging was easier. It's still perfectly legit.
 
Not my problem if you cant understand the nuance.
I didnt intended to troll the noob, but he didnt double tap neither.
A good combat log to troll nerds take skills
I have some serious doubts that nuance is something you've been accused of having.

Or were you saying that you did a "good combat log" with your "skills" by unintentionally doing something, which is what you literally bragged about here on the forums and boasted about as "troll"ing?

I'm not sure you even know what nuance is.
 
Defensive powercreep just ensured that menu logging was easier. It's still perfectly legit.

That's beside the point. You implied that not being able to destroy a target before it can log off was an exception to the rule or somehow indicative of lack of ability.

It's pretty clear that the time to kill any remotely well equipped vessel can be vastly higher than fifteen seconds, even if the ship has already been rendered inoperable. The example I just provided is a Mamba that already lost it's shields and had its thrusters knocked out while flying in a straight line...there was nothing anyone could have done after that point to escape from the ship that was pursuing it, yet it still took three more minutes to explode.

The entire purpose of the log out timer is to provide opportunity for these sorts of scenarios to play out, but ships have been rendered so durable that fifteen seconds of wholly undefended fire will often fail to do much to one.
 
I have some serious doubts that nuance is something you've been accused of having.

Or were you saying that you did a "good combat log" with your "skills" by unintentionally doing something, which is what you literally bragged about here on the forums and boasted about as "troll"ing?

I'm not sure you even know what nuance is.

I think most of the things you think I wrote are just in the very circonscripted area of your head. And only there.
 
I think most of the things you think I wrote are just in the very circonscripted area of your head. And only there.
No, the things I think you wrote are there in the quotes taken from your posts right here in this thread.

Are you just denying reality? I'm literally pointing directly to your own words and you're pretending they don't exist. It's strange you would get so upset about what you said.
 
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That's beside the point. You implied that not being able to destroy a target before it can log off was an exception to the rule or somehow indicative of lack of ability.

It's pretty clear that the time to kill any remotely well equipped vessel can be vastly higher than fifteen seconds, even if the ship has already been rendered inoperable. The example I just provided is a Mamba that already lost it's shields and had its thrusters knocked out while flying in a straight line...there was nothing anyone could have done after that point to escape from the ship that was pursuing it, yet it still took three more minutes to explode.

The entire purpose of the log out timer is to provide opportunity for these sorts of scenarios to play out, but ships have been rendered so durable that fifteen seconds of wholly undefended fire will often fail to do much to one.

I fail to see any purpose to the timer than making it more streamlined to combat log with big shields. But hey, obviously, it's a ganking thread, everyone should git gud and equip the biggest shields they got.

Now try to clog with a shieldless DBS. Even worst, in VR. Taskkill is at least ctrl+shift+esc away. That's three keys. Hard to aim on a virtual keyboard. Then you have to select the task and aim the end process button. And sometimes you need to wait for it, to be sure the leet ganker is still at least trying.

Pure skills to do before being one shotted.
 
You either misunderstand that term or are grossly misusing it, but if I'm being honest there's also the possibility of both.

That might be because I'm not a native speaker, and a very similar thing may be used slightly differently in my mothertongue, but please enlighten me, I'd really like to learn so that I won't use it incorrectly again.
 
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