Griefers make open impossible, and how easy the solution is.

There is a simple solution to this mindset, get rid of open....
Get used to the fact that the game revolves around a shared galaxy, regardless of mode, it is how it was designed.
Again, using the same retort to such 'innovative' suggestions - are you prepared to pay for 'premium' access for each console player, so that everyone can play in open? No? Thought not :)
Alternatively, are they willing to buy all the Console players PCs (and potentially pay the difference in electricity consumption - consoles do tend to require less electricity on the whole) so everyone can share the same instance space and have equal opportunity of spawning with other. Further more, are they also willing to potentially pay for their local internet infrastructure to be upgraded and/or pay the difference in fees for a suitable broadband service so their connection can properly cope with a fully populated Open instance.

Then there is the point that even if we all are in Open and have equal opportunity to spawn with each other the odds are against any given individual spawning with any specific other given individual (whether they are working with or against each other).
 
I understand, that this is impossibru, but i don't change opinion.
BGS, PP and CG in modes other than open are absurd, sad but true.
Nope - not true at all. The absurd part is people claiming that it is. :rolleyes:

There are good reasons for ED to remain mode neutral - GTA-V/GTA-Online is a classic object lesson in what not to do, and threads like these are classic examples of why FD should stick to their guns. The problem is PvPers will always argue against this despite there being no solid case to back their position.

This thread is not an Open versus other modes, this thread is a critique of Open and why it is seen as being unviable by at least some. It has little to do with specific build choices, and is more about the general in-game behaviours of at least some PvPers.

The square peg can not be rounded, PvP is perhaps the key problem with Open and yet that is why some choose to play it. That ultimately means, the behaviours of PvPers overall will affect how people perceive Open and to date nothing has convinced me personally that anything is likely to ever significantly change in regards to how PvPers choose to behave nor how effectively FD will be able to deal with those that go beyond the pale.
 
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Ok, right, when FD add initiative about rivalry between 2 sides players shouldn't see enemies this isn't absurd, much rivalry, interceptors which haven't targets, and transporters without enemies, right xD
Pay for internet and infrastrucutre is good point, sure, when in other game you will get update causing fps drop from 60 to 10 devs will buy you new stuff xD
EOT, I agree, this isn't topic about it, and i see, that this is no sense.
 
...the problem is PvPers will always argue against this despite there being no solid case to back their position.
...
There is a sub-set of PvP players who 'need' unprepared/inexperienced players in their game... I think that the 'average' PvP player looks for a challenge at least equal to their own experience.

Consideration should be given, by any player, if they themselves 'need' to encounter this sub-set and set their play option accordingly, if those players who have no wish to encounter 'random Player Killers' used the in-game options sensibly topics like this would fade away :)
 
Ok, right, when FD add initiative about rivalry between 2 sides players shouldn't see enemies this isn't absurd, much rivalry, interceptors which haven't targets, and transporters without enemies, right xD
I think you are ignoring the point that such "initiatives" are not (explicitly) about direct PvP, they are PvE activity based initiatives only. PvP incidents can and do emerge, but PvP is an entirely optional component of ED in regards to all aspects of the main environment.
 
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Ok, right, when FD add initiative about rivalry between 2 sides players shouldn't see enemies this isn't absurd, much rivalry, interceptors which haven't targets, and transporters without enemies, right xD
Oh, so how does espionage work?
Modes and shared BGS is fine, working as intended...
 
There is a sub-set of PvP players who 'need' unprepared/inexperienced players in their game...
Nope - there is no valid "need", the type of people you are referring to I would (probably) put in the wannabe griefer category. ED main environment is not designed specifically for a PvP-centric experience and it probably never should be. PvP is a valuable tool in testing combat balance, but that is it.
 
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No. modes shouldn't be equal.
For example- BGS, PP and CG, this activties should be possible only in open :)
This activities in solo are absurd. If you want to support your power do it on open, and encounter with their enemies.

Nope. Get over it already.

We play open only on PS4 and we're sandwiched between three PMFs. One is a medium size open only PS4 group, and I see them quite often, but there are way more of them. One is a smallish PC group (as far as I can tell) and I never see them, even if they're in open. The third is a large multi-platform multi-mode group and it matters not if they play in open, because they're on all three platforms and outnumber us more than 10-1. Trying to force people into open to play the BGS simply will not solve situations like this in any way.
 
Look. The modes are there for players to choose the kind of experience they want;

You want to have the classic elite experience, fly about in your own time with only (mostly pretty pathetic) NPCs to deal with, who you can generally avoid by adopting behaviour? - Solo is for you.

You want to have the above, only to share it with friends? -
join or start a private group.

You want to have a more intense, variable experience from the game with more combat, danger and no obligation to play when your friends are online ? -
Open is for you

You want to have the more varied experience only with other players that are mostly not going to be buttheads -
Mobius is for you.

If you don't like your interactions with other players you can adopt a different play mode.

My issue with ED at the moment is less around this and more around the fact (and I think it is a fact) that the interactions over the last few years have become more-and-more skewed in the direction of aggressor players to the point where this all but determines how you play in open and has taken away the choice to "play your way", because some - to put it bluntly - poorly considered design decisions have allowed OP ships to team up in a way that basically doesn't give the aggresse a chance, unless they've set themselves up in a very particular way. This is all I think FD need to address in this regard - rebalance it to give freighter pilots at least a fighting chance to give it the old "Derrier Veloce" when interdicted. Perhaps by introducing some kind of supershield the freighter can use (at great expense) to get away?

I think one thing they've overlooked is that - in canon - all human players are supposed to be members of the pilot's fed and the difference between players and NPCs is solely that - and that's a good pretext to treat them differently. for example, I wonder if the pilot's fed could introduce a kind of IFF system?
 
Oh, so how does espionage work?
Modes and shared BGS is fine, working as intended...
Sure, undermining opposite faction is fine, when you can defend yourself again it in 1 way- overgrind them, not for example blockade system, because you can't encounter them even when you sit 24/7 in game :)
Maybe it works as intendent, but i'm not talking about intentions.
Espionage? You need to sneak around enemies, not teleport to other reality...
But... ok, shared BGS is fine, shared PP is fine, shared CG is fine too. No rivalry, even during wars or initiatives as Golconda, only overgrind
Right :)

Back to topic, i haven't ever problem with gankers/griefers/other players, but sure, security system should rework, omitting blockades...I don't know...bounty to player, not ship? (if you kill too much ships you can't land anywhere, excluding anarchy systems, due to be galactic persona non grata, all security forces will kill you), increase bounty? (i know, making money is very easy, so maybe bigger bounties for killing players?) blockade hardopints in no-fire zones (or instant fire from station when you deploy it inside zone)? ATR as regular security forces in high security systems (or just special systems as Shinrarta), and faster arrive space police? Harder interdiction of big ships (especially when you have smaller ship, you know, mass of interdicted ship can throw your tiny ship)
And of course- fight with cheaters :)
 
... has taken away the choice to "play your way"

"Play your way" was never meant to mean "sleeping your way through a challenge-free experience".
Perhaps by introducing some kind of supershield the freighter can use (at great expense) to get away?
The skill boosters and their Guardian add-ons are right over there.
I wonder if the pilot's fed could introduce a kind of IFF system?

Since clairvoyant software isn't a thing... no.
 
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"Play your way" was never meant to mean "sleeping your way through a challenge-free experience".

Exactly! And this is why griefing newbies from the safety of your G5 god-ship needs to be dealt with - there's nothing more "sleeping your way through a challenge-free experience" than that.
 
No. modes shouldn't be equal.
For example- BGS, PP and CG, this activties should be possible only in open :)
This activities in solo are absurd. If you want to support your power do it on open, and encounter with their enemies.
You need to vote with your wallet then and not pay for a game which has a feature that you think kills the game as a core feature
 
Too late, I bought it :D
Additional, this is stupid way of thinkink, because it sound as "play only if you like 100% of features, dont play if you don't like 1% of mechanics". I love this argument after a bit of criticism :)
And... this isn't core feature for me. Important (only CG), but not core, for me exploration is core. BGS and PP aren't important for me, but i see, that this isn't fair, when you can't defend your faction/power/anything else, when you have invicible enemy and you have only 1 way to defend- moar grind than other side.
 
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Deal With It - you are flogging a dead horse that was dead long before it was born.

FD have on numerous occasions re-iterated their commitment to all modes being equal, this is almost certainly NEVER going to change. The BGS/CGs/PP all affect the shared universe state and we all have equal rights to affect that state.
They've already expressed interest in making PP open only. They aren't as committed to a care bear universe as some people here say.
 
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