You have to differentiate between what is a Pirate, a PvP'r and a Griefers.
Priate should be a valid play style but the C&P shouldn't punish them as hard if they rob their victims and not kill them (That's what hatch breakers are for).
PVP'er normally fight other PVP players, either in an organised tournament or even in Powerplay (Yes I know, dirty word).
It's the Griefers, players that destroy other player's ships for their kicks and no other reason. Sealclubbers, Gankers and Murderhobo's are all included in this. I've always thought they missed a trick with the noteriety. I thought noteriety should only increase when you kill a clean commander. Once a commander gain's noteriety, then when they fly into a non-anarchy, the ATR attacks them depending on the system's security level ;-
- High Sec - 1 minute response.
- Medium Sec - 5 minute response.
- Low Sec - 10 Minute response.
In addition, Any players with noteriety that are in a non-anarchy system appear in the galaxy map within 20 ly of the player's position (similar to how friends are seen but highlighted in red). This would allow players to make the decision whether to risk making a run that system in open or if players are looking to score bounties because after all, they griefed, so they must want PVP right? And if they don't want PVP and escape to a Pvt group or solo, at least that's them gone from open until the noteriety has degraded.