Griefers make open impossible, and how easy the solution is.

No offense taken, all's fine. These are just my 2 cents. I'm generally all in with all viable suggestions to make the galaxy a more peaceful place like it is right now.
Heh, fair enough. I'd like to note that I'm not really so much for the peaceful galaxy as I am for violence having some sort of tangible motive that makes sense in the game universe. Seems that currently the most dangerous violence is just arbitrary messing around for the lulz type of thing.
 
Its not often that we agree but much of this i think is spot on.
My only reservation is to restricting access to Shinrarta as a consequence.

This is only my personal opinion so doesnt count for much but here goes;
Where should the "gankers" go?
This is not baiting, or flaming for which I've been suitably chastised, but a legitimate question.
For some players the whole concept of this game is to fight each and every other player they meet.
I know this is not popular but for many, and it seems there are many, this IS the drawcard to the game. Now motives may vary from rp to eliciting white knight responses right through to just basic a**-hattery, but in all cases the combat with other , real life players is what they find appealing.

Surely, out of the millions of systems on offer in this galaxy its not a huge stretch to expect 6-8 systems for these players to frequent for their own version of fun.

To my mind Shiny is a perfect place for them as it is locked to all but elite ranked players thereby completely excluding the seal clubbing element that many find so abhorrent.

I have never ganked, in over 30k kills, outside organized pvp bouts i have killed only 3 other players who were being d*cks on coms, and i absolutely love the danger that these combative players bring to the game. Without them i would probably leave.

I cant believe I'm the only one one who feels this way.
Nice one...(y)
 
Heh, fair enough. I'd like to note that I'm not really so much for the peaceful galaxy as I am for violence having some sort of tangible motive that makes sense in the game universe. Seems that currently the most dangerous violence is just arbitrary messing around for the lulz type of thing.
This is what the OpenOnly(type) Powerplay proposals are about. Creating a context for meaningful PvP that doesnt have an opt-out modeswitch option.
 
This is what the OpenOnly(type) Powerplay proposals are about. Creating a context for meaningful PvP that doesnt have an opt-out modeswitch option.
I don't have very strong opinions about PP itself, but I'm very skeptical that making it open only would actually have any effect on engineer system preying.

And would it actually even make PP meaningful? Dunno, but it seems that PP is far more about bucket filling than PvP since you can't really reliably stop anyone from doing things in an instance based game.
 
I don't have very strong opinions about PP itself, but I'm very skeptical that making it open only would actually have any effect on engineer system preying.

And would it actually even make PP meaningful? Dunno, but it seems that PP is far more about bucket filling than PvP since you can't really reliably stop anyone from doing things in an instance based game.
And not to forget the other gaming platforms and the flame-wars reminding us of "all modes are equal".
 
You have to differentiate between what is a Pirate, a PvP'r and a Griefers.

Priate should be a valid play style but the C&P shouldn't punish them as hard if they rob their victims and not kill them (That's what hatch breakers are for).

PVP'er normally fight other PVP players, either in an organised tournament or even in Powerplay (Yes I know, dirty word).

It's the Griefers, players that destroy other player's ships for their kicks and no other reason. Sealclubbers, Gankers and Murderhobo's are all included in this. I've always thought they missed a trick with the noteriety. I thought noteriety should only increase when you kill a clean commander. Once a commander gain's noteriety, then when they fly into a non-anarchy, the ATR attacks them depending on the system's security level ;-
  1. High Sec - 1 minute response.
  2. Medium Sec - 5 minute response.
  3. Low Sec - 10 Minute response.
In addition, Any players with noteriety that are in a non-anarchy system appear in the galaxy map within 20 ly of the player's position (similar to how friends are seen but highlighted in red). This would allow players to make the decision whether to risk making a run that system in open or if players are looking to score bounties because after all, they griefed, so they must want PVP right? And if they don't want PVP and escape to a Pvt group or solo, at least that's them gone from open until the noteriety has degraded.
 
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You have to differentiate between what is a Pirate, a PvP'r and a Griefers.

Priate should be a valid play style but the C&P shouldn't punish them as hard if they rob their victims and not kill them (That's what hatch breakers are for).

PVP'er normally fight other PVP players, either in an organised tournament or even in Powerplay (Yes I know, dirty word).

It's the Griefers, players that destroy other player's ships for their kicks and no other reason. Sealclubbers, Gankers and Murderhobo's are all included in this. I've always thought they missed a trick with the noteriety. I thought noteriety should only increase when you kill a clean commander. Once a commander gain's noteriety, then when they fly into a non-anarchy, the ATR attacks them depending on the system's security level ;-
  1. High Sec - 1 minute response.
  2. Medium Sec - 5 minute response.
  3. Low Sec - 10 Minute response.
In addition, Any players with noteriety that are in a non-anarchy system appear in the galaxy map within 20 ly of the player's position (similar to how friends are seen but highlighted in red). This would allow players to make the decision whether to risk making a run that system in open or if players are looking to score bounties because after all, they griefed, so they must want PVP right? And if they don't want PVP and escape to a Pvt group or solo, at least that's them gone from open until the noteriety has degraded.
Also a neat idea.
 
If we're going to bemoan the fact that someone can send another player to a rebuy screen "consequence free" (inaccurate, but whatever), can the same complaint be made about having one's BGS trashed, knowing that those behind it have suffered no in-game setbacks? After all, BGS work takes time as well, and said work is undone when BGS griefers prey upon other people's factions.

Or can we just accept that this is the game we've purchased, along with all the possibilities that come with it?
 
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If we're going to bemoan the fact that someone can send another player to a rebuy screen "consequence free" (inaccurate, but whatever), can the same complaint be made about having one's BGS trashed, knowing that those behind it have suffered no in-game setbacks? After all, BGS work takes time as well, and that work is undone when BGS griefers prey upon other people's factions.

Or can we just accept that this is the game we've purchased, along with all the possibilities that come with it?
but but but...bgs has no 'splosions...therefore no pee wee pee. :oops:
 
I don't have very strong opinions about PP itself, but I'm very skeptical that making it open only would actually have any effect on engineer system preying.

And would it actually even make PP meaningful? Dunno, but it seems that PP is far more about bucket filling than PvP since you can't really reliably stop anyone from doing things in an instance based game.
You dont have to instance with a particular person, or stop them unfallibly. The effect a blockade has on behaviours and actions is dramatic. You can already try out this kind of gameplay if you attack or are attacked by certain Powers, its just we all know it's a bit pointless as there's always a legal opt-out if it really comes to the crunch.

And not to forget the other gaming platforms and the flame-wars reminding us of "all modes are equal".
Its often mentioned by people with no knowledge of PP, but that's a non-argument in practice. Only powers in a death-spiral have no proper coverage on platforms & timezones.

Braben actually said "all modes are equally valid" which is fine & doesnt preclude one feature for Open so it isnt disadvantaged in efficiency at absolutely everything.
 
What are explosions again? :eek:
58-586410_cute-pineapple-wallpaper-mobile-fruits-wallpaper-pineapple-wallpaper.jpg


kind of... ;)
 
You dont have to instance with a particular person, or stop them unfallibly. The effect a blockade has on behaviours and actions is dramatic. You can already try out this kind of gameplay if you attack or are attacked by certain Powers, its just we all know it's a bit pointless as there's always a legal opt-out if it really comes to the crunch.


Its often mentioned by people with no knowledge of PP, but that's a non-argument in practice. Only powers in a death-spiral have no proper coverage on platforms & timezones.

Braben actually said "all modes are equally valid" which is fine & doesnt preclude one feature for Open so it isnt disadvantaged in efficiency at absolutely everything.
I know that, although I'm not involved in PP. But I'm a dedicated forumite and saw the flames here that were worse than Australia's bush-fires this year, as Sandro only THOUGHT of making PP "open only".
 
You dont have to instance with a particular person, or stop them unfallibly. The effect a blockade has on behaviours and actions is dramatic. You can already try out this kind of gameplay if you attack or are attacked by certain Powers, its just we all know it's a bit pointless as there's always a legal opt-out if it really comes to the crunch.
Well, can't one just slap each and every opposing force CMDR into block, no need for modes with that? Of course I suppose one could advocate removing block function from Open, but that would probably be even more futile cause to champion...
 
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