Griefers make open impossible, and how easy the solution is.

The victims of ganking produce salt that doesn't come from being repeatedly killed by a Dark Souls boss. It's a special kind of salt. "What sort of a sociopath could possibly think it was fun to blow up little old me in my unengineered and unarmed Asp in Open? Someone whose parents didn't love them, that's who!" They take it extremely personally and expend far too many mental and emotional resources coping with it and raging about it. And when the ganker just shrugs and says something like "I was roleplaying a psycho" or "The mechanics allow me to do that" or "I was bored", it confirms in the mind of the victim that their ganker is some kind of degenerate reprobate of the lowest order.

Because this behavior is intended to hurt people. I will pm you a link to a movie so you can enjoy ganker/griefer behaviour when his harmless target proved impossible to swallow
 
There's something more to it, though. It's psychological. Some people genuinely can't stand that it was another person who robbed or killed them. They aren't able to focus on the lesson they should have learned from this, because they are way too focused on the fact that someone did this to them. An NPC is just a collection of pixels programmed to either pop them or be exploded - NPC pirates, Thargoids, makes no difference. A person, on the other hand, always has the option to not kill them and instead happily go about their business doing perfectly pleasant and harmless things. But this one didn't. They killed me. Time for the tears and the armchair sociology to commence.

The victims of ganking produce salt that doesn't come from being repeatedly killed by a Dark Souls boss. It's a special kind of salt. "What sort of a sociopath could possibly think it was fun to blow up little old me in my unengineered and unarmed Asp in Open? Someone whose parents didn't love them, that's who!" They take it extremely personally and expend far too many mental and emotional resources coping with it and raging about it. And when the ganker just shrugs and says something like "I was roleplaying a psycho" or "The mechanics allow me to do that" or "I was bored", it confirms in the mind of the victim that their ganker is some kind of degenerate reprobate of the lowest order.

You could write volumes about this particular phenomenon.
This is true. The reverse is also true: a particular kind of person gets a kick from blowing up another player's ship but not an NPC. OTOH, someone roleplaying a psycho will be equally willing to blow up either. My guess is, it's very rare for someone to roleplay a psycho even if they say they are.
 
Because this behavior is intended to hurt people. I will pm you a link to a movie so you can enjoy ganker/griefer behaviour when his harmless target proved impossible to swallow

If being attacked by another player in a game that specifically allows and markets the ability to do such counts as harm to you or that person, then the person being "hurt" is well advised to stay out of open.

Therapy might not be a bad idea, either.
 
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How is this different than double-tap emergency drop? Real question, not argument.

The emergency drop leaves a wake signal. But they almost never follow. Usually they wait behind you in supercruise. that's why you should always rejoin supercruise in a completely different direction after emergency-dropping, they'll have to go around you again (if still there).
 
then the person being "hurt" is well advised to stay out of open.

I agree, but were is that advise? When nooblets start the game this is what they see

modes.jpg
 
They see a true statement— that they might encounter other commanders. Those encounters carry with them the chance of being attacked. They'll eventually learn that and hopefully have the maturity to make good outfitting or mode selection decisions going forward.

I think the modes screen should be more in line with the harsh reality than to the DBOBE's flawed ideas about PVP being rare and meaningful
 
If being attacked by another player in a game that specifically allows and markets the ability to do such counts as harm to you or that person, then the person being "hurt" is well advised to stay out of open.
This goes back to my blender analogy.

The blender is on. It's clearly dangerous. You stick your hand in there, and you lose a few fingers. You take your hand out, complain that it hurts, and then you blame the blades and the blender for the pain you're in. Open is very much like the real world. We don't always get to choose what happens to us. We're not always safe and sound. Not everybody in the room is a pleasant and high-minded person with good intentions. You can either lament this reality, or you can learn from it and adapt to it.

Because this behavior is intended to hurt people. I will pm you a link to a movie so you can enjoy ganker/griefer behaviour when his harmless target proved impossible to swallow
You linked a video of someone fighting a ganker. I wish more people learned how to do that and did it instead of dying in a puddle of their own tears and then coming to the forums to moan about how terribly unfair this lawless open environment they've chosen to play in really is. We know it's unfair. There are sharks out there in the ocean, with frickin' laser beams attached to their heads. If you weren't ready to bargain with them, avoid them, or take them on, why were you swimming with them?

When nooblets start the game...
They're noobs. The only way you stop being a noob is by finding things out. You can choose to stay a noob by complaining about how Open works, or you can start down the path to being a bittervet by accepting how Open works and either carving a path through it or avoiding it.

"You may encounter other commanders". It doesn't say anything about them all being sweet, kind-hearted explorers.
 
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They see a true statement— that they might encounter other commanders. Those encounters carry with them the chance of being attacked. They'll eventually learn that and hopefully have the maturity to make good outfitting or mode selection decisions going forward.
I'm sure the nooblets have full capacity to make good outfitting choice to match meta grinder PvP build.
 
I'm sure the nooblets have full capacity to make good outfitting choice to match meta grinder PvP build.
So you want everyone in Elite to be on equal footing in Open whether they've been here for years or just flopped out of Pilots Federation space in a Sidewinder? A really great way to learn about meta PvP builds is to be blown up by pilots who are roaming the galaxy with them. If you have the ability to figure it out.

If you don't, who's problem is that?
 
It's like the human capacity to learn and adapt is lost on you, along with the point of progressing from novice to skilled.
I feel like it's lost on quite a few people around here. Half of this forum seems to think that gankers and PvPers are doing it wrong; they're exploiting Frontier's unwillingness to "fix" a system that is clearly working as intended in order to protect them from all the bad space meanies who make pewpew on the biowaste haulers they're docking in Deciat so they can upgrade their thrusters. It's mind-boggling, really.

I can't believe you posted this picture of me. We said we'd never bring up the road trip to Tijuana!
 
So you want everyone in Elite to be on equal footing in Open whether they've been here for years or just flopped out of Pilots Federation space in a Sidewinder? A really great way to learn about meta PvP builds is to be blown up by pilots who are roaming the galaxy with them. If you have the ability to figure it out.

If you don't, who's problem is that?
I like fair play in games. Power fantasies to impose on noobs not so much.
 
There's something more to it, though. It's psychological. Some people genuinely can't stand that it was another person who robbed or killed them. They aren't able to focus on the lesson they should have learned from this, because they are way too focused on the fact that someone did this to them. An NPC is just a collection of pixels programmed to either pop them or be exploded - NPC pirates, Thargoids, makes no difference. A person, on the other hand, always has the option to not kill them and instead happily go about their business doing perfectly pleasant and harmless things. But this one didn't. They killed me. Time for the tears and the armchair sociology to commence.

The victims of ganking produce salt that doesn't come from being repeatedly killed by a Dark Souls boss. It's a special kind of salt. "What sort of a sociopath could possibly think it was fun to blow up little old me in my unengineered and unarmed Asp in Open? Someone whose parents didn't love them, that's who!" They take it extremely personally and expend far too many mental and emotional resources coping with it and raging about it. And when the ganker just shrugs and says something like "I was roleplaying a psycho" or "The mechanics allow me to do that" or "I was bored", it confirms in the mind of the victim that their ganker is some kind of degenerate reprobate of the lowest order.

You could write volumes about this particular phenomenon.

I-don39t-always-drop-the-mic-but-when-I-do-it-is-because-I-am-the-shiznit-meme-37576.jpg


Now this threat can be closed for real. I'm a little sad we didn't reach 69, but that comment should now really be the end to all of this so anybody looking here in the future for an answer sees it, nods, and moves on.
 
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