Griefers make open impossible, and how easy the solution is.

So, again... we should all be flying unengineered T-7s?

No.

But all this talk about sharks and builds and knowledge and adaptation and blah, but then all you people do is shoot down unengeneered Type-7's in your FDL meta ships, it speaks a lot more about you than about them.

It's like suddenly I'm all bragging about my mighty fighting prowess, flexing muscles to the mirror, when all I actually did was bash some newborn kittens with a bat.

If you people were such the bad boys you pretend to be, you'll be seeking challenging fights with the best among yourselves, not stomping noobs in their biowaste haulers in Deciat and then proceeding to circle jerk "we showed them" lol.
 
But all this talk about sharks and builds and knowledge and adaptation and blah, but then all you people do is shoot down unengeneered Type-7's in your FDL meta ships, it speaks a lot more about you than about them.
I'm not a ganker. I will, however, gladly defend their freedom to gank. I would only start doing it myself if there was a proper crime and punishment system in place so that I could actually live like an outlaw. It would also be great if it drew out more people willing to fight back, which it rarely does.

It's like suddenly I'm all bragging about my mighty fighting prowess, flexing muscles to the mirror, when all I actually did was bash some newborn kittens with a bat.
It's none of that. It's combat. In Open. In spaceships. In a combat-ready spaceship in Open doing what it was made to do. Again, you're going into the psychology of the ganker. That's not the issue. The issue is how you deal with it, because it's the only thing you have control over.

If you people were such the bad boys you pretend to be, you'll be seeking challenging fights with the best among yourselves, not stomping noobs in their biowaste haulers in Deciat and then proceeding to circle jerk "we showed them" lol.
Again, I'm not a ganker. I don't kill people who don't have an excellent chance of beating me in a stand-up fight. I have made this abundantly clear. Just because I understand what's going here, as well as knowledgeable about how to handle it, that doesn't make me one of them.
 
No.

But all this talk about sharks and builds and knowledge and adaptation and blah, but then all you people do is shoot down unengeneered Type-7's in your FDL meta ships, it speaks a lot more about you than about them.

It's like suddenly I'm all bragging about my mighty fighting prowess, flexing muscles to the mirror, when all I actually did was bash some newborn kittens with a bat.

If you people were such the bad boys you pretend to be, you'll be seeking challenging fights with the best among yourselves, not stomping noobs in their biowaste haulers in Deciat and then proceeding to circle jerk "we showed them" lol.

You have it backwards. Its immaterial who is after you- in the end Open is about you living and adapting to survive rather than getting hooked up on who is trying to kill you and the reasons behind it. When you start its about coping with being weak, and going to places away from these hot zones while you build yourself up.
 
About people getting riled up about being killed by another player yes I agree, people make far too much of a fuss about it, and seem to take it far too personally. In the end it should't make a difference who killed you, a NPC or a Human. The thing is NPCs seem and act much more as part of an actual future world than humans. For instance I was once landed at Jameson Crash site to scan some data, hopped on the SRV and a Krait suddenly materialized out of thin air above me (he was mode hopping) and destroyed my SRV.

I didn't lose any minute sleep over it, but tell me what gameplay value did that encounter have? Zero.

But regardless I have to stand by what I said. If it was me killing biowaste haulers in my G5 engineered Corvette, I would hope nobody saw me and would most certainly never brag about it publicly out of fear of looking completely ridiculous.

Not pointing fingers at nobody in particular, mind. (y)
 
Last edited:
About people getting riled up about being killed by another player yes I agree, people make far too much of a fuss about it, and seem to take it far too personally. In the end it should't make a difference who killed you, a NPC or a Human. The thing is NPCs seem and act much more as part of an actual future world than humans.

But regardless I have to stand by what I said. If it was me killing biowaste haulers in my G5 engineered Corvette, I would hope nobody saw me and would most certainly never brag about it publicly out of fear of looking completely ridiculous.

Not pointing fingers at nobody in particular, mind. (y)
Fair enough.

By the way, you were supposed to keep arguing so that we can get this thread further toward page 69, which is the ultimate end destination for all Glorious Threads of Great Distinction.™
 
To me Open is just as it is described- its an uncaring galaxy indifferent to your survival. A griefer is just part of that, they don't care about you, or you living. Players IMO should frame Open with that in mind, and view getting past them as a challenge.

(IMO) What I find sad is the general attitude that is shown on the forums generally with a 'I'm dead, who to blame' mentality rather than a 'can-do how can I learn' approach to things. ED has very few ways of throwing adversity your way- view griefers as content to overcome rather than silly players blocking your path in the game. Not every situation will work out but enjoy making the choices, because thats what its all about.
 
400 mld of star systems, 200 ly cubic bubble around 50-80 gankers. They are located on both hemispheres. They have limited time for game, work, school and families
It means around 10 active from 8 to 12 p.m. It means 3 wings.
They are in 2 star systems.
  • Shinrarta dehzra
  • some CG or some engineers. If they are on CG then they are not at engineer
Really 10 persons terrorised entire galaxy with all parrarel universes?

If yes, then did better job than isis. isis terrorised only one planet.

Problem is like a monster in shadow of children room. If you turn lights on, there is no monster.
In fact there are no gankers. There is a community who refuses any, even simpliest and basic, rules of gameplay and form of self-development.

IF NPC, star, player or whatever destroying their ship, they are not thinking even single microsecond they should a bit learn a rules of a game what they are playing. They want to nerf NPC, stars, players, they want gimballed plasma accelerators, turreted iWin buttons.

I played around 3000 hours, only in open. Never had issues with ganking, seal clubbing or my developing CMDR.
 
i'm trying

me too.
The thread almost died and then one glorious post and of we go, 69 here we come.

400 mld of star systems, 200 ly cubic bubble around 50-80 gankers. They are located on both hemispheres. They have limited time for game, work, school and families
It means around 10 active from 8 to 12 p.m. It means 3 wings.
They are in 2 star systems.
  • Shinrarta dehzra
  • some CG or some engineers. If they are on CG then they are not at engineer
Really 10 persons terrorised entire galaxy with all parrarel universes?

If yes, then did better job than isis. isis terrorised only one planet.

Problem is like a monster in shadow of children room. If you turn lights on, there is no monster.
In fact there are no gankers. There is a community who refuses any, even simpliest and basic, rules of gameplay and form of self-development.

IF NPC, star, player or whatever destroying their ship, they are not thinking even single microsecond they should a bit learn a rules of a game what they are playing. They want to nerf NPC, stars, players, they want gimballed plasma accelerators, turreted iWin buttons.

I played around 3000 hours, only in open. Never had issues with ganking, seal clubbing or my developing CMDR.

But if you listen here and elsewhere gankers are lurking behind every star you jump to. Mobius and Solo is the only way to play this game. Open is just not good enough to maximize cr/hr, bgs points, and other stuff. It sounds like work to me. I like to play for fun and open has the most fun, screw max cr/hr.

Gankers are people who bought and play the game by it's rules just like everybody else. Come to think of it, their YT videos and guides is what made my interested in Elite in the first place, even if I played my first 1500h in solo.
 
I liked how this poster was able to make a friend or two over their troubles. Some advice from my experience:
1. Stay out of high traffic areas. Yes, being interdicted happens, and these people do it for what the game offers. However, I can only speculate, there's probably lots of waiting, unless you are in a high traffic system. Thus, stay out of popular areas - CG's, mining hot spots, very popular systems, anticipated expeditions or large gatherings in open, etc. Being shot at will eventually happen, but happen less if you broaden where you go or when you go.
2. Speaking of when, take a check of when (or where) that specific ganker was online. There could be a correlation with the number of players that gank during certain times of the day. So if you do want to be in popular systems, fly during off hours?
3. Take precautions. Know what to do when you see another CMDR. For example, when I see another empty box I check if they have an interdictor, if so I'll keep an eye on them for their movements. If I'm interdicted, I know my movements that'll happen to ensure my survival. Although not every player is a ganker. They may only attack NPC's to change the status of the system.
Hopefully my advice will help.
 
I liked how this poster was able to make a friend or two over their troubles. Some advice from my experience:
1. Stay out of high traffic areas. Yes, being interdicted happens, and these people do it for what the game offers. However, I can only speculate, there's probably lots of waiting, unless you are in a high traffic system. Thus, stay out of popular areas - CG's, mining hot spots, very popular systems, anticipated expeditions or large gatherings in open, etc. Being shot at will eventually happen, but happen less if you broaden where you go or when you go.
2. Speaking of when, take a check of when (or where) that specific ganker was online. There could be a correlation with the number of players that gank during certain times of the day. So if you do want to be in popular systems, fly during off hours?
3. Take precautions. Know what to do when you see another CMDR. For example, when I see another empty box I check if they have an interdictor, if so I'll keep an eye on them for their movements. If I'm interdicted, I know my movements that'll happen to ensure my survival. Although not every player is a ganker. They may only attack NPC's to change the status of the system.
Hopefully my advice will help.

iu
 
I usually play solo, but every now and then I'll go online to find some CMDRs, and have some interaction. Every single time I did however, I have been interdicted and killed within 10 minutes of launching out of the station. You spawn, you try to fly somewhere and someone interdicts you and kills you without any thought or explanation. That's my complete experience with open. I'm fine with piracy and bounty hunting and all. But these people that just attack for no reason at all makes it that me, and a lot of people like me, don't want to play in open at all. Today I just wanted to screw around with some CMDRs at the community event. Never mind, cause they're waiting to kill you.

I have never, in a year of playing Elite, been in open and not been randomly killed by a griefer. Imagine that. Every time I played in open, a griefer has killed me (and no I have no open bounties). And the saddest thing is, I'm not even exaggerating. Open is completely useless. It has no upsides at all. Doesn't matter what you do, you risk everything on your run by playing in open. Whether you're exploring, mining, trading, bounty hunting or even pirating. All your hard work is ruined by some half-baked gently caresstard in a Challenger.

But instead of complaining, here's my solution: A scoring system. A simple one from the top of my mind: X / kills in the last X hours of play = S. If S < 3, the player is a griefer. IE 6 / 15 = 0.4 (meaning 15 innocent kills in the last 6 hours the player was online), which means this player is a griefer. This simple system can be upgraded to use the players full pvp history.

Punishment for players when the score drops below the threshold for the first couple of times:
  • Not be allowed to dock at any station (no repairs, resupplies, engineering, respawns, missions, etc).
  • Immediately be attacked by security forces in any inhabited system. And I'm talking constantly. As soons as the drops in the system the security forces should start interdicting. By doing this constantly, the annoyance of the griefer will be pushed to new levels and he'll stay away from inhabited systems.
  • Be made a large target for bounties. Players can go to a station, go to contacts and get contracts for griefers. With the reward around 1 million per player killed, hunting griefers becomes a liable option for people to make money. Besides, the community will ridding itself of the toxicity. The contracts update to let the hunter know where the griefer is (what system and where in the system). When the hunter attacks, the griefer has 2 options, Flee or fight. If they die, they have to wait for their score to rise before they can spawn in again (cause no griefers at stations). If they fight and win, they just killed another player with no bounty. So their score goes down even more, while more hunters will be on their way. Fleeing grievers will be on the run until their score rises enough. The worse their crimes, the longer they're on the run.

Harsh, but as we say in my country, a cookie of your own dough. You ruin the game for others, the game is ruined for you to.

Punishment for players who go below the threshold more than x times:

Flatout ban these players from playing in open for a week and put a strike on their account. If the player receives 3 strikes the account is banned, GG you played yourself.

I think this is fair because it has clear warnings, you can stop and better yourself at any point. If you get banned it's cause you simply don't do anything other that ruining the game for others. This system however leaves space for killing each other for RP reasons, I mean, you wanna be able to blast some imps on sight. I'm not against PVP, but I am against consistent pointless griefing. As many people are. And it's time Frontier did something about this, cause people have been complaining for years (I've followed the games development for a long time). Elite NEEDS a system. No one stands any real consequence of losing anything if they misbehave in game. The fine for killing a player for no reason is around 150.000 credits. If I saw 150.000 credits floating in space I wouldn't even bother to try and scoop it up. It's nothing, to anyone. Imagine if we had this system in place for murder in real life? You killed a random person now pay a 15 cents fine. It is laughable. There is a reason why you don't need to worry about being gunned down for no reason when going somewhere (except maybe if you live in the US); you murder, you go to jail for a long time. And no-one (sane) is willing to risk that for a stranger. But in Elite there are practically no consequences which is why it's out of control.

Real consequences = less griefing.

Simple as that. And quite frankly, Frontier has tried doing nothing for 5 years now and it clearly hasn't worked all that well. I'd give up space legs, fleet carriers and atmospheric landings for just some peace and interaction with other CMDRs. I've played this game for a year, and have been alone for the entire time. Despite all the hype, all the enthusiasm of people of how great the community is, I have only ever encountered the business end of railguns and plasma accelerators.

Open is impossible, inhospitable, toxic and frustrating , and quite frankly, it's beyond me why Frontier is not doing anything about it. The player pressing alt-f4 when he encounters a griefer is liable for a ban but the griefer is not. It's poor game design and it's poor community management. Frontier should be called out for it. Every other gamestudio actively fights toxicity, Frontier should as well.
1. Being attacked without (apparent) reason is not greifing
2. If you’re dying that much, you are the common denominator. So yes I understand you’re frustrated, but: assess your ship build. What can you do to make it more survivable? Look at your tactics. Are you submitting or fighting then interdiction? If your fighting it and losing, you’re making your fsd take longer to cool down. Submit face the attacker and boost past them, while popping chaff. Next are you high waking or low waking? If you’re low waking you’re just gonna get pulled again, and you have to deal with a larger ship mass locking you. High wake instead, and fly evasively as you do so.

C&M could use a revamp but so can your flying. o7
 
What can you do to make it more survivable?
A newbie versus pro player? Let me think... Nothing?!

I sometimes watch people on YT bragging about their engineered ships shooting down unengineered newbies with 6 km ranged penetrating railguns... I know game allows it, no problem with that. But don't tell me please I have to assess my ship's build or work my tactic against pro players who always hit with 99% accuracy, turning off engines in few shots. I have no chance - period. Even if I manage to escape their first attempt they will follow me for sport and kill like an animal just for score. Or because they record it for the audience. That's the Open I know and I trully hate it.

I can play on Moebius. For Solo I've no patience, that feeling of being alone in entire galaxy is no fun. Until this game is fully PvE with PvP being only for the marked players (like in SWTOR for example,) I will never step into Open again.
Probably thousands of others has similar thoughts and probably nothing will change that.

Thx for the attention 🤠 .
 
Last edited:
Back
Top Bottom