Griefers make open impossible, and how easy the solution is.

I blame everyone hiding in solo for depriving me of pirating opportunities :p
I also blame the gankers for pushing these people into solo. 🤷

(And I blame you for making Power Play dumb! :p :p :p )

No-one is 'pushing' anyone into solo bar the individuals choice to do so. To me its a psychological test of resilience, if someone wishes to learn and adapt or not when faced with an obstacle. Open can be dangerous, but you can manage that danger if you so wished.

Plus FD made PP dumb all on their own.
 
Best game, say again, game, reflecting reality in a known unknown universe; life is not fair, people can be and sometimes are really evil (not nice) and if you go where you know that might be the case, be prepared to fend for yourself or just don't go. And when you do choose to go, keep in mind, you might not get a trophy and if you do, whoever gave it to you might just take it away again, because they can - they like being mean; but then again, you knew that when you went there. Have been playing 4 years, last two in open - with numerous interdictions by pirates (combat trader by choice) and ganked twice (lost a Cutter inside a station via ramming). Still prefer open and the chance to learn how to be the independent pioneer that can face a challenge, learn something, adapt, innovate and overcome and on rare occasion get even or even ahead -- all without ever really dying or losing anything of substantial value. Yes, losing a full Cutter (50m Crs) was an emotional shock, but nothing compared to what I've learned building a 1B Corvette, a PVP engineered "Brickwhal" and the fun I'm having mastering F/A Off and fixed Beams, APAs and LR Railguns. It's still a game, better than chess, with inter-galactic diplomacy/intrigue and as far as I can imagine, an accurate reflection of the universe populated/explored by human-kind. And every now and then, I come back to the forum and enjoy some of the best conversations entertainment has to offer. Thanks for taking the time to share. Oh, and fly fast and be dangerous, see you in the black if you fly in open, o7 Cmdr
 
I could bring a small 1c Beam Laser and steal his kills and bounties by having the last registered hit, and there would be nothing he could do about it.
This discussion tempts me to try Open for a bit, in a Sidey of course, and see how it goes.

There's just this one thing. I always got the impression that the 'land a hit 20 seconds before the target dies and claim the bounty' meant that the bounty is multiplied, so everyone in on the kill got the same big payout for an Anaconda/Cutter, and not divided, so the payout was reduced. It would be even worse, in Open, if that last shot really did net the prize, and cut out the big hitters entirely.

So it can't really work that way, can it? I mean, it's kind of an exploit, that new players are encouraged to use to move up to a Cobra or Viper, but I never hear grumbles about anyone losing out from it. Plus, no-one ever says you have to be the last one to fire, only that you have to have fired within 20 seconds of the kill. That implies that lots of people could have landed hits after you, and you still get paid.

So regardless of how people feel about ganking, no-one's getting salty about a shared kill, are they?
 
This discussion tempts me to try Open for a bit, in a Sidey of course, and see how it goes.

There's just this one thing. I always got the impression that the 'land a hit 20 seconds before the target dies and claim the bounty' meant that the bounty is multiplied, so everyone in on the kill got the same big payout for an Anaconda/Cutter, and not divided, so the payout was reduced. It would be even worse, in Open, if that last shot really did net the prize, and cut out the big hitters entirely.

So it can't really work that way, can it? I mean, it's kind of an exploit, that new players are encouraged to use to move up to a Cobra or Viper, but I never hear grumbles about anyone losing out from it. Plus, no-one ever says you have to be the last one to fire, only that you have to have fired within 20 seconds of the kill. That implies that lots of people could have landed hits after you, and you still get paid.

So regardless of how people feel about ganking, no-one's getting salty about a shared kill, are they?
The credits are only shared/multiplied if you're in a wing, otherwise they can be completely pinched by a ninja, aye.
But having Pranav as dad would be cool too.
Yeaah, but id definitely be bald by my age tho. Nothing wrong with that ofc, but.. flicks hair because he's worth it
 
Take TWO bottles into the shower? Not me. I use Just for Enforcers. Because if you don't, you are a dissident.
..and are crammed into my cargo hold, without oxygen. Best hope youre not in the first allocation on a passive-loading day! xD Also no toilets.

Its Powerplay jokes folks, nothing to see here. Normal salt levels will be resuming shortly. anyone got an 'on-hold' GIF or something?
 
This discussion tempts me to try Open for a bit, in a Sidey of course, and see how it goes.

There's just this one thing. I always got the impression that the 'land a hit 20 seconds before the target dies and claim the bounty' meant that the bounty is multiplied, so everyone in on the kill got the same big payout for an Anaconda/Cutter, and not divided, so the payout was reduced. It would be even worse, in Open, if that last shot really did net the prize, and cut out the big hitters entirely.

So it can't really work that way, can it? I mean, it's kind of an exploit, that new players are encouraged to use to move up to a Cobra or Viper, but I never hear grumbles about anyone losing out from it. Plus, no-one ever says you have to be the last one to fire, only that you have to have fired within 20 seconds of the kill. That implies that lots of people could have landed hits after you, and you still get paid.

So regardless of how people feel about ganking, no-one's getting salty about a shared kill, are they?

There are three scenarios':

1) On your own: just get a shot in in the last 20 seconds

2) with others, in a wing: everyone who hit the target gets the bounty (so total bounty is multiplied)

3) with others, not in a wing: last one to hit gets the bounty.

This encourages winging up with strangers, and the risk of PvP discourages kill stealing.
 
especially since you know full well these people exist and depending where you go how likely you are to run into them. You have full control over where you go (to avoid problem areas), how your ship is built, and how it is flown. Unless you know other players assume everyone is out to get you, and plan for that.
Who are "you" here? Certainly not the new player that just got enough credits to buy themselves a hauler and decided to casually check out that invitation from Felicity Farseer that they just received. Such a player will have no idea what is awaiting them or how likely it is that a random player will just decide to blow them out of the sky, they also do not have the experience nor resources to properly fit out their ships or fly them. An experienced player with a "Dangerous" (or at least "Competent") tag on them is one thing and typically enters open knowing fully aware of what can and cannot happen. Seal clubbing Harmless or Mostly Harmless haulers and sidewinders taking their first steps outside the noob zone is quite another.
 
No, FD's concept of open. You know, where they literally used the term 'griefconda' and said to them that was part of Open. Like everyone else I have my own personal idea what the ideal ED would be. But I accept that FD is designing it, not me, and I select from the options given to me the one I appreciate the most. Do I enjoy the concept of a wing of murderhobos attacking my Adder at every point? Not very much, no.

But let me tell you something else: my current way of playing is to ferry passengers and data around in my Adder, and when I make a jump I first scan the nav beacon so I can make a detour for any high-grade USS (or sometimes distress beacons, I always carry fuel limpets too). Yesterday when I jumped into a nav beacon again I noticed a master-ranked cmdr in a conda. He seemed to be occupying himself with squashing wanted NPCs without interest in anything else, so I started scooping the debris with a collector limpet while keeping a close eye on him. At some point he turned and pointed his ship (and weapons) on my poor little ship. We just floated there for a few seconds, me with my hands on the boost and chaff button, all energy diverted to my 100MJ 'shield'. Then he opens comms:

"o7 cmdr"

And with that he turned around and resumed his pirate-killing tour. This was a pretty tense moment, and it was only tense because he could open fire on my ship. He decided not do so. In Mobius it would have been boring. Worse, I could scoop the mats from the kills he made and he couldn't stop me no matter what. I could bring a small 1c Beam Laser and steal his kills and bounties by having the last registered hit, and there would be nothing he could do about it. The possibility of PvP prevents me from trolling people completely impervious to anything.

Again, to each his own. But to me, when I see the two scenarios above, I'd much prefer Open. And maybe sometimes it goes a bit differently. And maybe some of those times I might make a mistake or two. Then I just pay the insurance, maybe reflect and learn from my mistakes and carry on. Slightly poorer, somewhat humbled but still with my bum firmly in the old but comfortable chair of my trusty Adder.

1. "Griefconda"? Any link? As for FD concept - they given option to block = erasing ppl from open which makes you invicible to attacks from ppl u dont like. All CoyoteXStarrk suggest is that turning on visibility. So i dont think i deviate form their concept of open.

2. That was really cool story, thanks for sharing, BUT, having pvp switch - you dont have to turn it on, u know. Its an option. You could keep this button in whatever state you wish and Your story would not be diffrent.
If you would start trolling him - he could simply block you - hence removing from his instance. "The possibility of PvP prevents me from trolling people completely impervious to anything." Oh please. Right now wings of idiots murdering everything that move is completley impervious. At least from perspective of lone comander flying around. Options are: leave system, go solo/pg, block them. Exactly same options that someone would have if you'd be immune to pvp fire.

In short: pvp switch wouldnt change anything in your experience.

3. "to each his own" - yeah so if pvp-immune players flying around dont affect your game in any way (u can block trolls) why advocating against?
 
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