Grind requirements are insane

A mass produced combat rifle that's standard issue across entire militaries, but I need to go and collect 23 rubber bands and a bunch of cat memes for one of the 9 people in the galaxy that know how to make a scope that fits on to this gun.

It's bizarre.

There should be a bunch of low tier mods that are mass produced/standard issue that you can purchase with credits.

Then have the more advanced, "after market" stuff require the engineers.
Just another drop to the barrel: I can buy 2-3 tons of weapons ingame for the price of one unengineered weapon to use personally :)
 
Just another drop to the barrel: I can buy 2-3 tons of weapons ingame for the price of one unengineered weapon to use personally :)

They should have introduced a new on foot currency. Would have solved so many immersion issues.

Microcredits, even just dollars. Something to separate foot from ship.

And I think the headcanon people take with the crates of weapons is they're deactivated or something? The ones you buy have been activated... A nice 150K fee to turn the gun on for you!
 
They should have introduced a new on foot currency. Would have solved so many immersion issues.

Microcredits, even just dollars. Something to separate foot from ship.

And I think the headcanon people take with the crates of weapons is they're deactivated or something? The ones you buy have been activated... A nice 150K fee to turn the gun on for you!
I think foot and ship are too separate as it is. For instance the missions: on ground you get only ground missions, on ships only classical ones. Why not integrate them further?
 
It's a fair point. So if we stick with credits, are guns too expensive or are ships too cheap? Time for another economy balance thread...

Thats a good point. You can invest 10mln credits in a Viper mk4, and a top grade personal weapon has a comperable price...

Its almost as if, weapons became new ships price wise.
 
I think foot and ship are too separate as it is. For instance the missions: on ground you get only ground missions, on ships only classical ones. Why not integrate them further?
I used to think the same way, but after seeing how punishing ground missions are... I think would go bankrupt before I can get my first suit. o_O
 
"So, how shall a non-FPS player get enough mats for at least 2 suits (Artemis, Maverick) in a reasonable time?"

If you're not into the pew-pew game, why exactly do you need to G5 all three suits and weapons?

I've picked up G3s from the vendors for my explorer build. That's probably enough. I mean, what do I actually need? Night vision, extra time out of my batteries, that's about it really. If I stumble across NPCs/another player I'm going to run, much like I do in my ship.

Much the same with the Maverick. Night vision, quiet footstep and being able to scan at a greater distance are all I really need to sneak around bases.

As for reasonable time? That's very subjective, but I don't expect to be running around in G5 everything within a week. - Although I'm sure there are people who already are.
For the maverick add the bigger backpack, but yeah nothing you can't do with a G3 also
 
I used to think the same way, but after seeing how punishing ground missions are... I think would go bankrupt before I can get my first suit. o_O
I get the job done on foot. Grade 3 dominator suit, grade 2 Opressor. But it gets hairy on occasion... I can take on 4 to 5 npc solo, but those are extended gunfights where i constantly use the jetpack, and weapon juggling. Chewing on consumables.

Honestly i am not far away of turning my Viper mk4 into a A-10 Warthog with dumbfire missiles. Just blow the hell out of the settlment before dropping on foot and mop up.
 
I don't understand why High Tech stations don't routinely sell G2/3/4/5 souits and weapons. If you can afford them you should be able to buy them. Empty, so you will still have to grind to get the mods to the suits, but why is it so random to simply buy them?
Given how many pilots are billionaires it seems bonkers that we don't just get the option to purchase the higher grades (at the appropriate stations).
The purpose of engineering is to keep players in game longer. There are numbers that show that the longer players are in game the more cosmetics / gameplay items they buy with microcurrency.
When you see something as stupid and grotesque as engineering, if there is a large corporation anywhere within smelling distance, follow the money.

Grind = profit

And if you dont like engineering, boycott the frontier store.
If their income depended more on producing quality software and less on piling on grind to sell suit skins, we would get a better game.
 
The purpose of engineering is to keep players in game longer. There are numbers that show that the longer players are in game the more cosmetics / gameplay items they buy with microcurrency.
When you see something as stupid and grotesque as engineering, if there is a large corporation anywhere within smelling distance, follow the money.

Grind = profit

And if you dont like engineering, boycott the frontier store.
If their income depended more on producing quality software and less on piling on grind to sell suit skins, we would get a better game.

Wont happen, too many people love cosmetic items. I am one of those suckers.

Its a bit like with smoking. You know its a bad habit that is not getting you anywhere, but you still do it. Heh.
 
Isn't earning credits considered gameplay?
oh boy - no gameplay associated with new content. There's new DLC, it comes with new content that requires gameplay time to get - it's common practice to add new currency in such event, or in other way separate progress. Why would i pay for new content if it doesn't provide me with new goals?
 
oh boy - no gameplay associated with new content. There's new DLC, it comes with new content that requires gameplay time to get - it's common practice to add new currency in such event, or in other way separate progress. Why would i pay for new content if it doesn't provide me with new goals?
Perhaps because the content enhances my goals? Like scanning biological samples and such... Also part of the gameplay. ED was always about pick your part of the gameplay you like, ignore what you don't like.
 
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