Grind requirements are insane

Perhaps because the content enhances my goals? Like scanning biological samples and such... Also part of the gameplay. ED was always about pick your part of the gameplay you like, ignore what you don't like.
So ignore. What's your point?
You don't need engineering on foot stuff for any activity.
 
Night vision for instance and the backpack would be great additions to an explorer...
But it's not like you can't do it without it. It's not even that it's extremely hard without it.
Those are just small improvements you can make after you play for some time.
Some games give you XP to upgrade skills or stuff, Elite measures progress and ability to upgrade by mats you are gathering. You'll not get ability to skip XP progress for money in other games, right?
 
But it's not like you can't do it without it. It's not even that it's extremely hard without it.
Those are just small improvements you can make after you play for some time.
Some games give you XP to upgrade skills or stuff, Elite measures progress and ability to upgrade by mats you are gathering. You'll not get ability to skip XP progress for money in other games, right?
I think we can agree to disagree in this - I paid for a DLC, like parts of it, don't like others and have found with help from @Ydiss and others here ways to minimize or even enjoy parts of that without having to do too much of things I don't like. ;)

"Blaze your own trail" o7 Cmdr
 
Not sure what you're all talking about. Do 2 or 3 missions, one CZ, one plant scan and you've pretty much seen everything this expansion has to offer gameplay wise. Any kind of grind added on top of that is born to be tedious, the same way farming high grade emissions is. The sense of progression is extremely shallow since getting engineered suits and weapons doesn't allow you to take on harder missions (they don't exist), get access to content that would otherwise be unattainable, or simply increase fight variety. It's just an achievement at that point.
 
Not sure what you're all talking about. Do 2 or 3 missions, one CZ, one plant scan and you've pretty much seen everything this expansion has to offer gameplay wise. Any kind of grind added on top of that is born to be tedious, the same way farming high grade emissions is. The sense of progression is extremely shallow since getting engineered suits and weapons doesn't allow you to take on harder missions (they don't exist), get access to content that would otherwise be unattainable, or simply increase fight variety. It's just an achievement at that point.
Don't agree that HGEs = 28 settlement types but each to their own
 
Now that I have several hours gameplay in EDO I was curious how much more grind is required to get suit and weapon upgrades. It shocked me. So far, I was only able to collect a small percentage of the stuff required. I'm not good at FPS, so I don't go into settlement missions.

Where / how do we collect that stuff anyway?

Apart from that, I guess if you could grab that stuff ultra fast no one would be happy about it. Like in any online game any tweaking of stats usually takes grinding and time else there'd be less reason to upgrade at all (imagine everyone upgraded in the first week). Coming from the Guardian component grind I guess it's a matter of how much you want to make it a grind.
 
Just enjoy high quality Elite gameplay delivered by small indie company
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I don't know how to play video games correctly, sorry. Should I probably hop to different planet and repeat same action? But does watching netflix during supercruise or data download can be considered as act of playing video game?

Ideally you'd be doing a trade run or something, alongside probably? Impact sites something I've just been dropping into on the way to and from other, power restore missions and such like. That does involve hops between POI sites and a base maybe but low orbit flight is not something I've usually done much of during interstellar, station to station, runs in Horizons.
 
find an anarchy system or low security system with a small settlement (Mining settlements usually have the easiest secuirty and mixture of matts/data, kill everything inside and out and loot everything, keep your ship 500m away and have 2 srvs with you (just incase one goes pop) drive upto settlement keeping about a 100m distance from the nearest npc, attract the guards attention by trowing a grenade right at one and run back to srv, shoot all from distance one by one as they run straight for you, relog, rinse and repeat, im nearly at maxed capacity with mostly all needed matts just need some more commodities and to unlock other engineers.

This was done by myself with an all grade 1 maverick suit and about 4 hours playtime, executioner and zk laser pistol, i eventually found a G3 Maverick with NV and many others which makes it even faster, yes you may get bountys or fines however worth the isk cost rather than doing long missions, a couple of hourrs in a haz rez will get your isk back up.

Just remember....and il repeat it do not shoot ships or settlement guns, keep srv either blocked by buildings or at a safe distance, they will ignore on foot you unless you fire and then you will have ships spawning bombing you into lower orbit lol, once all guards are dead the executioner makes quick work of the interior workers, I dont bother with locker codes either just cut the mag locks and loot the power regulators last before you leave so you can recharge and loose less energy inside.

Also note, the matts will be "Illegals" however when transferred to your ship wont be anymore as it only registers prohibited items.
 
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Have the people who hate grinding tried not grinding? The game is generally less grindy if you don't grind.
You technically forced to grind if you want to do PVP or AX (unless you cheese). And I heard dark news about HIP 36601 and crystal shards. If FDev really nerfed them, it will be nightmare for pvp enthusiasts
 
Why does everyone think they should be able to go from start to finish in an hour? Elite is not that kind of game.

Now unlocking Engineers, that can be a grind, since in some cases it just doesn't happen organically as part of playing the game.
If gaining the items/matts where more challenging and storyline/fun engaging rather than rng of hitting 400+ irregular markers (example ofcourse) to only find one push while someone else can find 5 on their first go...id agree, however since this insane rng exists without actually fun core gameplay (Missions are horrendous atm and somewhat worse than the poi grind and combat zones should be made give you rewards per rank or something)
 
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Why does everyone think they should be able to go from start to finish in an hour? Elite is not that kind of game.

Now unlocking Engineers, that can be a grind, since in some cases it just doesn't happen organically as part of playing the game.
It's not about going from start to finish in one hour for me - it just does not fit my narrative very well.

Well at least it didn't before I got a few tips here ;)
 
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