Grind requirements are insane

I have TONS of the so-called "rare" mats, and I'm literally just playing missions casually.

So I think in this case it's a matter of "you're wasting more time whining than actually getting mats."
 
I also have tons of the rare mats you get & need in Horizons.
Another thing that is always helpful: Think before you write. Compare how long it takes to loot surface settlements to writing a 2 liner in the forum. You're welcome!
 
So you don't go into settlement missions because your not good at FPS. But you need upgraded suits because...?
Because maybe he actually wants to be able to do the content he paid money for and those upgrade can be the diference between an average/poor player being able to do a mission and have fun doing it or not.
 
Tell me again, why do we need to grind to get our suits and weapons upgraded and topped as fast as possible?

Instead of just playing the game and doing upgrades as we go?

It is like taking 3000 piece puzzle back to the store because it had too many pieces and it felt too tedious to try to build it at one go.
 
How come we don't have elite ranks FARMER and GRINDER? Because that's the bulk of the "gameplay".
It always has been, and in Odyssey has been amplified to 11 BECAUSE THEY CAN.

You can make billions of cr grinding in numerous ways (trade, passengers, massacre, mine etc), but can you go to the exclusive billionaires back channel shop to procure top shelf gear with your legally earned dosh?
Oh no, that would be stupid. You must continue the grind like a rank noob. Your experience and CR count for nothing.

Fly randomly around the bubble hoping to stumble across limited suits/weapons (and even then only up to lvl3).
Then continue grinding to level them up. No way can you have easy access to a market to just use your LEGALLY EARNED IN GAME CREDITS TO PAY FOR OBVIOUS PRODUCTS AND SERVICES SO YOU CAN JUST HAVE FUN. That would be wrong. You would miss out on the "edoFun"(tm) of grinding, and also farming.

Here, have a nice long walk from the hanger to the station that looks like the last 200+ stations, it will give you time to consider which grind you should do next.
Plant that looks the same on planets 500ly apart grinding? Yipee! Let me at it baby!
Cat meme farming! Whoooeeeeeeeeee.
Locker sniffer farming in the habs? yay!
 
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I'm enjoying the scavenger feel you get from looting places and broken ships here. But imho, the mission handler NPCs in stations are amissed opportunity: while the reward haggling is ok, it should have been an option to request a specific material as reward. This would solve the problem of the elusive mat you can't find, and still wouldn't hand it over instantly for credits in unlimited quantities which they have decided against. Like "fine, I'll give you a hand, but you keep your stupid money and instead you get me 5 opinion polls and a cat meme".
 
I'm enjoying the scavenger feel you get from looting places and broken ships here. But imho, the mission handler NPCs in stations are amissed opportunity: while the reward haggling is ok, it should have been an option to request a specific material as reward. This would solve the problem of the elusive mat you can't find, and still wouldn't hand it over instantly for credits in unlimited quantities which they have decided against. Like "fine, I'll give you a hand, but you keep your stupid money and instead you get me 5 opinion polls and a cat meme".

After doing a dozen of these I'm so over the "scavenger feel" and it's now "tedium feel". I'd rather just hand over the money.
They're all the same, with the same bugs. Instantly appearing NPC's out of thin air. Kill them, they disappear if you pop in and out of your SRV.
Open container, grab goods. Laser locks, grab goods, pew pew. Relog/rinse/repeat/farm. Even the farming is so boring I started skipping that now.

It's the most basic procedural system, akin to a Pavlov's dog experiment. I stopped salivating after 12, and no amount of bell ringing is working.
 
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Now that I have several hours gameplay in EDO I was curious how much more grind is required to get suit and weapon upgrades.
I did farming materials on the weekend, logoffski did not work very well, getting suit schematics is a nightmare. After 10 hours of playtime I got a decent amount of personal computers and insight (and tons of drugs) but they are useless at this point. I have not enough to upgrade one suit on grade 2. Instead I found a grade 2 Dominator and Grade3 Artemis. It will take a few hundred hours to upgrade my Maverick to Grade 3, I fear that when I upgrade my actual Maverick suit to Grade 3 I find one in the stations.

BTW:The AI of the NPCs is an insult for those of us who are used to FPS....well, the whole FPS part of Odyssey is. Just jump on a roof or hide behind a desk, use the Executioner because 2 hits kill the NPC and if you take damage jump back to your SRV, and drive away, heal and restock. Never land on the landing pad of the settlement but instead 500m away, drive your SRV 100m away from the settlement and park it behind a building that is on the opposite side of the landing pad, because NPCs are using the landing pad and when they see your SRV they destroy it in seconds.
 
After doing a dozen of these I'm so over the "scavenger feel" and it's now "tedium feel". I'd rather just hand over the money.
They're all the same, with the same bugs. Instantly appearing NPC's out of thin air, then they disappear if you pop in and out of your SRV.
Open container, grab goods. Laser locks, grab goods, pew pew. Relog/rinse/repeat/farm. Even the farming is so boring I skip that now.

It's the most basic procedural mission gen system, akin to a Pavlov's dog experiment. I stopped salivating after 12, and no amount of bell ringing is working.

But if you don't enjoy it, then why bother? The only thing you'll get from those mats is more toys to do that stuff you dislike. I'm enjoying the loop, so happy me, but anyone who doesn't isn't missing out on anything outside of it, and that's good imho. Far better than Horizon's SRV Rock Hunting Adventure, which, if you couldn't stand it, was still required to get toys for your ship.
 
oh boy - no gameplay associated with new content. There's new DLC, it comes with new content that requires gameplay time to get - it's common practice to add new currency in such event, or in other way separate progress. Why would i pay for new content if it doesn't provide me with new goals?
Why would I pay for DLC when the last one made sure I would never see the content by putting up insane grindwalls?
 
But if you don't enjoy it, then why bother? The only thing you'll get from those mats is more toys to do that stuff you dislike. I'm enjoying the loop, so happy me, but anyone who doesn't isn't missing out on anything outside of it, and that's good imho. Far better than Horizon's SRV Rock Hunting Adventure, which, if you couldn't stand it, was still required to get toys for your ship.

This^
It's a very positive thing in Odyssey that they did not introduce a new kind of unobtanium level on-foot exclusive material used in some important blueprint you need to use to keep your ships competitive.
 
Remember when Fleet Carriers came out and everyone overwhelmingly hated the upkeep costs. So Frontier "saved" the feature by reducing them to something slightly more palatable?

What if Odyssey Engineers are intentionally this grindy so Frontier can give us a solution to a problem they've designed and we'll praise them for it... again...
 
This^
It's a very positive thing in Odyssey that they did not introduce a new kind of unobtanium level on-foot exclusive material used in some important blueprint you need to use to keep your ships competitive.

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https://forums.frontier.co.uk/threads/heres-what-g5ing-your-gear-will-cost-you.572833/

More or less the same for the others.

Totally no grindwall at all, and super positive. cough
 
It saddens me that the 'gameplay' in elite has always just been about grinding to get more stuff in order to get more stuff....

When you compare to another Frontier game - Planet Zoo - there you just have a metric tonne of stuff to do all the time and all of it is in-game, not meta-game. There is 'grind' I suppose, but it is meaningful game-world stuff like tending to animals and making sure your staff have what they need to do their jobs, setting up their work zones and building animal enclosures. If it were built with the mentality of Elite you'd be having to click on visitors to collect 'coins' and 'gems' that you could then spend to buy new things, but thankfully they avoid that kind of design.

If Frontier are capable of building a game like that, what went so wrong with Elite? A proper economy would allow them to have a direct relationship between in game effort and in game reward. Instead they have to slap meaningless grind on top of everything. Want a non-basic suit? Well, you have to steal stuff from settlements! (what!) Want to engineer you vessel (because, apparently, you can't just buy these modules on the market - open or black)? Well, you need to grind to find random rare elements (again, nobody sells these?). I'm not saying you shouldn't have the option to collect these raw materials if you like, but you absolutely should be able to just buy them somewhere.
 
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