Grind requirements are insane

It saddens me that the 'gameplay' in elite has always just been about grinding to get more stuff in order to get more stuff....

... I'm not saying you shouldn't have the option to collect these raw materials if you like, but you absolutely should be able to just buy them somewhere.

And there it is.
 
Why do some ppl want everything given to them on a plate?
If everything was easy to do you would have it all done in no time..................then what?
The grind is the game.
Odyssey grind is at least Horizon grind x3 plus the fact that you can store only 1000 items of each category no matter what. In Horizons you get 3 pieces of each material and you have an inventory of 100-300 for each material. Hundreds of hours of grind to get a decent suits and 2 decent weapons is somewhat discouraging. I engineered a Corvette in one weekend and I couldn't engineer my Maverick suit in the same time to Grade2.
 
I was expecting it to include the top level quote to retain the full context, but it didn't.

In any event, the numbers reveal the ridiculous uber-grind that EDO is, far worse than anything they dreamt up for Horizons.
 
ahahahah...I'm forever going to hear a Wilhelm Scream every time I complete an EDO grind task now.
Though I think I'm just going to uninstall it instead, and check back in 6 months to see if they deliver on the release promise that wasn't.
 
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Tell me again, why do we need to grind to get our suits and weapons upgraded and topped as fast as possible?

Instead of just playing the game and doing upgrades as we go?
To me it's acceptable if it takes some time, but you should be able to experience progress after some loot "missions". Just playing the game? Well, looting and esp. FPS is not the part I currently enjoy in ED. Though, I want upgrades and mods for the Artemis suite for exploration purposes.

Night vision (why not standard?), better jumping, increased sprint are helpful for planetary exploration.
 
These are my results with Power Regulators when playing without relogs at my own pace and doing just normal activities at crash sites outside settlements.
I think I might have angered the RNG gods or FDev simply doesn't want us to have fun.
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To me it's acceptable if it takes some time, but you should be able to experience progress after some loot "missions". Just playing the game? Well, looting and esp. FPS is not the part I currently enjoy in ED. Though, I want upgrades and mods for the Artemis suite for exploration purposes.

Night vision (why not standard?), better jumping, increased sprint are helpful for planetary exploration.

Night vision not being standard when it is available on our ships and SRVs is questionable - especially since they made the dark side of planets darker...

Interesting thoughts on being able to experience progress after some loot "missions". I think it could be quite cool for example, to find mods as part of scavenging. Find a POI with weapon crates, maybe you can scavenge a mod from it. A storage container - find a backpack mod.

We have what... 8-10 mods available for a weapon or suit. All with the exact same stats.

Imagine if we could scavenge mods of varying effectiveness:

  • Backpack mods with different amounts of slots
  • Mag extenders with different sizes
  • Scopes of varying zoom levels

Instead we have 8-10 cookie cutter mods that cost an arm and a leg and don't really do... much.
 
Progression is grindwall?
Grindwall is supposed to cut you off from part of the game.
I don't recall anything like that.
Yeah, like in buffed NPC in Combat Zones when there were none before? Prime repurposing of vanilla gameplay behind new arbitrary unlocks. You're pretty much in denial. But what can you expect from a player who just rides along in the meta chariot. The powercreep has become the new normal.
 
BTW:The AI of the NPCs is an insult for those of us who are used to FPS....well, the whole FPS part of Odyssey is. Just jump on a roof or hide behind a desk, use the Executioner because 2 hits kill the NPC and if you take damage jump back to your SRV, and drive away, heal and restock. Never land on the landing pad of the settlement but instead 500m away, drive your SRV 100m away from the settlement and park it behind a building that is on the opposite side of the landing pad, because NPCs are using the landing pad and when they see your SRV they destroy it in seconds.
Thanks for the hint. I didn't give up yet and will try this later today.
 
Night vision not being standard when it is available on our ships and SRVs is questionable - especially since they made the dark side of planets darker...

Interesting thoughts on being able to experience progress after some loot "missions". I think it could be quite cool for example, to find mods as part of scavenging. Find a POI with weapon crates, maybe you can scavenge a mod from it. A storage container - find a backpack mod.

We have what... 8-10 mods available for a weapon or suit. All with the exact same stats.

Imagine if we could scavenge mods of varying effectiveness:

  • Backpack mods with different amounts of slots
  • Mag extenders with different sizes
  • Scopes of varying zoom levels

Instead we have 8-10 cookie cutter mods that cost an arm and a leg and don't really do... much.

Occasionally finding a mod, that would be neat. But varying stats? Ugh, please no, I'll take fixed stats any day rather than add an upgrade path or a roulette. Suit upgrades are already the boring kind of upgrade path. Mods are perfect as they are imho. If anything there should be a few more competing for spots, and they should be swappable, not perma built-in.
 
The one redeeming thing is that you can find pre-engineered stuff. Or pre-upgraded. I wouldn't bother with the boring loot chase, if you don't feel too pressed for better gear.
 
Occasionally finding a mod, that would be neat. But varying stats? Ugh, please no, I'll take fixed stats any day rather than add an upgrade path or a roulette. Suit upgrades are already the boring kind of upgrade path. Mods are perfect as they are imho. If anything there should be a few more competing for spots, and they should be swappable, not perma built-in.
Yeah, loot rouletto can kiss my dog.
 
Yeah, like in buffed NPC in Combat Zones when there were none before? Prime repurposing of vanilla gameplay behind new arbitrary unlocks. You're pretty much in denial. But what can you expect from a player who just rides along in the meta chariot. The powercreep has become the new normal.
You're hilarious.
I do not grind. I do not use meta approach. I do not feel cut off from anything in the game.
Some things are harder, some are easier, I don't need to be able to be efffective at everything from the start.
It seems you're the one whining about meta being too hard for you.
 
Occasionally finding a mod, that would be neat. But varying stats? Ugh, please no, I'll take fixed stats any day rather than add an upgrade path or a roulette. Suit upgrades are already the boring kind of upgrade path. Mods are perfect as they are imho. If anything there should be a few more competing for spots, and they should be swappable, not perma built-in.

The Division had a similar system. You'd find random stat items in the world, but then you were able to refine them to get them to the top tier.

In the Elite world it could be:

  • You scavenge a backpack mod with +3 slots or whatever
  • You can take this mod to an engineer and they can refine it to the max capacity (up to +10 or whatever it is). (Similar in some respects to how the ship engineers would refine your stock modules)

Definitely, they should be swappable though.
 
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