Ground zone combat need to be redesigned

and we should be disconnect from that planet war and jump to the next planet for that war to continue,so if the player wins all of the planet wars then that should count has a win and then you should exit automatically from the faction footy wars
 
When a war is triggered it's more like you are in a tournament than a war, it doesn't feel like a war, let's be honest it's CQC on foot, and as such it's ok.
So we need a redesign of the war scenarios, yes it's my opinion and if you have another opinion let me know in the comments.

Suggestion:

1. Defending fraction spawn inside the settlement/base
2. Attacking team drop only one time, establish a FOB where you respawn if you die
3. To win defending team need to stop attacking team gaining access to Power, Command center.
4. To win attacking team need to take power and commander center.
5. Defending posts are placed at entrances, need to be passed by attacking team.
6. Upload a virus to shutdown command center = a take, defending team can't restore it.
7. Shut down power and take the power thingy = win
8. Count down timer for respawn opportunities, lets say it's recourses to keep the fight going that depletes.
9. Defending team win when there is no more attackers.

Remove the "flags" FOB could be a drop ship that's landed and is used to respawn from.
I hope to see the conflict zones redesigned. I had similar thought for a long time. A temporary base that can be a deployed T10 or something with some surroundings (similar to irregular markers threat 1-3 ). The settlements defenders can also attack it and probably try to take its power regulator of the T10 to win against the attackers. this will give some room for srv gameplay between the temporary base (T10) and the settlement.
 
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