The Guardian grind was one of the more enjoyable ones for me.
I have almost every module except the turreted weapons. I also
unlocked the Trident SLF.
You really want to get the FSD booster whatever your progress is in game.
If you are new to engineering, the Power Plant and Distributor could bridge
some gaps a bit. I have Shield reinforcement packs on all of my ships because
I dislike SCB's. The rest is optional.
If you will be hunting bugs, the Guass cannons are pretty much meta. Get all 3
sizes so you have some ship choice flexibility. Regardless of what anyone says,
the Shard Cannons turn human ships into small metal filings in a surprisingly
short period of time, and are very fun to use. Definitely try them out on a Vulture.
For the trip I recommend a big jump Dolphin with four SRV's. My first attempts
used up all four. Put two Point Defense on the TOP and land close to the site.
You can find all you need in this walk-through:
Note: I've written a guide for Guardian Vessel (Fighter) Blueprints here; Guardian Weapon blueprints here. Greetings, Commander! Let's talk about the Guardian Module Blueprints (now called Guardian Module Blueprint Segments). Perhaps you're interested in the Guardian FSD booster for...
forums.frontier.co.uk
Here is the build I used:
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
Have fun..
X.