For anyone interested in learning about the differences in E: D's flight mechanics, and then learning how to actually pilot your craft in all conditions with no flight assists so you yourself can then decide when to toggle betweeen the two modes.
Part 1 - https://www.youtube.com/watch?v=JWrvKoUJOEw
Part 2 - https://www.youtube.com/watch?v=69R_4ufsNYU
Part 3 - https://www.youtube.com/watch?v=VLYOHn6aLpQ
or full playlist - https://www.youtube.com/playlist?list=PLtywH7XtIZ0OJd8EM8TKw-fTGGCWJCSoq
Part 1 covers the basics of the differences between each mode, part 2 suggests practical lessons in how to get to grips with piloting with no assists in the first place, and finally part 3 expands on how to use what we've learnt 'with' combat tactics to be a threat against the hardest of hostiles.
Any feedback is always welcome.
Edit: I have subsequently found out an error. In part 3 (chapter 7) concerning shield strength, as much as the test in this chapter is accurate once your shields have failed completely, and even when charging each shield ring when NOT under attack, but when your shields ARE under attack, adding more 'pips' to systems (presumably the more the better) and even with an already full capacitor, does give your shield a boost and makes your shields stronger as long as they are active, so a quick divert of 'pips' to systems WHEN under attack will be an effective tactic, like I say, even with an already full capacitor. 'Pips' to SYStems have two functions, power distribution if it's needed AND boosting the system.
So please ignore my statements about shields' strength, have added an annotation correction, my worst nightmare is to be misleading for being a muppet! Was an additional subject I thought I'd include, this won't effect the flight mechanics described, all the more reason to get proficient at the sequential boosting tactic in the previous chapter so as not to get hit at all!
Part 1 - https://www.youtube.com/watch?v=JWrvKoUJOEw
Part 2 - https://www.youtube.com/watch?v=69R_4ufsNYU
Part 3 - https://www.youtube.com/watch?v=VLYOHn6aLpQ
or full playlist - https://www.youtube.com/playlist?list=PLtywH7XtIZ0OJd8EM8TKw-fTGGCWJCSoq
Part 1 covers the basics of the differences between each mode, part 2 suggests practical lessons in how to get to grips with piloting with no assists in the first place, and finally part 3 expands on how to use what we've learnt 'with' combat tactics to be a threat against the hardest of hostiles.
Any feedback is always welcome.
Edit: I have subsequently found out an error. In part 3 (chapter 7) concerning shield strength, as much as the test in this chapter is accurate once your shields have failed completely, and even when charging each shield ring when NOT under attack, but when your shields ARE under attack, adding more 'pips' to systems (presumably the more the better) and even with an already full capacitor, does give your shield a boost and makes your shields stronger as long as they are active, so a quick divert of 'pips' to systems WHEN under attack will be an effective tactic, like I say, even with an already full capacitor. 'Pips' to SYStems have two functions, power distribution if it's needed AND boosting the system.
So please ignore my statements about shields' strength, have added an annotation correction, my worst nightmare is to be misleading for being a muppet! Was an additional subject I thought I'd include, this won't effect the flight mechanics described, all the more reason to get proficient at the sequential boosting tactic in the previous chapter so as not to get hit at all!
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