Half-Arxed exploration

Kind of reminds me of this ad for some reason... :LOL:


Oh well. Guess some explorers will just have to camp out for weeks on end if they want to get their arx worth. I'd rather play the game, but it is starting to become more difficult to tell what the game actually is.
 
So what's the exploration data weekly arx cap for selling data?

Billions of credits worth of data could presumably be worth a whole lot more than 400 arx.

Could take awhile. On the upside, you could unlock every permit this way (except a few that are inaccessible.) It'd actually give you a reason to wait before unloading data. Kind of what I'm thinking of maybe doing when I get back.

https://forums.frontier.co.uk/threads/updated-permit-list.122593/
 
Things that get me to cap:
  1. Getting blown up. (Buy a sidewinder, sell the shields, attack something. Rinse and repeat 67 times.)
  2. One intensive day, or more likely two, out of the bubble scanning undiscovered systems.
Things that don't get me to cap:
  1. Mining. (I just sold 87 tonnes of opals and some LTD. I made 8 Arx from exploration.)
  2. Mat trading (I couldn't get it to work and, if you're not capped out, you probably don't have enough mats to trade)
  3. Trading. I've never got anything for selling stuff. (Maybe if you sell it to the right place to have a powerplay effect it might work.)
  4. Blow up 400 other ships (Some people might be able to do that easily in a week, I failed a kill 8 mission, losing ten times the bounty in rebuy costs along the way.)
  5. Deep space exploration. (Selling the data makes the Arx. Scanning earns peanuts. I might scan 50-100 systems a week, which would be way under cap.)
 
As you wish...
img-6705-copy.JPG

Weak.

VfXl7i.gif
 
Kind of reminds me of this ad for some reason... :LOL:


Oh well. Guess some explorers will just have to camp out for weeks on end if they want to get their arx worth. I'd rather play the game, but it is starting to become more difficult to tell what the game actually is.
Honestly, that add sums up how I feel about deep space exploration Arx quite well.
Pathetic. My grandmother can do better than that.
Source: https://media.giphy.com/media/a1GoSNZqfYRvq/giphy.gif
 
ARX while you are out of the bubble exploring is based solely on distance traveled and nothing else, I have determined this by exploring an equal number of system using my regular jump range and economic mode. Scanning, mapping, discovering, entering data in the codex, none of that makes any difference. By the way, has anyone tested to see if cashing in your codex discoveries actually rewards ARX?
 
I play, I earn some ARC for it.. I hit cap the 1st week and am well on the way to doing it again this week. But I haven't changed my play style one bit, I'm not out to cap every week, my play style is too random for that.

My question here is why do you feel you have to max it out all the time? Going after credits I can understand, but I can't understand all worry this over points for cosmetics..If you can explain it in a way that doesn't sound like greed, I'm all ears.
 
I've earned about 150 ARX in about two weeks, just following my normal playstyle (running missions, trade, some exploration, materials gathering).

The most productive thing I've tried is materials trading, and it's pathetic. So much for "free money".
 
Don't tell me you didn't see this coming.
Oh, I saw it coming, so I went and prepared the big guns.

Source: https://media.giphy.com/media/3o7abwbzKeaRksvVaE/giphy.gif


ARX while you are out of the bubble exploring is based solely on distance traveled and nothing else, I have determined this by exploring an equal number of system using my regular jump range and economic mode. Scanning, mapping, discovering, entering data in the codex, none of that makes any difference. By the way, has anyone tested to see if cashing in your codex discoveries actually rewards ARX?
I've been testing a bit, and I can say that exploring outside of the bubble is NOT solely based on distance traveled or the number jumps made. I had 1 session where I traveled ~1600 ly in 32 jumps and earned 16 Arx compared to another session where I traveled ~2300 ly in 45 jumps and earned 13 Arx. Other than the distances traveled and the number of jumps, the only notable differences between the 2 sessions were an extra 103 FSS scans in the 2300 ly session and an extra 6 Codex entries in the 1600 ly session. So far it seems like 5 jumps will get you 1 Arx, a Codex entry will get you 1 Arx, and an indeterminate number of FSS and/or DSS scans may or may not get you 1 Arx.
I play, I earn some ARC for it.. I hit cap the 1st week and am well on the way to doing it again this week. But I haven't changed my play style one bit, I'm not out to cap every week, my play style is too random for that.

My question here is why do you feel you have to max it out all the time? Going after credits I can understand, but I can't understand all worry this over points for cosmetics..If you can explain it in a way that doesn't sound like greed, I'm all ears.
I don't care if I max out my Arx every week, I would just like the opportunity to do so. As it stands right now I would need to play 57 hours each week to consistently reach the Arx cap, and that is assuming the best case scenario. In all likelihood, a deep space explorer attempting to reach the Arx cap would need to treat the game like two full time jobs. I suspect that you haven't been playing 80 hours per week since the update, but you reached the Arx cap last week and will likely do it again this week.

I don't want to earn more Arx than everyone else, nor do I want to earn that Arx easier than anyone else. I only want to have the chance to ear as much Arx as everyone else.

I don't want preferential treatment, I just want to be treated like everyone else.
 
Did 152 in 6ish hours. Did a 300ish ly exploration loop. honk and scoot mostly, followed by a bunch of missions. Not sure what the points beakup was. Overall, I seem to be doing an average of 20 ARX per hour, simply by playing with my usual random style.. Explore.. Do missions.. Dabble in some trade. Hunt a pirate or 2.

Seems that concentrating on a single aspect kills accumulation.. eg I've seen people talk about dumping mass amounts of void opals for little ARX gain.. Pure exploration gets me little - selling the data makes ARX. But it seems the more varied my play, the more I seem to earn.
 
Did 152 in 6ish hours. Did a 300ish ly exploration loop. honk and scoot mostly, followed by a bunch of missions. Not sure what the points beakup was. Overall, I seem to be doing an average of 20 ARX per hour, simply by playing with my usual random style.. Explore.. Do missions.. Dabble in some trade. Hunt a pirate or 2.

Seems that concentrating on a single aspect kills accumulation.. eg I've seen people talk about dumping mass amounts of void opals for little ARX gain.. Pure exploration gets me little - selling the data makes ARX. But it seems the more varied my play, the more I seem to earn.
Handing in exploration data will give you 1 Arx for every 100k CR of data (which is excessive considering bounty vouchers are worth 200k CR for 1 Arx). Selling VOs in all at once will reward you with very few Arx (if any), but selling them 1t at a time apparently will give you a LOT more Arx for the same number of VOs.

There are a number of things that need to be changed about the ways Arx are earned right now. I am mostly concerned with Arx earnings for deep space exploration, since that is the only on that affects me.

Personally I think that the whole 'only doing one thing will earn you less Arx' is a bad idea. If a specific activity (be it mining, trading, combat, exploration, etc...) is earning more Arx than another activity, don't penalize people for doing nothing but that activity and actually balance the Arx earnings properly.
 
TL / DR Have F D said they will balance out to reward exploration play more than some kid buying and selling their ship armour?

Would the simplest solution not be to just sell 400 Arx-worth of data per week, if you're determined to earn the largest possible reward?

Course, it probably would be better if, perhaps, the game recorded the date you completed a scan and then awarded Arx based on the date of the scan rather than when the data was handed-in.
I suspect that'd probably be a bit fiddly for FDev to bother with, though.
 
What doesn't add up, is how explorers get much more Arx for selling data than for actual gameplay. We are already paid in credits for that.
I thought the idea behind earning free Arx was getting it by playing the game, not making profit in the game.
 
Mining can give you bulk amounts of credits, way more than exploration. So it makes a kind of sense to me that being rewarded well in one area(credits) may lead to lower rewards in another(ARX).. ie Don't expect to make buckets of ARX when making buckets of credits..
 
It wouldn't surprise me, and it would be sensible to implement this, if the amount of arx per type of activity varies per week or even per day to stop people coming up with a set formula on how to max out your arx. So for example one week (or day) you might get 100 arx for exploring and another week you only get 25.

All the client needs to do is report back the activities done and the code to vary the amount of arx you earn runs on the servers.

Instead of trying to max out your arx each week just play the game normally as you always have.
 
So what's the exploration data weekly arx cap for selling data?
1 ARX for every 100k explo data. There is no cap on how much data you can sell, but once you sell a max of 40M you hit the 400 weekly ARX cap

Scanning, mapping, discovering, entering data in the codex, none of that makes any difference.
I've seen codex scans pay out a regular 1 ARX per find (surface and stellar finds). Scanning and mapping is less predictable - sometimes its around 1 ARX per 100-200k, other times it seems broken. Plus the pretty regular payouts of 1 every 5 jumps, and the refueling/synthesis ARX.

By the way, has anyone tested to see if cashing in your codex discoveries actually rewards ARX?
Yes, didn't get any on cashing in - though I think I was under 100k CR - and typically things are paying at 1 per 100k / 1M so it may just not have been enough. And it's a bit moot as by the time you're cashing in then you will have a lot of explo data, so it's less useful than the payout 'on discovery'

More on ARX sources here: https://forums.frontier.co.uk/threads/arx-earning-guide.522856/ contributions welcome :)
 
Back
Top Bottom