Handheld weapons in the Elite universe

On second thought, I'll qualify that statement. If Elite ever develops a long term criminal / karma / notoriety system where there are substantial in-game penalties for shooting up a CLEAN status ship or individual, then fine. But getting nailed in the back by some yahoo who only gets a fine / bounty is no deterrent to idiocy and will be another source of irritation if not done right.


I agree wholeheartedly. We need what you call a "long term criminal / karma / notoriety system where there are substantial in-game penalties".
 

Goose4291

Banned
Been there, done that (German G3 assault rifle). Very much possible even for a lightweight guy. you just have to lean into the burst or your aim will wander waaaaayyyy off ;)
(we hat to burn thru a bit of ammo which was about to expire, so we did some "shennigans on the range :)

What I mean more is that you're not going to get many of your hits on target, particularly at any sort of reasonable range, and as you quite rightly say, posture and grip come into it, otherwise you'll wander off target rather than the accurate nonchalant casual hip firing of a hollywood mag on full auto people seem to assume it requires to hit something at 100 yards+.

And burning belt that needs to be gotten rid of is always good fun. GPMG (SF) is for the win!
 
Well reasoned, except for the fact that your argument doesn't include the fact that the bullet is still under the exact same influences that affect everything else in the station. It already has velocity equal to the station's effects even when it is at rest because it is inside the station's gravity well.

It won't be under the exact same influences because everything in the station is affected differently depending upon its distance from the center of rotation, a fired bullet in the scenario I described would be traversing nearly every available distance from the center. The aim would be off and you'd most likely miss the target.

And probably off...everybody.
 
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It won't be under the exact same influences because everything in the station is affected differently depending upon its distance from the center of rotation, a fired bullet in the scenario I described would be traversing nearly every available distance from the center. The aim would be off and you'd most likely miss the target.

And probably off...everybody.
Weapon targeting systems would easily be able to compensate for any coriolos effect.
And a person who lived all their life in a space statin would do it naturally also, just as we do with gravity.
But the easiest sollution is higher velocity.
 
I forgot there was an RPG which will have Canon information on the hand weapons in the Universe.

Other thoughts in a brain storm kind of manner.

Weapons are illegal in a lot of places - That should encourage melee weapons as an alternative. Yes Criminals will have guns where guns are illegal, but it is also a reason as to why to include melee weapons. Small concealable ones as opposed to swords.

Non-Leather weapons more wide spread based on the legality/illegality

Seems the Agreement that Imperial Nobility will carry swords as signifiers of office, after all Senator Patreus seems to have a Sabre, and Holva Duelling Blades are a thing.

In places where weapons are illegal will there be Permits or allowances for those with Auxiliary Military ranks.

On permits will they recognise the difference between the Hunting rifles vs Self Defence vs Military issue. So Jurisdictions might permit Hunting weapons but not others.




Sort of Samll Arms related

We know of the Imperial Naval Infantry, how are they armed and equipped and outfitted?
We also have the Imperial guard, which in FFE were Clone troops, how are they armed and equipped and outfitted?

Does the Empire have any other Ground Unit formations?

What are the Federal Ground Unit formations?

The Alliance Ground Unit formations?
 
You just opened my eyes to the possibility for an elegant sabre and wrist mounted energy shield to defend mostly against ranged fire ! The Imperial noble RP will be complete !
 

Goose4291

Banned
Sort of Small Arms related

We know of the Imperial Naval Infantry, how are they armed and equipped and outfitted?
We also have the Imperial guard, which in FFE were Clone troops, how are they armed and equipped and outfitted?

Does the Empire have any other Ground Unit formations?

What are the Federal Ground Unit formations?

The Alliance Ground Unit formations?

This is all I could really find in the Gazetteer's.

Quince
The second planet of this system, New America was claimed early in the life of the Empire and has stayed loyal from the very beginning. The population are fiercely bound to the Empire and many of the most fanatical of the Empire' s regiments have a core of Quincet soldiers. The Empire' s tolerance of genetic manipulation has found a ready hold in the people of Quince and here more than anywhere else in the worlds the principles of directed development have been pursued.


Laedla
The Empire invaded Mansfield colony in force on Lightning Thursday, and the Federation forces were overwhelmed within two hours. It was the greatest set-back the Ghurka regiment of the Federation has ever suffered and it confirmed the Empire's Clone troopers as their elite forces. The empire ensured that the Federation could not reclaim the world by establishing strong fortifications at Maxwell City and Suzuki town and two naval bases off planet.




Zeessze
New America is home of the modern Ghurka assault regiment. which saw action in all the major wars against the Empire. In the past century, the fighting men and women of the regiment have seen action in several disputed systems and even the Empire clone troops hold them in high regard. They are normally planet fighters. preferring and training for ground action rather than space warfare, so they play little part in current naval actions against pirates. Occasionally they are used as `shock troops' in recovering Frontier worlds where organised crime has established too strong a hold and threatens the economic stability of the Federation.
 
Don't need guns or blades. Just haul one of these around with you whenever on foot:

359px-Xenomorph_Egg.jpg
 
i would go with a mixture of projectile weapons to something like B5 used which are PPG's. PPG weapons were plasma based weaponry the small pistols that the crews held could inflict broken bones and heat burns but the rounds wouldn't go through the station walls or ship hulls when fired. The larger riffles were very much the same but with more stopping power and a higher rof.
 
I think we should see the return of the Sailing Age boarding weapons: short blades, shotguns, boarding axes and some modern innovations as stun grenades and such.
 

Goose4291

Banned
There is an Elite: Dangerous RPG? Where can I get my hands on that?

It's in development and the final release date has been slated for June/July this year.

It's called Elite Encounters (snrk) and can be found at daftworks.co.UK and will incorporate Colin ford's x-wing like space combat elite game he was working on.

If you search through the lave radio back catalogue they play it on a couple of episodes.
 
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It's in development and the final release date has been slated for June/July this year.

It's called Elite Encounters (snrk) and can be found at daftworks.co.UK and will incorporate Colin ford's x-wing like space combat elite game he was working on.

If you search through the lave radio back catalogue they play it on a couple of episodes.

Is it pen & paper? That would be neat!
 
I don't care what exactly they choose as long as it's weird and emerges as a result of giving real thought to the physics considerations of different situations. Since we will have spinning stations, free-floating zero-g environments, zero-g with magnet boots, and planet surfaces of varying gravity and atmosphere, there should be weapons and tactics which are appropriate in some situations but utterly disastrous in others.

Projectiles for example would be a terrible choice inside of spinning stations because their trajectories would skew all over the place depending on whether you were shooting with the direction of rotation, against it, or across it. But they should still let you try. Meanwhile you'll have to use a combination of unusual firing stances and shoulder-mounted thrusters to compensate for anything with recoil when you're in magnet-boot mode, and firing anything with recoil while floating in zero G would be right out. As for what kinds of weapons you'd use on a 6x gravity airless planet (assuming a human can even survive there)? I dunno but it better be lightweight.

What I specifically DON'T want is a solution where you have all the usual videogamey FPS weapons and they behave exactly the same in every situation. Handwavium should never be used as an excuse to make something more generic and cookie-cutter. By all means, have an SMG, rocket launcher, railgun, etc; but make them behave differently in ways that respect the fiction of the game.
 
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