Granted; but my point, if I may put it another way...
I feel if Frontier create a more "rent-a-home" feature as opposed to what OP created here, then their approach is this:
instead of this:
It's "we can't cater for everyone, so lets make it as simple as possible" instead of "let's cater for as many people as possible, make it as great as possible and then look at how we can cater for other players in a different area, either as a stand-alone, or perhaps supporting feature for this feature."
For example, CIG have a stream where they talk about base building in SC. Just looking at that up-coming feature shows me they are trying to cater for as many people as possible; and for those that can't be catered for, well, there are plenty of other activities to do; they are aware this is a reality, and the player-base is aware of that.
They allow you to obtain a piece of land on a planet or moon; and the way they designed base building takes into account different preferences.
Such as:
* some people might want to create a base, with an amazing view, just to relax each day. You can do that.
* some people might just want to buy a piece of land and hold onto it; waiting for the price to increase and sell it off.
* some people might want to buy up land around their mining operation to increase it's land value and then sell that off to players
* some people might want a science station. So you build a science module.
* some people might want to make a moisture farm
* some people might want to make a small trade hub in the system
* some people might want to do a bit of each and it's as simple as constructing a new module to support it
* some organisations might want to make their headquarters on a particular spot
* some organisations might want to give away parcels of land to members in a contest, or as a retirement bonus or whatever through deed transfers
and so on.
To top it all off, they are introducing a dedicated settlement ship for this job.
If Frontier implement "rent-a-home" .. then, to me and using the above example, Frontier's approach would basically be:
* you have a piece of land, you get a module on your current ship and you can build a mining outpost on that land and you can add one or two modules for the base after grinding from X and no you can't transfer it - btw, it'll take a week or more to appear in game and it'll be immortal because players don't like having their e-stuff broken/stolen. The end.
Frontier don't seem to go the extra mile in ED. The only thing I'm truly impressed with, that is clear they went above and beyond, is the planet-tech (barring the beige issue, lol) and the character creator. I feel those are basically "look, this is what Frontier is really capable of."
I'm truly hoping for a year of much higher quality content than before. With well fleshed out ideas that show they worked really really hard to bring something that caters to as many people as possible.
Side note: Please don't read this as if I'm complaining, or whining, I'm not.