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Dear coaster friends,
It's 16 November, just one day before our beloved Planet Coaster turns 2!
On 17 November, 2016, we launched the game live from London and we've been on a rollercoaster ride ever since! From new content packs to community events to Workshop Wonderlands, we can't get enough of our PlanCo family.
2018 has been another fantastic year for us all: we released the Studios Pack, Vintage Pack, and World's Fair Pack; we hit the milestone of 200,000 items on our Steam Workshop; we hosted several competitions like Studios Stunt Show or Devilish Dining; we streamed over 65 streams (and counting!); we met each other in the Efteling and at events like gamescom and PAX; and of course we welcomed four new faces in the community team: Will (January), Paul (July), Chanté (October), and Steggs (November)! What is your favorite memory of 2018?
None of this would be possible without the amazing Planet Coaster developers, people who are incredibly passionate about games, theme parks, coasters, and you! Here's some of their favorite moments of the past year:
Senior Artist Fearn Hilborn:
"My favourite moment of 2018 was working on the Vintage Pack and seeing all the wonderfully quaint, and sometimes terrifying, assets come to life!"
Artist Jack Sharpe:
"I really enjoyed seeing the community's reaction to both the announcement and subsequent release of the Vintage Pack, my first release as part of the Planet Coaster family!"
Games Designer Alex Paine:
"I've enjoyed every single day on the project!"
Programmer David Winterbottom:
"I had a great time working on the hotels – there was a whole lot of interplay between the save system, room management, UI, and a whole bunch of guest-related systems; when it all came together it felt amazing, and I was really proud of the code Rob and I had produced."
Lead Artist Sam Denney:
"To be honest, it’s still amazing to be making content 2 years after the release Planet Coaster because it’s had such amazing support from the community. If it was a specific moment, I’d say it was seeing the amazing response to the Polarity, people mover, which even had its own online video showcase. I was immensely proud of the design for that ride."
Programmer Sam Cipolat:
"I loved working on the Thememaker’s Toolkit with my amazing teammates. I can’t wait to see how the community uses custom items in their parks!"
Support Artist Metin Kolsuk:
"My favourite moment was adding my mark to the Planet Coaster legacy through blueprints and working on the packs that have been so well received by our community."
Senior Artist Danielle Philimore:
"I remember watching the trailer debut for the World's Fair pack with everyone, seeing it all come together with the music was a great feeling, especially after everyone had worked so hard on it."
Gameplay Programmer Robert Chisholm:
"My favourite memory of 2018 was doing all the awesome streams with Bo/Ed/Sam. They’re always super fun, and getting to interact with the community is a joy. I also loved getting loads of new tracked rides into the game (Adventure Boats, Vintage Bobsleighs)!"
Of course, the other part that made 2018 such a fabulous second year for us, is YOU! Your support, passion, love, and creative talent is the best thing about Planet Coaster. Thank you for another year of Planet Coaster, and happy anniversary!
[heart]
Bo