Hi All
I don't think the statements about the jump range sound quite as vague as some in this thread have suggested:
That not an entirely conclusive statement, but they certainly seem to be referring to builds heavily optimized for jump range.
Yep, the statement in the video link you supplied does imply the jump range is going to be in the vicinity of 80 plus, given that Frontier devs know exactly (one would have thought) the very maximum jump range for a 'cut down' Anaconda is.
Of course that also depends on the type of build, module wise etc. and how players utilise those modules for their own particular uses with the Mandalay.
I just hope it flies better than the Conda. I am sure the jump range will be usable for a useful exploration build
Well...it's going to be more nimble than the Anaconda, that's for sure I think, according to the video narrative.
I'll be getting a Mandalay at some point, out of the three new ships this is definitely from my own point of view the most attractive and interesting one so far. As for using it for exploration...It'll be replacing my DBX with it for that role...maybe...but I use my Carrier as the core ship for exploration anyway, so whether the Mandalay's jump range is going to be more than 80 Lys I can't see this as being the main advantage for me personally...but obviously other unique aspects of this ship might prove more useful in the future.
My DBX's jump range is about 78 Lyrs so I don't think a couple of Lyrs is going to be
that important in this respect.
Jack
