I have been playing only for a few months, so I apologize in advance if this isn't a new idea for the veterans here.
One thing I noticed in the game, is how some things like some ships (#freekeely) or components seem to miss their purpose.
Optional Internal Fuel Tanks (and to some extent, larger fuel tanks in general) come to mind in this case.
It would seem to me that the point of an extra Fuel Tank would be to travel longer / further, but the weight of the extra fuel it carries actually shortens your max jump range and affects your route planning negatively.
It is to such a point that Explorers even prefer to fit smaller tanks and simply use better fuel scoops to go to farther destinations in less jumps.
Because of this, I suggest that Optional Internal Fuel Tanks grant a boost to FSD jump range. This would be explained by an increase of the max fuel per jump your ship can use, due to extra fuel management (more injectors allowing for a longer "burn"?) the component could bring. I think the boost should at least be just enough to negate the weight of the extra fuel the tank adds, allowing to plan the same jumps you would before adding the tank.
This, in my opinion, would allow the extra fuel tanks to fulfill their intended design of allowing for longer trips out in the black.
One thing I noticed in the game, is how some things like some ships (#freekeely) or components seem to miss their purpose.
Optional Internal Fuel Tanks (and to some extent, larger fuel tanks in general) come to mind in this case.
It would seem to me that the point of an extra Fuel Tank would be to travel longer / further, but the weight of the extra fuel it carries actually shortens your max jump range and affects your route planning negatively.
It is to such a point that Explorers even prefer to fit smaller tanks and simply use better fuel scoops to go to farther destinations in less jumps.
Because of this, I suggest that Optional Internal Fuel Tanks grant a boost to FSD jump range. This would be explained by an increase of the max fuel per jump your ship can use, due to extra fuel management (more injectors allowing for a longer "burn"?) the component could bring. I think the boost should at least be just enough to negate the weight of the extra fuel the tank adds, allowing to plan the same jumps you would before adding the tank.
This, in my opinion, would allow the extra fuel tanks to fulfill their intended design of allowing for longer trips out in the black.