Hello my friend
few points I realised with Challenger for pvp....
- nice yaw, it looks manoeuverability is same as chieftain, but sure its slow, around 498 with lw armor
- can fit fixed MCs effectivelly, because many small and medium HPs. On chieftain there is a problem with both large HPs, because large MCs sucks
- can fit 3x hammer or 3x rails. Yes I know chieftain offer to fit 3x small rails too, but for now I am experimenting with 2-3 medium rails on it (all slugs) or slug hammers
- looks better than chieftain IMO
- it has very weird acceleration when performing basic movements like pitch, roll, yaw. It strange because it accelerate slower. For that reason i will try drive distro dd5
- because hrp inside c6 slot is quite waste, I am experimenting with 6a scb instead, but in that case I have no chaff because ammo sink and still problem to get nice MJ for c6 biw there. I believe FDev have done mistake here and there is no point to use 2x c6 internals... for this combat ship.... its just wrong design of internals IMO
- it has better, quiter boost sound
- it looks this ship can decelerate (probably also accelerate) very well, surprisengly, almost like fdl? No way to compare that with f.e. fas which decelerate ages.
Krait... yes it can perma boost, but i was tired to hear that sound again and again... and after 3sec again... for that stupid reason i got back to challenger, lol. Its also slow when changing direction with boost, it needs 2-3 boost to fully gain speed to other direction.
But sure, I like it, have maxed it already, will try it more.... but for now I am in challenger.
WIll also try 3200ms speed fixed MC set on challenger asap. With enforcers of course.