Have your say on this Smuggling Nerf : should it be reversed?

That one is simply a matter of not caring how much money you could have made. I've been doing it myself the last 2 weeks. I think I'm scoring around 200k / h. Making extensive use of the high res screen shot exploit doesn't help :)

Oh but I do agree with you on this one. I sure as hell don't make exploration trips for the money, I barely scan a thing.

Exploration for me is tourism, sightseeing. I trace a path through some nebulas, make a list of the biggest / brightest stars in the galaxy and travel to them just to wonder at their immense size.

I participate in CGs just for the hell of it. Run pirate blockades for the hell of it. Took thousands of tons of scrap to Hutton for the hell of it. And patrolled for pirates at Hutton for the hell of it.
Took gold to Sothis for the hell of it. Pigs to Bacon City for the hell of it.

None of this (and many other) stuff made profit for me. And I'm perfectly happy with it. I did not do it for profit, I did it for fun. But in order to do these things, I must make money in other ways, most of them not particularly interesting or entertaining. And in the end, it takes a lot of non-entertaining stuff to be able to lose credits in entertaining ways. I would like to do even more entertaining stuff, with the risk of losing even more money. But the mere thought of how much non-entertaining stuff I would have to do to be able to do the interesting stuff, actually deters me from it. And many days I just don't do anything at all, because of that. I launch the game, stare at the hangar, then come to the forums, and later log out.

I would vastly prefer an inversion of things: some lousy work for longer fun, instead of otherwise. But people and/or FD seem to prefer otherwise, so fine. This is not about me.

I played Skyrim for years, only touched a few other games in that period. Played thousands of hours of Skyrim. I surely would not have done it, if I first had to harvest cabbages, or saw wood, or mine iron ore for 5 days and sell them at the market so I could buy a sword so I could finally be able to hack at a dungeon for 1 hour, before going back to harvest cabbages or sawing wood.

I might seem like one of those instant gratification types, but really I'm just not a teenager anymore with all the time in the world, nor unemployed or retired. I have my job, I have my household chores, my stuff to solve and handle, like anybody else. I have limited time to enjoy myself. And I would like that enjoyment time to actually be, at least for the most part, enjoyable. That's just it.
 
Last edited:
You can still make good money. But without the ability to stack as many smuggling missions, it will be too safe. They need to make the pirates and police as aggressive as if you were hauling 80T of primo loot. Maybe more so.
 
I got a few Sothis runs in. I made a little bit of extra dough. Was the earnings rather excessive given the risk? Probably. Was it fun? Hell yeah! Is it an exploit? Whatever. The game allowed it, and FD took their time 'fixing it'. If someone made credits hacking or running bots or the like. Then absolutely that would be exploiting. But taking advantage of an in-game mechanic in a non-beta release.. I wouldn't call it a punishable offense. Punishment. For a game. I find 'punishment' for playing a game a hilarious concept. Its a video game. First world problems I guess...

My play time is limited.. I have a job and a family and a baby due any day. For those who play Elite day/night, unlike myself, sure, they could see 6+ billion in their bank at this point. Is it fair? Its a matter of perspective. I have a job, a life. I don't have 6 billion credits in Elite. I really only have like 100million (and I've played since beta!).. But in my mind, I win in my own way. I play a game I have fun with. It isn't my life. I don't get all wired up over fake money earned by people who have too much time on their hands in a video game. I say again. Its just a game. Have fun. Live life. The moral of the story is to not be a *insert favorite word* to each other. Have fun. Who cares if 1000 people got anacondas. Did it impact your life in any concrete fashion what so ever? Nope. Not one bit. Did it bruise a few egos? Probably.

Game-wise I perceived the whole Sothis smuggling thing is a 'flash sale' from the likes of Sirius Corporation to take advantage of lax security FAR from the bubble in order to facilitate a massive smuggling campaign. Could there be some underlying story within the 'game world' here? Maybe. Maybe not. FD could take advantage of this and turn it into a game plot device. Maybe they will. Maybe they won't.

In any case. All things dry up eventually .. trade routes don't last. Smuggling runs don't last either. When this one dries up, we'll all move on elsewhere to other opportunities. There will be others in the future. Its a (hopefully) dynamic universe.

Keep it simple. Have fun. Enjoy the game. Its just a game.
 
The Sothis missions didn't stop you from doing other things. That was all your decision.

I for one am not glad. I had a lot of fun doing those. I really hope they bring them back but with reduced value.

Exactly. Lets take WoW as an example (I know, bear with me) I knew people that played and took years to get to max level on one character and others that did stuff like these smuggling missions that had 8 or more max level characters and loads of cash. I didn't see the people with loads of cash in WoW hurting the people that casually played the game.

Yes the missions need balancing but basically dropping the ban hammer on them was uncalled for.
 
Now don't be so harsh on those who are complaining they've nerfed smuggling.

To each their own and all that :)

It's more a general comment on all the whining that starts when someone doesn't like how someone else is playing, not just the smuggling. :D

I never bothered with Sothis, it was too far away from where I was (~800ish LY) to be at all interested in it when I had other things going on where I was already (PP ranking for the shields, bounty hunting at RES, running local missions to mess around with system balances, etc..). I really don't get all the angst and heartbreak over something that's really a non-issue. There's no economy to speak of, despite all the MBA's trying to convince you otherwise. What it all boils down to is that someone was able to do it faster and for more faux-cash than they did, so therefore it's impinging on their epeen and must must be abolished immediately before their digital self worth is diminished any further. Apparently it's only fun for them as long as it's not fun for everyone else.
 
Well another day and another Nerf, its starting to get a bit silly now, all the fun is being taken away by whiney players who for reasons unknown cant let the majority have a good time. you know its like buying a brand new ferrari and the next day they come round and swap it for a fiat 'because somebody said it was too fast'

I would like the Devs to Undo this recent Nerf on the smuggling, it will save the endless grind trading back and forth (even that used to be fun untill Imperial Slaves got nerfed), and to me its really simple, if you do not agree or like an aspect of a game then you are do not have to play.

so anyway, have your say here........

Nerf is deserved, no one should be able to get into a fully outfitted Anaconda in a day or two.
 
I sympathise but the problem is, it DOES ruin it for those of us trying to RP playing a simulation of a future life as a spaceman. I WANT to feel like I am earning my way in the world in the game, but what is the point of trading etc when i know a couple of jumps in an asp and i can dwarf any profits and negate the point of the existance of the big haulers. I could make WAY more money in a cobra even than i can possibly in a T9.
I wish ED was more of a simulation, but these missions are making it way less of one.

Like I said, I see your point. another reason for having an offline mode imo, then you could mod it to give you all the gear if that is what you want.... that is essentially what these missions are doing. cobra to anaconda in 1 day... I have not done it, but i know one who has and he feels a little ruined now.

I have done everything I can ingame to not get too much money from the off (I never sell a ship I buy and never strip one down for cash) - but at the same time part of the fun is maximising profits so to say do not do the missions then is no solution, since ED launched FD have systematically made money easier and easier to get. I spent ages saving up for a cobra, back when if you got 1k for a bounty you were happy, and it was a real sense of achivemnt. An anaconda should take 500hrs plus to get imo, because now there is no goal in getting on. Sad times imo.

So let me get this straight, You can put aside in your roleplay that you are sitting in front of a computer screen playing a game but if some one make a few extra credits it completely shatters your sense of immersion....
 
I'm fairly sure the smuggling long-range missions will return - but only after the silly money issues have been resolved.
Most peoples experiences of the actual smuggling seemed to be fairly positive...
F.D. have always said they will balance things when they thought it was needed (and have done that with previous gameplay elements that could be "exploited" - for want of a better word). And yes, it was definitely needed in this case...
 
Smuggling missions should be lucrative but there should be a price to pay if you want to do one ( not monetary of course but rather a danger aspect). It should not be as simple as " A to B, unopposed, collect your huge reward"
 
Yes the missions need balancing but basically dropping the ban hammer on them was uncalled for.

what ban hammer? they just reduced the rate at which these missions appear.

they are still very profitable, actually quite overpaid. they are still fun. you just can't abuse them to make a ridiculous amount of credits in one sitting any more. well, you actually still can, if you have the time.
 
They'll have to update the slogan soon. "Elite Dangerous. Play the way you want, unless the forum crybabies start whining, then you have to play their way so they'll shut up."


Hear Hear, If they created a Voting system letting the players decide if a nerf was required or not then i do wonder how it might have turned out. its an idea though............
 
Last edited:
I really think they need to leave everything as is except change the fines so that if you get scanned the fine is equal to the total value of any missions that include illegal cargo in the current system.. So if you are hauling Slaves on a mission paying 5M, Narcotics on a different mission paying 6M AND Imperial Slaves on a mission paying 10M... if the system you're in has those as prohibited the fine is 21M, so you lose break even on the mission for the system you're currently in; and you have to successfully deliver the other cargo without getting scanned to break even on it. This would make stacking very, VERY risky and people would actually have to pay a hefty fine for smuggling. Otherwise I get a 50K smuggling fine, and then cash in my 5M payout...
 
I'm disappointed with the manner in which this was fixed.

I would rather that they tried to fix stacking the missions, instead of just making them so powerfully rare. Adding more tonnage to the 6 mil missions, so that you couldn't fit 10 of them at once in an Asp, would've fixed it just fine, and I still would have a reason to head out to the remote edges of space for some intense smuggling action.

This fix just sort of kills the whole endeavor, instead of trying to integrate it into the game as a whole.

That makes me sad - I had a ton of fun running those missions, and I'd gladly do it for half (or maybe even less) the profit. But now I can't reliably find that experience anywhere.

Oh well - it was fun while it lasted, I guess.
 
So let me get this straight, You can put aside in your roleplay that you are sitting in front of a computer screen playing a game but if some one make a few extra credits it completely shatters your sense of immersion....

Being able to buy the most expensive ship in the game in 1day riuned any sense of believability..... Sure.

Hell I love these missions there is obviously a need for them but spreading them out with tight deadlines would be 1 fix. As I said request missions to smuggle rares into the station is the other obvious one, again with tight deadlines would be another.

There are heaps of fixes that do not involve canning them all together
 
Last edited:
I don't think it was a ban hammer. I think missions will reapear after some tweaking, as that needs some time. This was safest action.

I didn't actually think it is good they are over forever, but in current form. Income was just out of line for last 3 ranks.
I think they would be fine like they are, only that credits are halved for last 3 trade ranks.
 
Last edited:
quote_icon.png
Originally Posted by signal11th
What has really annoyed me is the fact they seemed to have nerfed all of the missions as my usual smuggling runs for 6kk to 1 mil have disappeared as well. Frankly that's just bollox.


This is what annoys me too. The payment for those missions where just a little bit less than hauling cargo from station A to station B in my python but they were far more fun and took you all around the galaxy. It's a big loss I think, I'll really miss those missions.

/AGREE! My bread and butter was hauling cargo and smuggling missions. Did some exploring on the side as well as some BHing, but everything I got today is from playing a smuggler type and bouncing around the bubble. Not liking the thought that standard bubble missions got put to the screw.
 
Back
Top Bottom