Hardware & Technical Head Tracker?

If you want to look at your right wing, move your head a little less. Are you sure you've got a proper Track IR?
:) Ah, all I meant was that if you turn your head to one side and don't move your eyes you would be looking away from the monitor slightly. But I guess that depends how big your monitor is and how far away you are sitting from it. Yes. it's a TrackIR 4.
 
:) Ah, all I meant was that if you turn your head to one side and don't move your eyes you would be looking away from the monitor slightly. But I guess that depends how big your monitor is and how far away you are sitting from it. Yes. it's a TrackIR 4.

How big is your monitor? I used to have it on a 19in widescreen and it was fine on that; now I've got a 24in screen which is even better. I'm not sure how well it would work on anything smaller than a 19in widescreen though. :)
 
People who never used it never seem to really get it.
Track IR works great and you dont have to worry about your eyes going off yhe screen.
It becomes 2nd nature pretty quick.

The head motion is nit 1:1.
If you turn your head 20 degree for example, it will turn 90 in the game for example. Or more depending on your sensitivity. And since all the action is on the screen you will naturally keep your eyes in the monitor.

Used it for as long as it exsists.
It actually puts your head into the game.
 
People who never used it never seem to really get it.
Track IR works great and you dont have to worry about your eyes going off yhe screen.
It becomes 2nd nature pretty quick.

The head motion is nit 1:1.
If you turn your head 20 degree for example, it will turn 90 in the game for example. Or more depending on your sensitivity. And since all the action is on the screen you will naturally keep your eyes in the monitor.

Used it for as long as it exsists.
It actually puts your head into the game.
Right. You may have to calibrate it a bit for your own tastes but essentially you move your head a little bit and it turns the in game head a lot. I do know a few people who got sick from using it but that's because they were drunk too. It takes a bit getting used to but not very long.
 
Track IR / Head Tracking etc Support ?

Will we maybe see trackIR support or similar ??

Be very useful in combat in the fighters and fairly easy to implement ?
 

Slopey

Volunteer Moderator
Just remember that if you're going to use a TrackIR, without a cockpit reference, it'll be difficult to use properly.

I'm not sure if there are plans for actual cockpits or not, but without one as a frame of reference, using a trackIR could be tricky (especially as you're in space - it's less of an issue with a planetary surface where you can visually determine your viewpoint orientation vs your direction of travel/ship orientation).
 
That TrackIR looks like a recipe for eye strain. You turn your head to look sideways, but then have to look back with your eyes in the opposite direction to actually see what's on your screen.

I'd rather stick with my multi-monitor setup to be honest.

Typical response from someone who probably hasn't ever used it. I've used it extensively and at no time have I had to strain my eyes to see what's on the screen. You want to look to your left? Look at the left hand of the screen. It's that bloody simple!

Could people who have no idea what they're on about please stop posting negative things about Track IR? The end result will be Frontier not bothering supporting it and that would be a huge shame.

People who never used it never seem to really get it.
Track IR works great and you dont have to worry about your eyes going off yhe screen.
It becomes 2nd nature pretty quick.

The head motion is nit 1:1.
If you turn your head 20 degree for example, it will turn 90 in the game for example. Or more depending on your sensitivity. And since all the action is on the screen you will naturally keep your eyes in the monitor.

Used it for as long as it exsists.
It actually puts your head into the game.

That sums it up perfectly and once you've played a flight sim with it, you'll never want to go back to the useless and clunky PoV hat on the joystick.
 
Very nice for immersion I'm sure, but as far as functionality goes, all of these are made obsolete by the simple invention of the "scanner".
 

Slopey

Volunteer Moderator
A TrackIR is going to be invaluable if you're having a dogfight in a roid field (hopefully). Scanner or not.
 
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Alway when headtracking comes up i wonder why nobody ever thinks of making your PC screen into a window into another world using headtracking.

Using Perspective tricks you can create the illusion of depth from a normal monitor. Without the pesky steroscopic stuff.

Not realy usefull for a game like elite where the stuff you look at is quite far away. But for interior wal around stuff something very nice.
Most effektive in a 3rd person view.
Normal the Camera view is thought of the view out of the eye of your avatar in the game world. But with changing this to making the camera view a window though you look with your eyes. using headtracking you get a illusion of 3d depth.
check out this video to get the point

I so much want this to be implemented. Also this solution can handle 2d interfaces easy compared to steroscopic view. I'm especial interested in this since for me the 3d glasses solutions don't work so well :/.

One of the best game types i can think of to use this type of "VR-Fishtank" window mode would be RTS games like starcraft.

Preaty off topic but i had to share it =)
 
Unparalleled Situational Awareness!

I just wanted to put in my vote for TrackIR being a must.

After using one for years in flight sims, the amount of Situational Awareness the TrackIR brings is unbeatable.

And once you get past the first hour of use, the TrackIR become so natural that any sim that doesn't support it makes you feel locked in a small box with a hole cut in the front.

Unfortunately though, unless we buy every nay-sayer (or at least every person on the dev team) a TrackIR of their own, I doubt we'll ever get support. This makes me very sad.
 
I just started playing Evochron Mercenary and it has TrackIR support.
It's a space game that is very similar to Elite. You don't have to use TrackIR to play the game but it helps pilot the ship more effectively especially when docking and fighting. You can also turn your head via JS hat or mouse look but these last 2 options just aren't as immersive nor as effective since you are not hands free.
 
Track-IR support is a must. Easily the most immersive piece of kit I've bought in years and is second-nature to use in about fifteen minutes. Star Citizen will have it, Evochron has it, Rogue System (if it gets past kickstarter) will have it. It's just a totally standard piece of kit to support in any kind of sim game. Not having it would reflect kind of poorly and would make ED look like a throwback game in my opinion.
 
To all that doubt about trackir, or any of its free "relatives", i'll assure you that after two days using it, you will never want to play without it.
I'm a huge flight simulators veteran, and when my first track ir got broke, i just couldn't fly anymore, it feeled completely unnatural and uninmersive. Had to stay away from flight sim for months until i replaced it.
 
Native TrackIR support is a must in this game as is Oculus Rift implementation s and when it goes mainstream.
Both of these devices bridge the gap between playing a 'game' and immersing yourself in a believable universe.
I haven't tried the Oculus Rift unit (who has :D) but I have used a Track unit for 15 or so years and it is superb for making up for the Restrictions that a monitor give while in a 360 degree universe.
 
I just wanted to put in my vote for TrackIR being a must.

After using one for years in flight sims, the amount of Situational Awareness the TrackIR brings is unbeatable.

And once you get past the first hour of use, the TrackIR become so natural that any sim that doesn't support it makes you feel locked in a small box with a hole cut in the front.

That's a great way to sum it up - it provides Situational Awareness - something that's absolutely vital in any sort of combat. Love the way you put it when flying without Track IR.
 

Slopey

Volunteer Moderator
Not really - most of the posts mean this: http://trackir.com

For the full head mounted display, the Vuzix are terrible for games due to the limited field of view. The current leader in the space is the Oculus Rift - consumer version scheduled for next year: http://www.oculusvr.com/
 
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