The toughest NPCs in the game can be defeated by most players (I've yet to see anyone say otherwise) in the 150k suit with G1 weapons.Why is it an issue? Should engineering be mandatory?
They present a challenge in having much tougher shields and armour than the lowest level, and use better, harder hitting, weapons. They can be beaten, but not by just standing there and firing at them, as unengineered our CMDR is certainly not 'tanky' enough to ignore the encounter.
Of course, if engineering follows on the same tack as the base game, by the time a player has G5'ed everything the NPC opponents may as well be cardboard cut-outs...
as I said before (if you bothered taking the time to read) this is before engineering costs for suits and weapons are taken into account.Engineers now not a grind? Well that is a very refreshing take on the matter
I was not making any effort to disprove the OP's point... But thank you for suggesting it!The toughest NPCs in the game can be defeated by most players (I've yet to see anyone say otherwise) in the 150k suit with G1 weapons.
This is an issue. It's unrelated to this topic. It is, however, directly linked to the upgrade process. But there's no point discussing NPC difficulty if the feedback on the upgrade process is about how the upgrade process could be made better. You're saying the upgrades aren't needed but we're not saying they are. Whether the rewards for the process are adequate or not is irrelevant when considering how fun the process of getting them is.
And if the best argument to advocate a game process to remain untouched (and so vouch for its quality) is to say "you don't have to do it" then that's an extrmeley unconvincing argument.
It is the most repetitive argument I see here. It disproves nothing of what the OP states. I have no idea what the motivation is to try to argue against players giving feedback to make part of the game more fun.
This has been covered already in the thread.So why has it to be improved? To speed up the process? Wouldn't it be fabulous that some real challenges were faced in pushing to the fabled G5?
I quoted the full post you had made at the time...This has been covered already in the thread.
Speeding it up isn't the reason. Could you explain why you have to ask that when I just said in the post you quoted that making it take longer is desirable and I said exactly what we want changes to achieve?
Fair enough, ignore that last question. Me being quickfire McGraw.I quoted the full post you had made at the time...
You edited further content in...
If Frontier removed relogging as the exploit it is (in my perception) the OP would have taken considerably longer!Fair enough, ignore that last question. Me being quickfire McGraw.
But you do have your answers now (and it has been covered with lots and lots of detail in the thread). (Actually, I'll edit in a bullet summary)..
As I promised, I edited that post with my full list of summarised "things we'd like". I may have missed some, some are just my own opinion and I do always only speak for myself.If Frontier removed relogging as the exploit it is (in my perception) the OP would have taken considerably longer!
But, never mind, I don't wish to be accused of 'derailing' the topic further so will gracefully retire from the topic...
using items for the purpose they are used for is a good gating mechanic as you do it just by playing the game.Added this to my list above:
- It's fine to gate upgrades to specific items by enforcing that we use those specific items (i.e. if you want to upgrade the TK Aphelion to G2, you need to use it a certain amount first, more if you want to go to G3 and so on)
As long as the fabled G3 isn't needed to experience the bulk of gameplay - I'm fine with it.I was not making any effort to disprove the OP's point... But thank you for suggesting it!
But, as a straight question - why should the upgrade process be made better?
The OP spent a lot of time 'grinding' to give us valid information WRT upgrades - which even I acknowledged said effort as it is useful.
So why has it to be improved? To speed up the process? Wouldn't it be fabulous that some real challenges were faced in pushing to the fabled G5?
This isn't being confrontational (as you are already aware that words have no inflection and are easily misinterpreted!) - read it as a few politely asked questions, please
I do agree that upgrades (we don't actually know what the engineering is gonna cost yet, but we can guess they'll likely be too heavy) are too time costly or requiring relog exploitation and that more and different paths to acquiring materials is required.There’s simply NO WAY that engineering a tiny, tiny little costume should required MORE materials than a goddamn Corvette. It should - of course - require far FEWER materials, even if those materials were harder to find in order to make it more difficult / take longer.
The entire premise of Odyssey seems to be viewing the on-foot capabilities as an “upgrade” (or at least equal to) to the starship gameplay: with MORE grind required than for ship-based activities and an INSANE amount of power attributed to individual commanders in the name of “balance” so that Joe Bloggs in his little spacesuit can fight a Star Destroyer.
It’s ridiculous, completely unrealistic and has no place in the Elite universe.
G2 isn't even needed (particularly for suits). It's just so much less fun to do combat with G1 weapons; that's an issue (it's less fun unless you upgrade, not necessarily more fun because you do; it just gets faster and there's no real difficulty to speak of). But this thread isn't about that and I'm hesitant to muddy it with that topic, you have to address both individually.As long as the fabled G3 isn't needed to experience the bulk of gameplay - I'm fine with it.