The potential for player conflict is great. But the mechanics force crappy player behaviour. The 'Elite experience' for me is meeting interacting with random people in my adventures. The actual experience is almost exclusively ganking, but the 1/10 times I meet someone who doesn't shoot on sight makes the rest worth it. Barely.
I want pirates and bounty hunters to try to kill me. It's fun. I get myself wanted so I can flee from Authority ships, and I'm totally happy to die when I have an opportunity to press the target button before I get blown up. I don't want Majinvash to kill me 15 times in an hour because he's sitting outside a station, in a wing, waiting to interdict noobs and pin them with four railguns in the first moment. That's not a game, it's a save loading sim.
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I decided to look up what combat logging is (when did it stop being ragequit?), and it turns out I was constant combat logger until I figured out the high shift. In order to have even mild fun in Elite, end task was my constant companion. It's never occurred to me to do that in another game. I'm always happy to take my punishment. But not in this. It's not hard, or punishing, it's just boring. There might as well be a off screen RNG/countdown that decides when my ship explodes. Well, before I learned the high shift. =]