I've only been playing a week and yet I seem to have more of an answer for that than most of the posters in this thread: to enforce the requirement of either your speed > their speed or your tank > their dps to disengage, because if there are no restrictions on disengaging nobody will die for any reasons other than greed, ignorance or a truly overwhelming force, and that's boring. Yes, mass lock affecting HW will of course make a lot of ships riskier to fly solo and a fast mass locker in every pirate wing is a requirement, but that's the intended game design and the latter part won't change without a way to slow down ships other than taking out modules.
Combat logging and "driving people to solo" are separate issues, important but not relevant.
Very good.
The others in this thread know exactly what mass locking is for. But to properly explain it, would show why High Waking ignoring ALL of it is a game breaking feature. Originally as I understand it because early players complained how it was annoying to be mass-locked longer than they wanted when flying out of a station and wanting to jump to a different system.
Ziggy pointed out that its an option to either try and get back to super cruise so you can dock at a station or High wake to another system. He's not wrong but it still ignores the basics of masslock.
Mass lock is a way to keep a ship in an instance long enough to interact with it.
Without mass lock, everyone would simply submit to an interdiction and then jump straight back into super-cruise.
Forcing you to get 4k away from a larger ship, as their mass disrupted your FSD is a great feature and allows for a lot of options and demands a level of skill. It also in certain situations would be inescapable.
It was also designed in such a way that a larger ship cannot be held by a smaller ship.
Many players have even called for a change in this, so that a number of smaller ships could mass lock a single larger ship. Making wolf packs a thing. Another feature mentioned early on in development but never actioned.
Whether HW out of combat was ever designed as a feature or just a side effect mechanic due to the players wanting to be able to high wake quicker away from a station ( I assume to speed up trade grinding ).
It has become a crutch for easy escape, so much so and so overly used that my question about removing it caused such fear and dread.
I use it all the time to escape Wing fights, that wing fights don't even fill me with excitement any-more. I have started stopping to a degree, but when others I am fighting still use it. Well...that just unfair.
I am asking to increase difficulty and add more tactical flying into the game, this scares a lot of folk who just want an easy risk free life in ED. Even when they have the option of Solo or Private available to them, they want it to be just as mundane in the Open.
They are overly entitled. Now I am sure someone will say the same as me.
But I am just asking for an in game feature to make sense, which currently it doesn't.
Will it push people to solo or private? Maybe but these same people who will complain about that, will also be in another thread fighting to the death about how mode switching is a key feature and shouldn't ever be changed.
Majinvash
The Voice of Open