Hi FD, Any plans to check the game breaking Submit and Highwake issue? ( Its basically an exploit )

What a juicy thread.

The issue at hand is the auto win flee mechancis in place and how it promotes a trigger happy pirate. The suggestions I'm seeing are trying to address masslock and whether or not high waking can ignore it or not. Personally I don't see this as a good way to address the issue.

Would it be better to address the issue through some avenue other relationship?
For example...
FSWS instead acts more or less like a non-consensual wing beacon, automatically slaving the pursuing ship's FSD to the fleeing ship's FSD, and hard dropping both into sublight on arrival at the fleeing ship's target system.

-Not unlike what thargoids would do in previous games I think? This maintains the chase gameplay, and the fleeing ship can maybe out-maneuver the pursuer long enough that they jump before the pursuer completes the FSWS.

Jumping while in masslock damages the FSD by an amount depending on the masslock factor.

-Very possibly causing malfunctions. This would definitely make it more dangerous if you're submit hopping several times during a journey. Ultimately though it's nothing a reboot can't fix, however at that point the lost time might not be worth the saved cargo.

Increase the heat generation of FSDs depending on the masslock factor.

-Also very possibly causing malfunctions, or better, a melted cargo hatch. Probably one of the simpler approaches I think.
 
The ability to HW out of danger quickly should depend on the outfitting of both the interdicting ship and the victims ship - let's say the class/rating of the aggressors interdictor vs the class/rating of the victims frameshift drive. <br>
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For example; if a pirate with a 2C interdictor interdicted a trader with a 4A frameshift drive, the cool-down for the trader should be fast, as they have a superior FSD to the pirates interdictor. However if a pirate interdicted the same ship with a 5A interdictor, the cool-down for the trader should be significantly longer. And <strong>most importantly</strong>; Submitting to an interdiction would still speed up the cool-down time, however the cool-down time for a submission would now be variable depending on this interdictor-frameshift drive balance. <br>
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This would introduce and element of risk to submitting, and stop it being an all-purpose escape ploy. It would also make pricey interdictors worth buying, as currently tether range is the only reason to buy one, which makes them pretty unappealing.
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I feel this doesn't address the issue because any ship that could high wake out currently is still going to be able to high wake out in this system.  
 
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