Not sure if there is a thread for these already, so apologies if I'm duplicating.
I keep forgetting the game is really new, and we're all learning at a the moment. I've discovered one or two useful things for myself which I now use regularly in my own game, and I'm sure other people have as well. I thought it might be good to make a list of them here, to share now and to help Keepers of The Future.
Perhaps this is lame, but I'm going for it anyway. ^^
Cash - Exhibit Animals - Titan/Goliath Beetles and Golden/Poison Frogs are your friends! They reproduce like mad and you can sell the offspring for a little cash boost, quite useful in the early stages. I've just sold 30 baby Goliath Beetles in my Franchise Zoo for $8500.
Cash - keep your zoo entry fee as close to the max as you can. The game lets you know if the guests think your zoo is too cheap or too expensive. If you look at the Zoo Overview and click on Guests, you can see how they feel about the price. A mildly grumpy face saying the ticket price is 'fair' is fine!
Early Gameplay - Start SLOWLY. Don't overspend or aim for the more exciting animals too soon - really good starter animals are Timber Wolves, Bison, Pronghorn and Grizzly Bears. They're easy to get, and the good offspring sell pretty well on Animal Trading. And the wolfies in partic are nice to watch.
Earning CC - Gold/Silver/Bronze Animals and Compare Mates - Don't just buy Gold animals, look for bargains in the Silver/Bronze range too. By comparing mates for good gene matches, you can easily upgrade the offspring to make some CC. Likewise, don't be put off by the odd yellow bar on a potential purchase in Animal Trade - if you check with the Mate Comparison, you may have found the partner of your own animal's dreams.
Earning CC - Because of the above, don't be afraid to sell Silver/Bronze animals on Animal Trading too. Don't over price them and they should get snapped up fairly quickly.
Habitat Barriers - click on the habitat door, and go to the last tab in the pop up window - there you can set timers for your keepers, mechanics and vets to visit each one. Particularly useful for barrier degradation - your mechanics will take care of them automatically once a month!
Feeding - the dreaded feeding problem. I know this isn't a popular idea, but once you've researched the food enrichment items, remove the standard feeding trays and troughs. It worked for me. (but I realise there are possibly still buggy issues around this.) And you can always add the trays/troughs back in if necessary.
Research - research at least the first 3 segments of every new animals you get. It gets you some enrichment items and Grade 2 food. You change the food grading by clicking on the barrier edge, and in the pop up window, go to the Animals Tab (the paw print.) That gives you details of the animals in the habitat and there's a drop down menu where you can change the food grade. Sticking at 2 until you've got some proper cash coming in is fine.
Temporary Habitat - I've found having a spare empty habitat with a basic hard shelter and some varied enrichment items really useful. When you get animals fighting because the offspring have matured, they can get injured. If the vet is called, they whisk the newly matured animal away and if you're like me, it then gets put back in the same habitat and the fighting starts again. I've put these animals into the Temporary one, just to get them fit, and then put them into Animal Trading. Also useful for Animal Trading overspill. But it's not a long term solution - the animals get sad pretty quickly without the right stuff.
Unspecfied Combined Habitats - there are some animals which don't mind sharing an enclosure, even if it's not mentioned in the Zoopedia. I've housed Bongo/Okapi/Tapir together, Lemur/Tapir, Pygmy Hippo/Greater Flamingo, Camels/Gemsbok. I bet there are more unspecified combinations out there.
I'm sure I'm repeating obvious things, but please do share your own best bits of advice, hints and tricks.
o/
I keep forgetting the game is really new, and we're all learning at a the moment. I've discovered one or two useful things for myself which I now use regularly in my own game, and I'm sure other people have as well. I thought it might be good to make a list of them here, to share now and to help Keepers of The Future.
Perhaps this is lame, but I'm going for it anyway. ^^
Cash - Exhibit Animals - Titan/Goliath Beetles and Golden/Poison Frogs are your friends! They reproduce like mad and you can sell the offspring for a little cash boost, quite useful in the early stages. I've just sold 30 baby Goliath Beetles in my Franchise Zoo for $8500.
Cash - keep your zoo entry fee as close to the max as you can. The game lets you know if the guests think your zoo is too cheap or too expensive. If you look at the Zoo Overview and click on Guests, you can see how they feel about the price. A mildly grumpy face saying the ticket price is 'fair' is fine!
Early Gameplay - Start SLOWLY. Don't overspend or aim for the more exciting animals too soon - really good starter animals are Timber Wolves, Bison, Pronghorn and Grizzly Bears. They're easy to get, and the good offspring sell pretty well on Animal Trading. And the wolfies in partic are nice to watch.
Earning CC - Gold/Silver/Bronze Animals and Compare Mates - Don't just buy Gold animals, look for bargains in the Silver/Bronze range too. By comparing mates for good gene matches, you can easily upgrade the offspring to make some CC. Likewise, don't be put off by the odd yellow bar on a potential purchase in Animal Trade - if you check with the Mate Comparison, you may have found the partner of your own animal's dreams.
Earning CC - Because of the above, don't be afraid to sell Silver/Bronze animals on Animal Trading too. Don't over price them and they should get snapped up fairly quickly.
Habitat Barriers - click on the habitat door, and go to the last tab in the pop up window - there you can set timers for your keepers, mechanics and vets to visit each one. Particularly useful for barrier degradation - your mechanics will take care of them automatically once a month!
Feeding - the dreaded feeding problem. I know this isn't a popular idea, but once you've researched the food enrichment items, remove the standard feeding trays and troughs. It worked for me. (but I realise there are possibly still buggy issues around this.) And you can always add the trays/troughs back in if necessary.
Research - research at least the first 3 segments of every new animals you get. It gets you some enrichment items and Grade 2 food. You change the food grading by clicking on the barrier edge, and in the pop up window, go to the Animals Tab (the paw print.) That gives you details of the animals in the habitat and there's a drop down menu where you can change the food grade. Sticking at 2 until you've got some proper cash coming in is fine.
Temporary Habitat - I've found having a spare empty habitat with a basic hard shelter and some varied enrichment items really useful. When you get animals fighting because the offspring have matured, they can get injured. If the vet is called, they whisk the newly matured animal away and if you're like me, it then gets put back in the same habitat and the fighting starts again. I've put these animals into the Temporary one, just to get them fit, and then put them into Animal Trading. Also useful for Animal Trading overspill. But it's not a long term solution - the animals get sad pretty quickly without the right stuff.
Unspecfied Combined Habitats - there are some animals which don't mind sharing an enclosure, even if it's not mentioned in the Zoopedia. I've housed Bongo/Okapi/Tapir together, Lemur/Tapir, Pygmy Hippo/Greater Flamingo, Camels/Gemsbok. I bet there are more unspecified combinations out there.
I'm sure I'm repeating obvious things, but please do share your own best bits of advice, hints and tricks.
o/
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