HI FD - thanks for putting the HMD Quality/pixel density setting for VR in the Ed menus, but -
Can we please have some more options ie 1.1, 1.2, 1.3, 1.4 etc, or even enter a "Custom" number value for the HMD Quality setting? We can in the Oculus Debug Tool (I presume the same in SteamVR settings).
Sometimes you can have low detail settings that allow a higher level of HMDQuality/pixel density, and sometimes switching up from 1.25 to say 1.5 is too much, even on a 1080-class GPU. And switching down to lower pixel densities can leave you with too much headroom.
We just need a bit finer control of that HMD Quality setting as it makes quite a large performance difference between each 0.25x jump from level to level. This is a vital setting for mid-high end GPU's to offset the low resolution of HMD's like the Rift and Vive etc.
Adding more options/increments would be grand so we can make the best use of supersampling without going too far, or not being able to push far enough.
Keep up the great work (the VR dithering is fantastic!)
Can we please have some more options ie 1.1, 1.2, 1.3, 1.4 etc, or even enter a "Custom" number value for the HMD Quality setting? We can in the Oculus Debug Tool (I presume the same in SteamVR settings).
Sometimes you can have low detail settings that allow a higher level of HMDQuality/pixel density, and sometimes switching up from 1.25 to say 1.5 is too much, even on a 1080-class GPU. And switching down to lower pixel densities can leave you with too much headroom.
We just need a bit finer control of that HMD Quality setting as it makes quite a large performance difference between each 0.25x jump from level to level. This is a vital setting for mid-high end GPU's to offset the low resolution of HMD's like the Rift and Vive etc.
Adding more options/increments would be grand so we can make the best use of supersampling without going too far, or not being able to push far enough.
Keep up the great work (the VR dithering is fantastic!)