Experience like playing games computer games since 1984 and MMOs since EQ1 launched... and yes every time a game goes down it start with the "huge crowd of non-hardcore gamers" and their difficulties and the games always ends when those same players having made the game non-challenging go for the next one... oh yes for sure the hardcore gamers arent the ones that keep games alive...
Anyway I thought the bus for Beagle point was the 381 and not the 65,279.... maybe I am wong.
While I see the typical "doom" fest here, I can also see a good advice to keep in mind actually.
Making the game better for the casual players forgetting the playerbase could be a bad choice indeed. The casual players will maybe play for few hours (100?) and then switch to something else. And if the game changes drastically to please the casual players, the playerbase will lose interest on the game.
It's not really the current situation in ED because all new "easy game" implementations are still optionals. But Frontier needs to take care not to focus too much on this and pay more attention on the issues and at the requests that come from the playerbase.