Honestly Fdev ?

Experience like playing games computer games since 1984 and MMOs since EQ1 launched... and yes every time a game goes down it start with the "huge crowd of non-hardcore gamers" and their difficulties and the games always ends when those same players having made the game non-challenging go for the next one... oh yes for sure the hardcore gamers arent the ones that keep games alive...

Anyway I thought the bus for Beagle point was the 381 and not the 65,279.... maybe I am wong.

While I see the typical "doom" fest here, I can also see a good advice to keep in mind actually.
Making the game better for the casual players forgetting the playerbase could be a bad choice indeed. The casual players will maybe play for few hours (100?) and then switch to something else. And if the game changes drastically to please the casual players, the playerbase will lose interest on the game.
It's not really the current situation in ED because all new "easy game" implementations are still optionals. But Frontier needs to take care not to focus too much on this and pay more attention on the issues and at the requests that come from the playerbase.
 
The way I see it this is another part of the "beginner's experience addon" making it easier for new pilots to gain access to the guardian modules.
I wouldn't be surprised if we saw new guardian modules soon, which are somewhat comparable to engineered modules but without the grind for materials (more then once).

Let's see how this plays out.

And yes, I would've been in favor of using in-game tools, but seems like it's a forum vote for the time being, and to be fair, looking at the forum thread it seems to be a quite nonsensical decision without real consequences, so why waste developer time on that?
It's not just for the beginner's experience, because Guardian technology is for the most part very specific: it is good only against Thargoids.
Our current conflict with Thargoids is far from war. The real war is yet to come and FDev wants us well prepared.
 
Just like the "auto stuff crap", you are free to not use it.

Personally I welcome the introduction of ferry services, since hitting J a few hundred times isn't my preferred way to spend my play time. You can still do it, if you like it, though.

So why do you seem to be against my idea of the "I have it all Button" ? You could press the button or spend 10000+ hours to get all the stuff. Your choice nobody would be forcing you to press the button...

You see the problem of lots of people around here is they don't really want to play THIS game because its "grindy", "takes forever", "it should be faster", "its too complicated", etc. but somehow feel compelled to so and so they start the process of changing this game into something else by complaining about lack of QOL and stuff.
What they don't see is that every is different and should have their own quirks, what they don't understand (and the also devs) is that each game will always have a limited audience (that love the game for what it is) and is that limited audience that will keep the game running in the long run, not the casual "too grindy" kind that will jump boat when the next best thing will appear. This happened to more MMO games than I can remember. I would rather a game that keeps true to itself and have little development done to it than another "SWG" in the way it will become another poor copy of some other game to please the "huge crowd" and a year latter will be empty.
 
It's not just for the beginner's experience, because Guardian technology is for the most part very specific: it is good only against Thargoids.
Our current conflict with Thargoids is far from war. The real war is yet to come and FDev wants us well prepared.
It's not, the Guardian Frameshift Booster is arguably the best, most versatile module ever, and I regularly use Guardian powerplants and power distributors
for ships which aren't meant for PvP, just for convenience. And I guess if (IF...) we get Guardian FSDs and Hulls and Sensors etc they will find their uses.
 
I don't see a need for this for myself, I can jump out to Guardian space quickly and easily whenever I choose, but it wasn't always so. I remember in about the second week of play, in a Cobra III, that someone persuaded me to go out there with the promise of Ram Tah's riches. It was an epic journey, fearfully plotting routes through deserts of brown dwarf stars with a 20ly jump range. I think it's easy to forget how different things seemed when we started the game. I guess that this idea is still related to FD's present focus on the experience of new players.
 
It's not, the Guardian Frameshift Booster is arguably the best, most versatile module ever, and I regularly use Guardian powerplants and power distributors
for ships which aren't meant for PvP, just for convenience. And I guess if (IF...) we get Guardian FSDs and Hulls and Sensors etc they will find their uses.
That's exactly why I said: "...for the most part". From 10 different types of equipment you use 3. :)
 
Are you joking? They're already doing that for the guardian bubble as of today. Of course they're going to do one for colonia.

I bet sandro is rolling over in whatever game is working on now given how much he used to publically bash that idea.

Lol yes joking.. ship toasting. Its actually very sad really, the direction things have taken.
 
I don't see a need for this for myself, I can jump out to Guardian space quickly and easily whenever I choose, but it wasn't always so. I remember in about the second week of play, in a Cobra III, that someone persuaded me to go out there with the promise of Ram Tah's riches. It was an epic journey, fearfully plotting routes through deserts of brown dwarf stars with a 20ly jump range. I think it's easy to forget how different things seemed when we started the game. I guess that this idea is still related to FD's present focus on the experience of new players.
When you start playing or come back after a long hiatus like I did, you have neither a Guardian FSD Boster or an engineered FSD so it's a real PITA to drive around the bubble and grind either one of them.
Once you get both, ofc it becomes a non-issue. I have multiple DBXes with 70Ly range sprayed around the bubble, since they're cheap as chips.
 
Fdev cant really win can they. They add bosses in the form of thargoids which are difficult to kill "some of us dont want to get involved in thargoids! The games to easy!!" they add options to make life easier for some of the duller parts of the game "its too easy now!"

Fdev have been really poor with the community over the last few months by mot talking to us, releasing info 20 minutes before launch, no beta meaning the latest patch is buggy as hell, intersteller "no" initiatives being released on the forums. But i would say most of the problems at the moment are with the community / marketing / qa teams the actual direction of the core game, for me, is very positive i just wish some of the processes in the periphery would join 2019.
 
Jump, honk, aim, jump, honk, aim, jump, honk, aim, jump, scoop, honk, scoop, aim, jump, honk, aim, jump, honk, aim, jump, honk, aim...
 
Hmmm...

1. Flight taken out of exploration.
2. Throttle taken out of supercruise.
3. Flight taken out completely via megaship.

Why not just get rid of supercruise altogether then and give additional purpose to real space flight. You don't get a sense of scale anyway due to the acceleration.

Another alternative is to have made a minigame to speed it up, or add in a local system jump drive. As well as pressing a button, add in an optional minigame to make it faster or use less fuel (you won't be at the star anymore) to add depth. Nope give up turn it off lets make it even more braindead.

Know the spinning door lock in warframe? something like that with your success rate reducing the fuel cost and animations and sound that change depending on how well you did. Boom -> system jump. Can even add "jeopardy" by making it so that if you get it wrong badly enough, you pancake into whatever you were jumping to.

Those are all optional things nothings been taken out at all.
 
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