After I played beta I can say that game really look amazing graphically and for builders but unfortunatelly I have flash back on Planet Coaster regarding management. I don't want to attack anyone for that, after all it's on developers to estimates how deeply and mature they wanna go with challenge and tycoon part in these kind of games. Just I need to express my worry for it cause I had hope it will be more deeper and it will matters more for gameplay and it will makes you to think twice before you make a move.
Guest AI is simply bad for making you challenged properly. They are very easy to satisfy. They don't have level of excitement like usually people should have. E.g. you build some habitat, place donation box and wait for money. There's no matter how complex you build that habitat or what conservation status animal have, guests see that animal and start pouring money into the box. You just sit and wait to get money and later start to build your zoo. Or guests getting thirsty and then pass soda shops while they still whining for juice or water.
Stuff AI is in the same situation. I'm aware it was beta and everything was in development but they need to doing their jobs how your zoo would function well.
I know this is a zoo game but shops should really have weight in your park managing. You need to supply them with food, drinks, souvenirs and you need to have a word in that. The market should change and with that your decisions. Also that should be taken for animals food. Not just make food a prepare for eating. What should happen if you can't purchase on right time the meat from your suppliers? Some consequences your animals and zoo overall must have in that case.
If animal escapes that should be big warning for guests, you need to feel how your reputation goes down, your guests should run away from your zoos and you should be tracked with bad reputation for long and to work hard how you would change that. Also there need to be levels of danger when animal escapes. It can't be the same for ostrich and bear.
Maintaining a zoo should be complex and expensive, especially if you don't drag right moves. The most zoos don't buy animals but they get them from other zoos, and in that part with your idea for conservation points you git it right. Great idea I must say, but what about other stuff like maintaining exhibits and animal housing. That should matters the most and have a large impact on your finances.
Don't take this post like some attack or rant cause I have no bad intentions, just have a wish from this game to be more complex and to actually have a feel of a game not just beautiful and powerful building tool which I know already it won't dissapoint in that part. I even don't know how the final version will be, just I felt I should voice my concern about management part, complex management, after I played and saw all complaints during the beta. Yes animals are beautiful and building a zoo it is fun, but just I have a feel it have potential to be more then that. To feel like one complete game who will last a decade from now. I really would like that.
Guest AI is simply bad for making you challenged properly. They are very easy to satisfy. They don't have level of excitement like usually people should have. E.g. you build some habitat, place donation box and wait for money. There's no matter how complex you build that habitat or what conservation status animal have, guests see that animal and start pouring money into the box. You just sit and wait to get money and later start to build your zoo. Or guests getting thirsty and then pass soda shops while they still whining for juice or water.
Stuff AI is in the same situation. I'm aware it was beta and everything was in development but they need to doing their jobs how your zoo would function well.
I know this is a zoo game but shops should really have weight in your park managing. You need to supply them with food, drinks, souvenirs and you need to have a word in that. The market should change and with that your decisions. Also that should be taken for animals food. Not just make food a prepare for eating. What should happen if you can't purchase on right time the meat from your suppliers? Some consequences your animals and zoo overall must have in that case.
If animal escapes that should be big warning for guests, you need to feel how your reputation goes down, your guests should run away from your zoos and you should be tracked with bad reputation for long and to work hard how you would change that. Also there need to be levels of danger when animal escapes. It can't be the same for ostrich and bear.
Maintaining a zoo should be complex and expensive, especially if you don't drag right moves. The most zoos don't buy animals but they get them from other zoos, and in that part with your idea for conservation points you git it right. Great idea I must say, but what about other stuff like maintaining exhibits and animal housing. That should matters the most and have a large impact on your finances.
Don't take this post like some attack or rant cause I have no bad intentions, just have a wish from this game to be more complex and to actually have a feel of a game not just beautiful and powerful building tool which I know already it won't dissapoint in that part. I even don't know how the final version will be, just I felt I should voice my concern about management part, complex management, after I played and saw all complaints during the beta. Yes animals are beautiful and building a zoo it is fun, but just I have a feel it have potential to be more then that. To feel like one complete game who will last a decade from now. I really would like that.