Patch Notes Update Horizons 2.0 beta change log #6

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bit concerned about the new map on planets there so very bumpy before there wear some planets or moons what ever that had nice flat services to race around on now it seams every plant moon I go to is bumpy and much harder to land on so is FD trying to tell us all most all planets moons ect going to be this way on launch day or is this part of beta face?
added problem with bumpy moons plants ect is SRV get damage quite quickie
 
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Ozric

Volunteer Moderator
You are welcome. By the way, one guy made a good compilation...

Yes one guy did make a good compilation of a lot of posts of which a few had good points, some were wrong and others completely irrelevant!

Are you going to apologise yet for your abusive behavior? Or the fact you were also arguing irrelevant points up until I put my original post in that thread pointing out what was incorrect with some people's arguments?
 
You are welcome. By the way, one guy made a good compilation...

It's not a matter of easy, it's a matter of fun. Less POI's fixes the issue, there are too many that randomly pop up, how many crashed ships are there in this galaxy, hundreds on every moon? That's ridiculous! Give back the old POIs, reduce the amount to you still have to search but don't have to spend all your time at 2.1km above the surface. Might as well limit it to only vertical thrust under 2km, since we'll all be space elevators.
Well, seems to me the point is that if you want to find POI's drive your SRV? rather then puddlejump your ship from POI to POI?
But yeah, this I guess comes down to people wanting to not 'waste' their time wanting to make sure a POI is worth it before they land?
 
Every version so far has worked great for me, B6 however doesn't... No ground textures closer than 1km (ish) distant textures are fine.....

:-(

G
 
"***UPDATE***

Minor edit to the change logs made.

- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km"

Thank you FD. This is much better then beta 5.
 
Well, seems to me the point is that if you want to find POI's drive your SRV? rather then puddlejump your ship from POI to POI?
But yeah, this I guess comes down to people wanting to not 'waste' their time wanting to make sure a POI is worth it before they land?

This could be mitigated a bit if we could distinguish between POI signals a little. Consider the USSs. If you see a Weak Signal Source, you know it's probably (but not always) lost cargo in a wreck. If you see a Strong USS, you know it's probably a big-ass fight in the wings.

Even just being able to distinguish between natural and man-made POIs would be a big help.
 
This could be mitigated a bit if we could distinguish between POI signals a little. Consider the USSs. If you see a Weak Signal Source, you know it's probably (but not always) lost cargo in a wreck. If you see a Strong USS, you know it's probably a big-ass fight in the wings.

Even just being able to distinguish between natural and man-made POIs would be a big help.

When in the SRV you can distinguish the signals. Manmade tend to have a much more solid signal appear on the sensor, where natural ones are a bit fuzzy.

Unless you're just talking about inship, in which case ignore me...
 
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When in the SRV you can distinguish the signals. Manmade tend to have a much more solid signal appear on the sensor, where natural ones are a bit fuzzy.

Unless you're just talking about inship, in which case ignore me...

Yes, I'm talking about in ship ;) Because the complaint is that people are going to be looking for, say, an escape pod, but keep dropping down at POIs that are just of interesting minerals. If you knew a POI was manmade from the air then you'd have a better idea to land there, even if you didn't get a visual confirmation of what was down there.
 
Nooooo......up until this release I was playing Horizons with no problems and although my spec was just on the minimum recommended for gfx card I was able to play at ULTRA settings and still get 25-30 fps on planet surface and flying at low altitude (admittedly with some texture pop in but I could live with that!) and now after BETA 6.....even on LOW setting I am down to 7fps on planet surfaces and even out in space am only getting 30 - 40.........what has happened!!? Treid restarting PC and game three times but no change..........:-(

check your supersampling setting, it happend to me many times during horizon beta it is set to 2.0, and that kills most PC's fps
 
1.5 km is still too high for the fade out and we are still forced to use "deploy on fire" to get the SRV scanner working : (

Edit: can we please get a range increase for moving the camera away from the rover and ship? It's very hard sometimes to make a nice shot because you're stuck to your vehicle.
 
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I just found a POI with 4 drones protecting nothing, like literally nothing oO no cargo here.

Also, the wave scanner needs either a stronger background light blockout or needs to be moved up above the heading indicator, because I have very often the issue that the dim light of the SRV lights the ground behind it up sooo much that I can't see it anymore and need to turn off the lights to see the signature again.
 
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Hrm, but at least to me, in more or less every game, they become repetitive at a certain point without fail, especially after doing the same type several times? I don't know what people are expecting I guess, because it seems to me something that happens in all games?

The way to prevent any mission from becoming repetitive is to throw in the occassional random complication. For example, you're doing yet another smuggling mission, & you get pinged by the local authorities. Yet instead of just getting a fine, you might get a chance to offer a bribe, ot kaybe grt offered a counter mission by the cops to turn the goods over at a different location, to avoid the fine, but at the cost of angering the faction you were working for. Or turning up at a search & rescue mission, only to find rival pilots (not pirates) trying to thwart your mission.

I also think that full chained missions will help to remove a lot of alleged repetitiveness!
 
This could be mitigated a bit if we could distinguish between POI signals a little. Consider the USSs. If you see a Weak Signal Source, you know it's probably (but not always) lost cargo in a wreck. If you see a Strong USS, you know it's probably a big-ass fight in the wings.

Even just being able to distinguish between natural and man-made POIs would be a big help.

You usually can get a reasonable visual fix on most man-made PoI's, based on all the vids I have seen so far surely that should be enough?
 
Thanks, that's the wording I understand :D

Edit: do you have a name for an example at hand?

Mercury has one of those bases; so does Vulcan:

maxresdefault.jpg
 

almostpilot

Banned
Yes one guy did make a good compilation of a lot of posts of which a few had good points, some were wrong and others completely irrelevant!

Are you going to apologise yet for your abusive behavior? Or the fact you were also arguing irrelevant points up until I put my original post in that thread pointing out what was incorrect with some people's arguments?

As I said before, the whole concept that Horizons is based, to spawn points of disinterests, which are strictly the same (repeated) on all planets, is incorrect and very shallow. It will be released in bared bones(again).
 
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