I just found a POI with 4 drones protecting nothing, like literally nothing oO no cargo here.
It probably rolled down a hill. It spawns and starts rolling.
I just found a POI with 4 drones protecting nothing, like literally nothing oO no cargo here.
It probably rolled down a hill. It spawns and starts rolling.
i see open galaxy map from contracts is still broken... gg![]()
The SRV can be steered using a mouse? Let me go try to find that option. I did try setting it up as an axis, but it didn't even try to take it last time I tried. Then again, that was Beta 4 I think.- Disabled steering controls when in headlook mode when using a mouse for both
"***UPDATE***
Minor edit to the change logs made.
- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km"
Thank you FD. This is much better then beta 5.
As I said before, the whole concept that Horizons is based, to spawn points of disinterests, which are strictly the same (repeated) on all planets, is incorrect and very shallow. It will be released in bared bones(again).
Not a bad suggestion - it addresses nicely the need for a 2D forward facing field of scan, but the compass is a very small piece of UI for this task, making it either difficult to use, or necessitating very easy to find PoIs. I love the Wave Scanner design too, and would love a way to use it in spaceflight instead of the current all-or-nothing PoIs.
Some ideas:
- AR-based
- Two linear wave scan displays horizontal in the current position used on the buggy, vertical axis on the main view to the right of the 'fire group' arc.
- 2D AR elements (heat map-like) rendered with 50% opacity on top of the main view
- Instrument-based
- Switchable scanner mode to show a 2D forward facing scan, or the current 3D blips
- Current 3D scanner with instead of current fuzzy blips and 'blue blobs', varying opacity 'plasma clouds' of unresolved wave signatures and noise that can occupy large volumes of the scanner.
The linear time-based scan is also a great fit to stereo sound, and it would be hard to make something for a 2D field of view that is as elegant (consider having a Horiz/Vert Scan Audio toggle!). I'll leave that to the sound guys.
Lastly, could we vary the SAR missions by having some of them give a bracket of coordinates to search, and some of the (lower payout) crash sites have a locator strobe that is visible from flight? Not to make them all easy, just for some variety. Payout would be then proportional to difficulty of search. The easiest ones would be a kind of 'blue light taxi' service.
I've had that too, and it actually looked funny to see the cargo come to me and roll away from that Goliath, but nope, this was a place flat and large enough to land multiple condas...It probably rolled down a hill. It spawns and starts rolling.
And I thought they called it released by now, oh wait yeah, beta is the new released these days xPThat's why they call it an early access game.
The ones that look like a Blade Runner cityscape married a donut![]()
Nope, they care. I've shot lawless drones 2 times far away from a planet port and that turned them, although only temporary, hostile towards me.- Planet ports only care about crimes committed within 4km
The large ring ports have them as well as some of the other surface outposts.
Michael