- Reduced damage boots from synthesis
Those damn damage boots, way too many
- Reduced damage boots from synthesis
YOU DIDN'T HEAR US, DIDN'T YOU?
The whole fadeout idea is BAD.
At least, because nobody in their right mind would create a scanner, that forgets things it just saw in such unbelievably ridiculous way.
But I know that "common sense" or "realism" means nothing to you, so just in case you will say that this is "fun gameplay" - NO IT IS NOT.
Driving around in the SRV, glancing at the "wave scanner" while closing to the target - this does feel like fun, yes.
Not being able to do the same in the ship - not fun.
Forcing us to use SRV - not fun.
If you keep things this way, I personally am just going to ignore the whole "planetaryUSSPOI minigame" completely.
Just flying at low altitude above the landscape is more fun to me.
It only seems to affect the ports with landing pads. It usually happens after you undock and move away from the port. Doesn't matter if you try to go straight up or move away horizontally.I've not encountered these. Does it only affect certain port types?
Ok...quickly tested the POI system.
Works pretty great now IMO.
Still don't think it's a good idea that the skimmers becomes active when you approach the POI with your ship though. Far to easy to take them out that way. They should only activate if an SRV comes near and go and hide again if you run back to your ship. Two players playing together can still lure them out with an SRV of course while the other player rains death from above!
Skimmers on patrol around installations in another matter. But these appearing from the ground should hide. Being able to target the smaller ones with gimbals isn't helping either.
I don't believe for one second we're saying we don't understand your frustration or sympathise with it. As a fellow AMD user that doesn't have the problem, what change did FD make that has caused this issue 5 months ago? Or was it something that AMD changed in one of their updates?
just went to a POI and the settlement had skimmers wanted and protecting the data link.
Shot one no problems, the other i shot and got a wanted bounty status for it so still broken.
I tried landing on a moon with a very quick orbit, so I could observe the sunrise.
To my shock it suddenly 'clicked' into daylight, rather than gradually. Is this intended?
It seems that once the star is more than 50% visible behind the planet that is obscuring it, day mode switches on.
This is rather immersion breaking, and I hope it isn't the intended system.
I think the same needs to be done in space for the signal sources. A find mechanism or scan mechanic would make these far more interesting and logical.
Horizons was .
Yes, that is a given and I've mentioned that in several threads already. This should apply for everything you are suppose to find.
The "missing pilots" just stands out much more since it's a individual person you are suppose to rescue.
Ok...quickly tested the POI system.
Works pretty great now IMO.
Still don't think it's a good idea that the skimmers becomes active when you approach the POI with your ship though. Far to easy to take them out that way. They should only activate if an SRV comes near and go and hide again if you run back to your ship. Two players playing together can still lure them out with an SRV of course while the other player rains death from above!
Skimmers on patrol around installations in another matter. But these appearing from the ground should hide. Being able to target the smaller ones with gimbals isn't helping either.
Yeah the lighting leaves a lot to be desired for. Honestly I'd rather them delay the patch until January and fix this along with some other issues then push the patch out on Tuesday which seems pretty soon considering the size of the patch.
Good idea but would only work for folks with friends and penalise folks that play solo forcing them to use srv pea shooters