Never understood why gps have lat, long, where math would usually be x y, long lat.
Old convention. I nautical navigation, position has always been given latitude first.
Never understood why gps have lat, long, where math would usually be x y, long lat.
- Load shaders earlier again on AMD to reduce stalls on loading sequence
So it's not the drivers anymore? It's the engine not playing well with the cards?
Well then I'm just glad you guys FINALLY sorted it out![]()
Personally, I want them to retain both PoI's & Signal Sources largely as they are......because not everyone is always doing missions, & I personally like going out to find random things in space. When it comes to salvage missions or any other kind of search-based mission based around a specific person or object, then these need to be spawned as specific objects when you enter the system......as a persistent object.
the fault is in both sides . i've already reported, with a lot of other users ,this issue to AMD side too. AMD is in fault, but the game is from FDEV. I can understand make a fix can take time, but 5 months is so ridicolous that really, there aren't any excuses from both sides.
they accused each other for months instead on working together..
this is the only one game that's unplayabe. With the rest of my games all is working great with freesync etc.
I can understand you guys haven't this problems but remeber: this time is not your turn, but maybe in a future update you will encounter another issues that will brake the game FOR YOU and , while it takes months to get resolved, YOU cant play the game you invested so much.
Then you will undertand the frustration that a lot of players are feeling with this game.
Was having fun doing just that in the Courier yesterdayI'm playing mostly by myself and only wing up on occasions. I still feel "penalized" right now since this current approach is way to easy. Actually...using the SRV to take them out is usually to easy in itself. The ships guns are basically cheat mode.![]()
It means that the item requires a mission wipe and that interface and disable targets type missions should have their name included in the mission data.
Michael
Does anyone know if shipyards are available at planet ports?
So what does this mean for players on live tomorrow? Will they wake up to Horizons and find that all of their existing missions are gone?
So you assumed that I don't have AMD hardware then? When in fact my main rig is AMD, so get off your high horse.
For me its a niggle, yes it can be annoying sometimes, but for me its not a constant problem, and if gets that bad I just come out of SC and go back in again, problem solved.
Yes it is frustrating, in the end end you have no idea what FD either have of haven't been doing about it, but its in their best interests to try and get it fixed and work with AMD so why wouldn't they be doing that?
Its more likely that AMD are just sitting on the problem.
Very likely. We had such a thing in the past already, too, and missions just vanished. No penalty for reputation, fines etc. though, it was as if one never had accepted them.
I think the mission itself can stay pretty intact as long as they add a "find mechanism" into the game for these. The mission could also include a signature for you to search for, but that would just be a lore justification for how you can search for it. The game "just" needs to do a check when it enters the system where you are suppose to find this thing.
"Do I have a mission that involves finding something in this system?"
"I do! Ok...*rolls dice*...it's now over here."
That means you'll need a system destination, but since practically all other missions already has that I can't imagine that being a blocker since they are using the same game system.
The big thing is to add a way of then triangulating where that POI was placed so that you can find it. Just like what the wave scanner already does in the SRV. In the ship I propose that the compass could be used as an "oscilloscope". Wobbly line along the Y axis means you need to pitch towards it. Wobbly line along the X axis means you need to turn you ship left/right towards it. If you are looking towards the POIs rough direction the graphic could be a wobbly circle, a circle that became smaller and smaller and eventually a dot (just like when you have a destination selected) when it appears as a POI/USS in front of you as usual. You can then drop into it and do your thing. You have now actually found the thing you where sent out to find.
So what does this mean for players on live tomorrow? Will they wake up to Horizons and find that all of their existing missions are gone?
Very likely. We had such a thing in the past already, too, and missions just vanished. No penalty for reputation, fines etc. though, it was as if one never had accepted them.
Just noticed: The "Press W to launch" prompt is gone entirely. Hooray!![]()
Ok...quickly tested the POI system.
Works pretty great now IMO.
Still don't think it's a good idea that the skimmers becomes active when you approach the POI with your ship though. Far to easy to take them out that way. They should only activate if an SRV comes near and go and hide again if you run back to your ship. Two players playing together can still lure them out with an SRV of course while the other player rains death from above!
Skimmers on patrol around installations in another matter. But these appearing from the ground should hide. Being able to target the smaller ones with gimbals isn't helping either.
Not a bad suggestion - it addresses nicely the need for a 2D forward facing field of scan, but the compass is a very small piece of UI for this task, making it either difficult to use, or necessitating very easy to find PoIs. I love the Wave Scanner design too, and would love a way to use it in spaceflight instead of the current all-or-nothing PoIs.
Some ideas:
- AR-based
- Two linear wave scan displays horizontal in the current position used on the buggy, vertical axis on the main view to the right of the 'fire group' arc.
- 2D AR elements (heat map-like) rendered with 50% opacity on top of the main view
- Instrument-based
- Switchable scanner mode to show a 2D forward facing scan, or the current 3D blips
- Current 3D scanner with instead of current fuzzy blips and 'blue blobs', varying opacity 'plasma clouds' of unresolved wave signatures and noise that can occupy large volumes of the scanner.
The linear time-based scan is also a great fit to stereo sound, and it would be hard to make something for a 2D field of view that is as elegant (consider having a Horiz/Vert Scan Audio toggle!). I'll leave that to the sound guys.
Lastly, could we vary the SAR missions by having some of them give a bracket of coordinates to search, and some of the (lower payout) crash sites have a locator strobe that is visible from flight? Not to make them all easy, just for some variety. Payout would be then proportional to difficulty of search. The easiest ones would be a kind of 'blue light taxi' service.
There has been a twitter answer on this question. It is included in the OP in this thread: https://forums.frontier.co.uk/showthread.php?t=211200