Horizons Horizons SRV Sterring response curve

I think sensitivity is what needs to be added to each axis..

I'd also like yaw added while airborne too

both would be good but response curve means direct input translates to direct output, e.g 50% left means the wheels will turn 50% left, which is a must if you're using wheel controls or want more precision

a non-linear might have 50% turn 33% left

the speed thing is just weird especially since theres no force feedback
 
Linear axis was asked during beta... But no news at this subject. Let's have it please. It would greatly improve the handling..
 
Linear axis was asked during beta... But no news at this subject. Let's have it please. It would greatly improve the handling..
My turn is set to yaw twist on my joystick and driving is fine. The issue is really throttle. Literally half the time I go from reverse to forward the SRV just rolls backwards slowly..
 
My turn is set to yaw twist on my joystick and driving is fine. The issue is really throttle. Literally half the time I go from reverse to forward the SRV just rolls backwards slowly..

Nope... Even on yaw. Take a look at standstill. You do 90% of the axis for something like 40% of the steering on the wheels. Then the last 10% of the axis makes all the rest of the steering. This isn't linear, this isn't logic at all.
 
Lots of unresolved bugs with SRV handling. If you can get adjusted to the throttle issues and the touchy steering, it's fun, but it does not react well when you make sudden moves.
 
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