I didn't think this change effects superpower reputation, only the minor faction. Is that not correct?Currently none. Getting hostile with Superpowers will be inconvenient too
I didn't think this change effects superpower reputation, only the minor faction. Is that not correct?Currently none. Getting hostile with Superpowers will be inconvenient too
Last I checked, cashing in the bonds is what influences who wins the war/civil war, not winning the individual CZ battles. You are suggesting that was changed too?
...
That's good then, at least still can totally flip a system doing just CZ's.Since the December update and CZ changes I've won wars purely by winning the CZ battles. Bonds, Bounties and war missions have an effect on the daily outcome but it appears to be less than actually winning the battles.
Low CZ= small effect, Medium=medium effect and High=large effect.
it's either three or four days.Am I mistaken or a war can be won after only 3 days if the said faction dominates the war for all those 3 days?
Four. After three days the other faction could still in theory make a comeback to get a 4-3 win of their own. After four, they can't.it's either three or four days.
I can't remember when I last was hostile to some faction out there. How does hostility work? Do they need to scan you or is it like you have fine or bounty? Of the former was the case, then you could get into stations like when smuggling which is in my eyes not too hard. Although certainly more risky than smuggling. Probably off-balanced. And also hard for new players. But that'd be alright for me.
yeah it was... I also reported it weeks back, a few times.
this is nt the rank with powers, this is the rep with local system factions. which add a cool twist to factions taking over an entire system, by the time you take all the assets the factions will hate you.... not only in the system but all surrounding systems that faction is in.... so some systems stations you will not be able to go near.... this is cool
I think those that are welcoming this will find out in a couple of weeks when the slow 3.3 mission board will only give you delivery missions to stations you can't dock at, when you can't dock anywhere in whole systems and be restricted to stations of your own until after a week your rep drops from hostile to unfriendly.
You become Kill-on-sight to any station ruled by the faction you're hostile with so don't come within about 4-7km of them. This does not give you anonymous access, it just gives you station lazers.
I want this. I really really want this. I want there to be whole swaths of the map where your personal history in a region has significant impact on what you can do and how you can go about it.
i think it wasn't just 3, but also the ones from yesterday, which brings it closer to 9-10. Still, that means in a day, 2 at most, you could easily be hostile, when wars can last 7.
I am pretty sure that this only started working as the message at victory said since 3.3 from last thursday/yesterday with the server tick.
Here's an interesting scenario: you're docked at a station your faction owns, and it's a draw after 6 days. You work hard, then dock before going to bed. The next day, after tick, you find out your faction lost. That can be disappointing, but now you have a new task....
How to exit the station you are docked in now that ownership changed and you're hostile? Better have those G5 DDs fitted and hope you make it to 7km out before
And if you fail, you get to try again. And again. As long as it takes. Hope you have plenty of rebuys...
Since the December update and CZ changes I've won wars purely by winning the CZ battles. Bonds, Bounties and war missions have an effect on the daily outcome but it appears to be less than actually winning the battles.
Low CZ= small effect, Medium=medium effect and High=large effect.
Right. You don't even need to dock at those hostile stations.
Restock and repair though...
The fact stands that this new meta needs to be balanced, if it remains.