Greetings Commanders,
Yesterday afternoon we made a forum post in order to address concerns over recent changes to the outfitting of hot ships. For reference, you can see that post here.
After further investigating the matter ourselves, and reading through your feedback, we’ve decided that the proposed solution isn’t as complete or effective as it could be. We’re currently investigating a new proposal, and much like with the Kill Warrant Scanner changes, we’d like to get your feedback on it and engage in constructive and positive discussion with you.
We will be setting up a new section in the Focused Feedback Forum to discuss the proposal and what it addresses. We’ll communicate when the FFF thread goes live, but you can expect to see it sometime tomorrow. The following is a basic summary of the proposal:
• Hot ships can use outfitting everywhere except at ports where the ship has bounties or fines issued against it
• Modules can be taken from a hot ship and placed in storage if a cleaning fee is paid upfront (5% of the module’s cost)
• Clean modules can be fitted to a hot ship, becoming hot modules
• Bounties can be cleared by security contacts until a murder crime is committed, at which point Interstellar Factors must be used
Intermediate Changes
In the meantime, we will be reverting hot ships and outfitting back to how they worked in 3.0.2. This will mean that:
• Hot ships will be able to use outfitting everywhere except at ports where the ship has bounties or fines issued against it
• Modules can be taken from a hot ship and stored as hot modules
• Hot modules can be placed in hot ships
• Hot modules can be cleaned for a fee (5% of the module’s worth)
• Clean modules placed in a hot ship, becoming hot modules
This update mentioned above should be released early next week.
Once again, thanks for your continued support and feedback. The iteration and constructive discussion with the community helps us to develop the best version of Elite Dangerous that we’re all reaching to achieve.
Yesterday afternoon we made a forum post in order to address concerns over recent changes to the outfitting of hot ships. For reference, you can see that post here.
After further investigating the matter ourselves, and reading through your feedback, we’ve decided that the proposed solution isn’t as complete or effective as it could be. We’re currently investigating a new proposal, and much like with the Kill Warrant Scanner changes, we’d like to get your feedback on it and engage in constructive and positive discussion with you.
We will be setting up a new section in the Focused Feedback Forum to discuss the proposal and what it addresses. We’ll communicate when the FFF thread goes live, but you can expect to see it sometime tomorrow. The following is a basic summary of the proposal:
• Hot ships can use outfitting everywhere except at ports where the ship has bounties or fines issued against it
• Modules can be taken from a hot ship and placed in storage if a cleaning fee is paid upfront (5% of the module’s cost)
• Clean modules can be fitted to a hot ship, becoming hot modules
• Bounties can be cleared by security contacts until a murder crime is committed, at which point Interstellar Factors must be used
Intermediate Changes
In the meantime, we will be reverting hot ships and outfitting back to how they worked in 3.0.2. This will mean that:
• Hot ships will be able to use outfitting everywhere except at ports where the ship has bounties or fines issued against it
• Modules can be taken from a hot ship and stored as hot modules
• Hot modules can be placed in hot ships
• Hot modules can be cleaned for a fee (5% of the module’s worth)
• Clean modules placed in a hot ship, becoming hot modules
This update mentioned above should be released early next week.
Once again, thanks for your continued support and feedback. The iteration and constructive discussion with the community helps us to develop the best version of Elite Dangerous that we’re all reaching to achieve.