I really hope the damage output buff, and damage to external modules will be up to our expectations in 2.1.Have to admit that you are mostly right. With the powerplay weapons like the Puls Disruptors it goes towards an interesting direction. Probably need to test as well the other weapon which creates heat (dont remember the name), so a silent build ship will us much more heat sink to be silent. But those weapons are no alpha weapons, but more supporting weapons or even supporting ships in your wing. Still think that missiles (new kind of) could re-change the balance. Currently they are practically useless as their damage is very little.
Now I also really really hope they will go faster since at the moment it is a joke and they are good only when you joust your opponent.
That, as well as class 3/4 launchers with more missiles or bigger missiles.
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Go to one barnacle and collect the materials you need.I also believe that rails need more ammo. I like using rails but they wont last in the long fight and that is why I prefer MCs over rails. Unless I get into griding materials but I don't even know where to start or what kind of materials
With only 3 mats required per reload, you can get a up to a hundred reloads pretty quickly.
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