How (and why) to participate in defending Jameson's CG if you haven't done any AX so far

Nope
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C is highlighted. That's the award you're getting.
The "Insufficient" relates to the row D below, which you have surpassed. (Assuming I've read your 'Nope' correctly.)

EDIT: Ah., never mind.
 
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That's 30,000,000 for finished Thargoid combat group (you stayed till the end so it counts as you participated) and 80,000 for your real contribution :)

No, he's not the one who said "I haven't received a thing".

This "nope" is for my guess on his #37, I didn't know he already made the final calculation in his head :)
 
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I made it exactly as described on two alt accounts.
A simple participation in a single Scout killing, "80.000 combat bond", run back to Cornwallis, handed them, and got into Top 100%. On Saturday.
Can't test again, no accounts.

Anyone else?
Guys, have they changed the starting score?

EDIT
Here's the picture of one of the accounts. A single Scout.
Worked for my alts on Sunday.
 
OP, while suggesting this method to the inexperienced in AX combat or combat in general, does not inform the target group about the possibility of meeting with gankers who are known to hang out at this location.

To achieve the goal as described, you need to be in Open if you rely on random commanders finishing off a target you tagged. Knowing human psychology, there is a chance that gankers might target such ships they recognize as not equipped and/or skilled for taking down Thargoids, let alone another player specializing in pvp.

Even in Solo a cmdr can tag or destroy a couple scouts and the NPCs do most of the work. A cmdr does not need to be in Open. And if they are in Open and Gankers are a significant issue, I'm sure they can figure out to go into Solo.
 

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Even in Solo a cmdr can tag or destroy a couple scouts and the NPCs do most of the work. A cmdr does not need to be in Open. And if they are in Open and Gankers are a significant issue, I'm sure they can figure out to go into Solo.
I tried in Solo first but did not see such NPC support. I can't say it's not there because I didn't really last long enough to learn much, was just in a quickly built Eagle with some MCs slapped on and no engineering. That or my skill was not good enough. Went into Open then after two rebuys and it was done very quickly, actually spent more time in shutdown field than it took to tickle two Scouts and be out just before the hull was gone. Did not see any gankers but the time again was really short. Yes, it is as easy as OP describes. I still find the omission of this information a bit suspicious when offering it to beginners.
 
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Yes, it is as easy as OP describes. I still find the omission of this information a bit suspicious when offering it to beginners.

Thank you, but please please omission of what information?!!! That it might be a bit dangerous?!!
Oh for crying out loud... "Make sure your PC is plugged into mains. Then turn it on..." ?!!!

OF COURSE it might be dangerous, you're flying into the Thargoid-infested station! I never said "100% safe" but "the easiest method is..."

I do apologize if the experience was too traumatic for you.

(but my OP instructions are the least dangerous method there is. Can't be safer - or less risky or equipment-demanding )
 
I tried in Solo first but did not see such support. I can't say it's not there because I didn't really last long enough to learn much...
? In Solo mode there are a bunch of NPCs circling around Jameson. They were destroying the scouts all around. I wasn't equipped to take on the larger flowers, so I just ignored them. When my hull went below 50% I just landed in Jameson and get fixed up. Around the mailslot with heat below 20% was quite safe... no rush to inter the port. Reloging resets the instance to a new batch of scouts. Maybe the experience is different for different cmdrs. For me it was very easy. 2.4 Million for minor effort.

Edit: If a cmdr tags a larger flower Thargoid (Basilisk etc.) and keeps tagging it waiting for the NPCs to destroy it... ya the cmdr might have a really bad time. And not last very long. As mentioned in the OP an inexperienced AX cmdr should be focusing on the small scouts.
 
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? In Solo mode there are a bunch of NPCs circling around Jameson. They were destroying the scouts all around. I wasn't equipped to take on the larger flowers, so I just ignored them. When my hull went below 50% I just landed in Jameson and get fixed up. Around the mailslot with heat below 20% was quite safe... no rush to inter the port. Reloging resets the instance to a new batch of scouts. Maybe the experience is different for different cmdrs. For me it was very easy. 2.4 Million for minor effort.

Edit: If a cmdr tags a larger flower Thargoid (Basilisk etc.) and keeps tagging it waiting for the NPCs to destroy it... ya the cmdr might have a really bad time. And not last very long. As mentioned in the OP an inexperienced AX cmdr should be focusing on the small scouts.
If I remember you also get bonuses for completing 'phases' of the battle. I definitely remember seeing a 750k bond being awarded for something anyway.
 
Thank you, but please please omission of what information?!!! That it might be a bit dangerous?!!
Oh for crying out loud... "Make sure your PC is plugged into mains. Then turn it on..." ?!!!

OF COURSE it might be dangerous, you're flying into the Thargoid-infested station! I never said "100% safe" but "the easiest method is..."

I do apologize if the experience was too traumatic for you.

(but my OP instructions are the least dangerous method there is. Can't be safer - or less risky or equipment-demanding )
Thank you for your information which works, I never expressed doubt about that. No need to be snarky, there was no claim of it being traumatic, either. But for the n-th time, the omission does not concern danger of Thargoids (which is self-evident, duh) but of gankers beginners may or may not be aware of, specifically at this location. You know this of course but continue to ignore and ridicule any mention of it, which causes me to question the motivation for bringing this forward in the first place. That is all.
 
Alaska


I had difficulty as well , watch a few videos and me personally , keep moving is all I can say, others on here can help you better but this is an easy dip your toes in the water sorta thing as doctor dread has tried saying.

For me I’m always got my finger and a sideways or vertical shift when ever going forwards or back, that way I straff them as they go by and try and stay 1 to 2 km at most , closer they zip out of your field of view and further the multi cannon don’t work well.

Get an idea of how they move while keeping out of that green fart cloud once they died, I use boost a lot . One thing videos don’t tell you is on interceptors , well the basic cyclops’s things anyway, once shield is gone it needs to get 20%( I think ) damage to hull in order for a heart to be targetable , bright orange glowy thing.

I saw dr dreads thread topic so I gave it a try , free stuff for a few scouts
 
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Alaska


I had difficulty as well , watch a few videos and me personally , keep moving is all I can say, others on here can help you better but this is an easy dip your toes in the water sorta thing as doctor dread has tried saying.
...
Lol thanks, all is good as far as I'm concerned. It is fun trying this out in a cheap and deliberately insufficient ship and none of it caused any emotional harm. The only new information for me in this thread was about the NPCs helping in the battle, hence the conclusion at first that "cheesing" your CG reward in this way can only be done in Open. Anyways, I did not seek advice for myself. How these combat bonds work, that you don't need to do much to earn one is shown on countless videos and streams and I've seen them. None of this was the point of speaking up here, and I thought this was as clear as daylight. Any more repetitions can only attract the wrath of the mods. Thank you for the kind words.
 
Probably not, I don’t know that any of the AX combat bonds do that, but these seem to be unique for this CG.

If you have made a contribution to the CG then you could try it.
Found out just now that they must count, at least for McQuinn and unless there is another explanation I don't see. Found to my surprise that I did have grade 1 access there without further ado, while never having gotten a single bounty voucher and only the 2 combat bonds from the Thargoid CG bespoke above worth over the 100k he requires. The ranks page in my Inara profile show the numbers (https://inara.cz/elite/cmdr-ranks/350912/ - popup info display when mouse over the empty badges for "The Soldier" and "The Hunter" - screenshots https://ibb.co/yYKdsqQ + https://ibb.co/X3bj8D6 ). If someone wants to confirm this to be sure, this beats the common guidelines for easiest ways to get your engineers.

Edit: Wait... the Inara activity log also says --
Engineer access: Tod "The Blaster" McQuinn Grade 1 access - 2023-10-01
Now this is weird. I did some half-hearted engineering at the time but was impatient to leave with an expedition and left this undone. Can't remember if there was a message about it. If the aforementioned conclusion is wrong, then I have no explanation. Are there undocumented ways of unlocking?
 
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Dead easy.

  • Take any of your combat ships as it is now. No special re-equipping needed.
  • Fly to V886 Centauri, land on rescue ship Cornwallis and sign up to Community Goal.
  • Jump to Shinrartra Dezra, go to Jameson Memorial and upon entering station's space open your 2, Chat, where you Join the fight
  • go out right in front of the station, stay close and just fire on the first Scout you see (the smallest ones, pesky and vulnerable)
  • just make some damage on it with any weapon you have (lasers do the job just fine), make a dent, and stay alive there until the little dies - someone else will finish it very soon. Then on top right of your screen you'll see "80,000 BOND RECEIVED"

This means you made a contribution. Enough to enter Top 100%. For which you will receive 20 million and a set of decent AX weapons. If you whish so, you can immediately jump back to V886 Centauri, land on Cornwallis, go to Contacts and submit the score. Voila.

And that's all you need for 20 millions and a useful set of AX weapons :)

EDIT
Now some complain of me not saying "Warning, it might be dangerous".
So here it is: these are the short n' quick steps you need to make, there might be some dangers along the way, but no one can guarantee you fully safe passage. And if you don't make it in your first try, go again and again, you'll lose 10 minutes or so.

For extra cool bonus points, do this in an Eagle, with the Dunkirk soundtrack turned up to full volume, or a Vulture with a mate crewing in the back and the Top Gun soundtrack turned up to 11.
 
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