How can I turn off or actually get rid of an interdiction?

So I have three hauling contracts open between two systems to carry a total of a couple thousand items, worth around 16 millions. Because of this, I have between three and seven interdictions to fight off with every trip that I make between the two systems.
My issue is, one of those interdictions sent me into a planetary ring, which then forced a submission - meaning that my Type 7 was easy pickings for the Anacondas that were chasing me, which cost me my Type 7, and one of the contracts plus the fine for not completing - about 10 millions all told.
As a relatively new player, this is not an insignificant sum to be losing, and I'm extremely frustrated with this obsessively intrusive mechanic - it causes me to lose around five minutes, per trip, of a 24h timed contract, if I find myself lucky enough to not die.
So, is there any way to make these interdictions stop, or am I cursed to risk losing any and all contracts I take?

I would like to add that these tend to occur either just after coming out of hyperspace, or just before entering the planet's SOI - essentially, it's a game of luck between evading or crashing and dying.
 
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There's a direct link between how many hunters are sent after you and how many missions you have. If you can't handle that many interdictions then don't take that many missions.

Mission hunters will usually message you or you will be warned by your mission giver that someone is after you. NPCs are relatively easy to beat in the interdiction game, so wait somewhere where you won't get forced into a body if you want to play the interdiction game. You can also maneuver them into crashing out of SC when they try to interdict.
 
Short answer to your question: No.

Slightly longer answer: NPC interdictions are easy to beat, and especially the T-7 is supposed to be good at it.

Even longer answer: there are basically two kinds of NPCs that would interdict you: random pirates and mission related pirates (there are a few more when you also do PowerPlay or are in a war system, but let me not complicate matters). The random pirates scale to your own (combat) rank, the mission pirates scale to the mission rank. In case of the mission pirates, you also have been warned in the mission text - two warnings usually: one, that enemy pilots may be sent against you and two, that the mission rank exceeds your current rank (if applicable). That also is (usually) reflected in the mission payout - nobody is paying you a few millions to ship a metric ****ton of biowaste to a system next door. Consider these missions rather hidden assassination missions, with your ship as the bait, where your employer doesn't want to pay the usual assassination mission fees.
 
Longer answer still...
Ashnak has suggested that it may be PowerPlay ships being sent after you. Is that possible? Have you pledged to a power? If so then you might want to seek more advice here. Quitting a power brings with it even more interdictions for a while

The above answers are great...
  • limit the number of missions you take
  • keep an eye on the ranking level of those missions

If you want to practice avoiding interdictions, and yer on PC then I'm willing to help. Just send a friend request to cmdr "Frank" we can find a secluded spot of the galaxy and I can chase you with an interdictor until you get good enough to avoid NPCs

a tip to win the interdiction game..
  • stick on the mouse widget so you have a dot on the center of yer windscreen
  • keep that dot trained on the smallest interdiction circle tunnel. Don't look at any of the swirling blue stuff, just concentrate on the smallest circle
 
Actually I was thinking there. I'm spending a lot of time on Arena at the moment I seem to have developed some sort of masochistic pleasure from getting my teeth kicked in by the better pilots. I'm sure there are other members of my squadron that would be happy to help you, either with interdiction training or as a fighter escort

Just join the ARRC squadron when you're next in the game. Once we've accepted you into our squad go up to the top left comms panel and press "TAB" until yer text turns green. Just yell out fer help from there. We've got a great bunch of lads and lassies. And I like the idea that they'd be getting a bit of interdiction training themselves when they are trying to catch you
 
Probably the most pertinant answer you can get:

How have you got your ship set up.

What shields, what armour. How many cargo slots. What grade of plant, thrusters etc.

These are all valuable answers to work out how you can survive this in the future, and see what issues are actually preventable.
 
Anacondas are normally spawned by taking elite rated missions, perhaps you might check the required skill level before accepting them (unless you are already elite trade/explorer) and avoid the elite missions, even though they are the best paid.
As mentioned earlier, the T-7 is quite good at avoiding NPC interdiction, just a little patience and practise and you will get very good :)
 
Oh come on, lets not get rid of it. Elite dangerous needs something to be dangerous.

Learn how to avoid by flying in deep space and not the shipping lane.

Learn how to submit, cool down FSD quicker and escape quick once interdicted

Let's not try and make this already too easy game even more easy. I say PVE is easy, not PVP by the way. Lol
 
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So I have three hauling contracts open between two systems to carry a total of a couple thousand items, worth around 16 millions. Because of this, I have between three and seven interdictions to fight off with every trip that I make between the two systems.
As metatheurgist says, if you only take one contract at once, you'll get far fewer ships after you. You can't carry 2000 tonnes at once in a T-7 anyway, so just pick up the second one after you've completed the first. With only one contract open, you should only rarely get more than one hostile per system, and not always even that, which means hyperspacing out and back is an option to reset the hostiles if it looks too dangerous.

If you're using supercruise assist, don't do that - it's convenient, but it also makes it much easier for them to interdict you. One trick that can help to reduce interdictions a lot is to not slow down for your destination - instead, deliberately aim a bit below it, overshoot a little, then slow down, turn around, and come in to the station. Your pursuers will then have to do the same - and if you're lucky will crash into the rings themselves in the process. If you can turn after the overshoot so that they're to your side rather than behind you, they'll have great difficulty getting an interdiction locked on. (If they do manage to get behind you again, overshoot again) This takes a bit of practice to get right (practice without cargo on board first!), but can get you to the station a good minute or two faster than supercruise assist will ... and if they're only getting you when you're almost there, two minutes quicker is all you need. Look up "spiral approach" and "gravity braking" videos on Youtube, or watch a buckyball race video, to see how people do it.

Make sure you put 4 pips to systems - this will make your shields last about twice as long, which gives you more time to run away.
 
Interdictions can be easier to beat if you slow down while they are in progress.

Almost all interdiction attempts occur in the vicinity of the star you have just arrived at or in the vicinity of the destination.

Keeping out of shipping lanes by flying out of the orbital plane can reduce random interdictions as well as shortening journey times.
 
Ashnak has suggested that it may be PowerPlay ships being sent after you. Is that possible? Have you pledged to a power? If so then you might want to seek more advice here.
I don't believe that's a thing anymore. I've been pledged for as long as I remember, and I seem to be hostile wherever I go, but I don't get interdicted by any power-play ships, neither have I ever had hassle from anything else - no random attacks, regardless of what I'm doing, and no problems with access to stations, etc. AFAIK, those problems are myths from the past. I now have about 7000 hours in the game, so if these things happen, I would probably have seen it.

As you mentioned, the only time it can happen is after you unpledge, but even that doesn't seem to be as common as it used to be.
 
I don't believe that's a thing anymore. I've been pledged for as long as I remember, and I seem to be hostile wherever I go, but I don't get interdicted by any power-play ships, neither have I ever had hassle from anything else - no random attacks, regardless of what I'm doing, and no problems with access to stations, etc. AFAIK, those problems are myths from the past. I now have about 7000 hours in the game, so if these things happen, I would probably have seen it.

As you mentioned, the only time it can happen is after you unpledge, but even that doesn't seem to be as common as it used to be.
Sort of. The 'hostile' seems to be little more than a reminder that you are currently in enemy space. Unless you have PP bounties, in which case you can be interdicted by enemy PP ships (NPC) and in my experience the frequency tends to scale with the size of PP bounty and type of system.
 
I don't believe that's a thing anymore. I've been pledged for as long as I remember, and I seem to be hostile wherever I go, but I don't get interdicted by any power-play ships, neither have I ever had hassle from anything else - no random attacks, regardless of what I'm doing, and no problems with access to stations, etc. AFAIK, those problems are myths from the past. I now have about 7000 hours in the game, so if these things happen, I would probably have seen it.

As you mentioned, the only time it can happen is after you unpledge, but even that doesn't seem to be as common as it used to be.
I have had different experience in the last few weeks.
  • signed up with a power, but not made any moves yet, instead hauling up to 60 tons of hutton mugs in various imperial backwater systems. Random interdiction in maybe every 5th system (not travelling through uninhabited systems). Usually some low level local yahoos (a Cobra or a couple of Eagles), yielding a few ten k in additional credits from the bounties
  • after completing the wait time (I'm only in it for the modules), collected some scalps for my power and am now running with half a mill or so PowerPlay bounties (from two factions). If there are the respective enforcers in the system, I get interdicted if I let them sneak up behind me, helping me in stacking up more PP merits (some people never learn). Yes, I could clean these bounties at an IF (did it for the first batch), but I want to collect my money first (and maybe they even get cleared when I defect, the wiki is a bit ambigous there).

Can confirm, though, that the HOSTILE status has no impact on station access or local reputation. I'm cordial with half the systems where the PP goons try to kill me. Only problem is that the HOSTILE flag overwrites the ILLEGAL CARGO warning, so you need to check the contents of your hold manually when you need to decide whether you should stick to the speed limit or rather boost into the station.
 
So I have three hauling contracts open between two systems to carry a total of a couple thousand items, worth around 16 millions. Because of this, I have between three and seven interdictions to fight off with every trip that I make between the two systems.
My issue is, one of those interdictions sent me into a planetary ring, which then forced a submission - meaning that my Type 7 was easy pickings for the Anacondas that were chasing me, which cost me my Type 7, and one of the contracts plus the fine for not completing - about 10 millions all told.
As a relatively new player, this is not an insignificant sum to be losing, and I'm extremely frustrated with this obsessively intrusive mechanic - it causes me to lose around five minutes, per trip, of a 24h timed contract, if I find myself lucky enough to not die.
So, is there any way to make these interdictions stop, or am I cursed to risk losing any and all contracts I take?

I would like to add that these tend to occur either just after coming out of hyperspace, or just before entering the planet's SOI - essentially, it's a game of luck between evading or crashing and dying.
You stated in part of your post: "As a relatively new player". Based on experience after reading you post, I'd concur that you apparently bit off more than you could chew. Take small bites next time.
 
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