How can we 'see' in supercruise? Any hints or official explanations whatsoever?

When traveling in supercruise, which is superluminal, are the planets and stars you see around you supposed to be a CG representation generated on your cockpit view? Cause you shouldn't be able to see much while traveling faster than light, from what I understand. Or is the technology of supercruise as such that you actually somehow do see your surroundings perfectly? If so, any lore to this whatsoever? THIS IS DRIVING ME NUTS. I MUST KNOW. Thank you.
 
I sat and pondered this the other day.
Like why is the light from stars filtered and yet planets appear at normal brightness?
Stars are big bright fusiony blindy hurt your eyes things.

My only conclusion was that there are no windows but a screen.
Everything is projected there by a computer.

But then I also thought if the window/screen gets broken, shouldn't stars blind the f@&$ out of your eyes?
So that idea went out the window.
 
I sat and pondered this the other day.
Like why is the light from stars filtered and yet planets appear at normal brightness?
Stars are big bright fusiony blindy hurt your eyes things.

My only conclusion was that there are no windows but a screen.
Everything is projected there by a computer.

But then I also thought if the window/screen gets broken, shouldn't stars blind the f@&$ out of your eyes?
So that idea went out the window.

Here's a screenshot of this fun game, if light from the star was accurate:





















 
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I sat and pondered this the other day.
Like why is the light from stars filtered and yet planets appear at normal brightness?
Stars are big bright fusiony blindy hurt your eyes things.

My only conclusion was that there are no windows but a screen.
Everything is projected there by a computer.

But then I also thought if the window/screen gets broken, shouldn't stars blind the f@&$ out of your eyes?
So that idea went out the window.

I just always assumed that it was reactive materials on the screen that filter out blinding intensities as and where needed. We already have materials that naturally respond to light and darken, soon we will have coatings embedded with photo receptors that can detect the intensity of light impacting the surface and combine that with LCDs and yo have an autodimming, coloring, HUD displaying surface.
 
I think a suspension of disbelief is the proper way to address these things...

It is a game, after all ;)

Having said that, when the screen breaks, your REMLOC deploys, and obviously would include the tech to save your eyes! :D
 
Hehe, ED is not a simulator, and therefore does not need to simulate the real or the theorized sub light speed visuals.
 
...But then I also thought if the window/screen gets broken...
Not if the projection takes place inside your helmet. In 1000 years, someone will have invented a system that artificially generates imagery about your surroundings, and the really cool part is that if you move your head, the imagery will "change" to simulate the new direction in which you're looking.

Far-fetched, I know, but it might happen one day....
 
What you are seeing is "witchspace" is the result of the Frame Shift Drive dimensional folding that bridges it with the relative universe. As you know to enter witchspace the ship must be pointed at the unobstructed desired direction and at full throttle (and speed if in normal space). The kinetic energy stored in the ship coupled with the fusion of hydrogen in the powerplant is used by the FSD to punch a tunnel that exits at the target star. What you see inside witchspace is light that struck the tunnel while the FSD was building it, and the sounds are of all the dead souls screaming out in agony as they are stretched light-years wide.

Hope this helps. :)


Heeeeey not bad! Did you come up with that all by yourself or are there actual semi-official hints to this? The screaming souls is a nice touch ;).
 
Not if the projection takes place inside your helmet. In 1000 years, someone will have invented a system that artificially generates imagery about your surroundings, and the really cool part is that if you move your head, the imagery will "change" to simulate the new direction in which you're looking.

Far-fetched, I know, but it might happen one day....

But this doesn't account for when the screen smashes.

Monk's suggestion works up to the point where the screen breaks.

I have to stop thinking. It is only a game.
 
What you are seeing is "witchspace" is the result of the Frame Shift Drive dimensional folding that bridges it with the relative universe. As you know to enter witchspace the ship must be pointed at the unobstructed desired direction and at full throttle (and speed if in normal space). The kinetic energy stored in the ship coupled with the fusion of hydrogen in the powerplant is used by the FSD to punch a tunnel that exits at the target star. What you see inside witchspace is light that struck the tunnel while the FSD was building it, and the sounds are of all the dead souls screaming out in agony as they are stretched light-years wide.

Hope this helps. :)
Heeeeey not bad! Did you come up with that all by yourself or are there actual semi-official hints to this? The screaming souls is a nice touch ;).

Might not be bad, but it's also innacurate -- there is no "dimensional folding" involved whatsoever (and this explanation tries to address Hyperspace, not Supercruise).

About seeing in Supercruise, it is not in any way a problem. Light in front of you would reach your ship normally regardless of your speed -- light behind you, though, would be severely lagged. of course, none of that stops the screen from overlapping augmented reality elements on front of you as it already does with orbits, ships, stations, and everything else.

If it helps, Chapter 1 talks about the FSD and the differences between Hyperspace and Supercruise: https://forums.frontier.co.uk/showthread.php?t=106861
 
Not if the projection takes place inside your helmet. In 1000 years, someone will have invented a system that artificially generates imagery about your surroundings, and the really cool part is that if you move your head, the imagery will "change" to simulate the new direction in which you're looking.

Far-fetched, I know, but it might happen one day....
Then what is the reasoning behind having windows? It's a structural weakness.
 
But this doesn't account for when the screen smashes.

Monk's suggestion works up to the point where the screen breaks.

I have to stop thinking. It is only a game.

First, yes, it is only a game. Though, what is the point of life if we don't chase after what makes us curious?

Yeah, I'd assume the same kind of technology exists on the remlok helmet that activates. I would like to see some kind of limited HUD appear in the helmet though..
 
Op

The planets and prettt much all you see is displayed on a screen. Your canopy is not just a peice of glass.

As in game proof I have lost half my canopy (and my atmosphere with it.) Thanks elite anaconda with scatter gun. After which I was fleeing for my life with under 5 mins to dock. This was a real challenge as only had part of the left hand side of screen to work with so I had to guess where my alingment was. I made to station with like 5 seconds.
 
When traveling in supercruise, which is superluminal, are the planets and stars you see around you supposed to be a CG representation generated on your cockpit view? Cause you shouldn't be able to see much while traveling faster than light, from what I understand. Or is the technology of supercruise as such that you actually somehow do see your surroundings perfectly? If so, any lore to this whatsoever? THIS IS DRIVING ME NUTS. I MUST KNOW. Thank you.

I read a lot of science fiction:

Frame Shift Drive is very similar to an Alcubierre Drive. We can see through the "warp" field because it is cycled On and Off fast enough to allow specific wavelengths of light to pass.

http://en.wikipedia.org/wiki/Alcubierre_drive


If you liked the explanation, you may want to read the, "Looking Glass" series by John Ringo and Travis Taylor. Also, "Warp Speed" by Travis Taylor would be good.


http://www.johnringo.net/
http://www.amazon.com/Warp-Speed-1/dp/1416520635
 
First, yes, it is only a game. Though, what is the point of life if we don't chase after what makes us curious?

Absolutely right.

Yeah, I'd assume the same kind of technology exists on the remlok helmet that activates. I would like to see some kind of limited HUD appear in the helmet though..

Given how things like waypoints are generated in the environment when you look around, I agree that it most likely renders a simple effect in the helmet rather than the screen. However, more complex and interactive things (like the crosshair or the main icon when you're going straight for an waypoint) are generated in the viewport, which explains why they disappear when the canopy breaks off.

I read a lot of science fiction:

Frame Shift Drive is very similar to an Alcubierre Drive. We can see through the "warp" field because it is cycled On and Off fast enough to allow specific wavelengths of light to pass.

http://en.wikipedia.org/wiki/Alcubierre_drive


If you liked the explanation, you may want to read the, "Looking Glass" series by John Ringo and Travis Taylor. Also, "Warp Speed" by Travis Taylor would be good.


http://www.johnringo.net/
http://www.amazon.com/Warp-Speed-1/dp/1416520635

No, no, no. Can we please stop confusing those two? :)
 
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Not if the projection takes place inside your helmet. In 1000 years, someone will have invented a system that artificially generates imagery about your surroundings, and the really cool part is that if you move your head, the imagery will "change" to simulate the new direction in which you're looking.

Far-fetched, I know, but it might happen one day....
http://www.microsoft.com/microsoft-hololens/en-us

Did my post make a whooshing sound as it went over your head?

Then what is the reasoning behind having windows? It's a structural weakness.
Good point.
.
I'm going to go with "You need windows when at sublight speeds because it would mean rendering more than just dots and lines"
 
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