How come I get to eject?

Nobody else seems to. I get told in no uncertain terms that the NPCs are bieng murdered by myself. It wouldn't really be murder if they were escaping.
Once upon a time, an escape pod was an optional module that was more trouble than it was worth, but now I get them in every ship. Even my passengers get them and they will use them if I attempt to abduct them! So... have I actually killed anyone at all since 3300?
 
Incredibly powerful. What do you reckon would happen if you aimed an empty escape pod, at an enemy and fired it?
Is it a planet killer?
 
It is, presumably, FSD-powered. You can FSD your ship straight through a planet, star or space station without hurting either you or it (I have done all three), so presumably it wouldn't hurt a ship or human either.
 
You're a Pilots Federation member. That comes with perks, including a free, 100% reliable, invisible, indestructible, infinite-range, infinite-speed escape capsule installed in every ship you buy.
That also explains the "Panic Button" we also get installed with every ship...the one that lets us (from the enemies' point of view) just simply vanish while in the middle of a fight...like our own little pocket of Witchspace. I've gone into a bit more detail with one of my latest chapters of "Danger Star".
 
In 3300 'murder' is synonymous with 'causing harm or disruption for any individual in a manner that denies them the ability to stay in that reality-instance or location, where the consequences of such actions causes them to wake up back at the nearest rescue facility after an ejection'.

This is such a serious offense and hence it's classified as murder. Since the rescue pod is such a mature technology it rarely cause any actual loss of life regardless of how brutal and disrupting the incidents are. But they are psychologically challenging for the individual that go through the brutal events from the rescue pod capture and solitary stay. It shall not be taken lightly how serious the impact on the mind of these events are.

Although it must not be confused with other contributing factors such as severe illness or other severe conditions as they may be a contributing factor to why some pilots sometimes lose their lives.
 
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In 3300 'murder' is synonymous with 'causing harm or disruption for any individual in a manner that denies them the ability to stay in that reality-instance or location, where the consequences of such actions causes them to wake up back at the nearest rescue facility after an ejection'.

This is such a serious offense and hence it's classified as murder. Since the rescue pod is such a mature technology it rarely cause any actual loss of life regardless of how brutal and disrupting the incidents are. But they are psychologically challenging for the individual that go through the brutal events from the rescue pod capture and solitary stay. It shall not be taken lightly how serious the impact on the mind of these events are.

Although it must not be confused with other contributing factors such as severe illness or other severe conditions as they may be a contributing factor to why some pilots sometimes lose their lives.

In other words, all the risk is muted like some kind of Saturday Morning Cartoon, where actual death is somehow strictly forbidden and taboo. Plot armor is one thing (and specifically in a player context, I can sort of narratively forgive having "Escape Pods" and even the controversial "Panic Button"), but if NOBODY can die, you can see how that can create perpetual and everlasting stalemates. Like what's the POINT of even trying anymore when all your foes just keep coming back?! Is it just nothing more than a battle of willpower and stubbornness?
 
In other words, all the risk is muted like some kind of Saturday Morning Cartoon, where actual death is somehow strictly forbidden and taboo. Plot armor is one thing (and specifically in a player context, I can sort of narratively forgive having "Escape Pods" and even the controversial "Panic Button"), but if NOBODY can die, you can see how that can create perpetual and everlasting stalemates. Like what's the POINT of even trying anymore when all your foes just keep coming back?! Is it just nothing more than a battle of willpower and stubbornness?

It very much is, like you say. A battle of will but also resources. The greater strategist may come out as the champion when there is such a struggle.
Mind over muscle.
Managers over engineers.
Flawless strategic execution over haphazard reaction.

This is what society has become.
These are the rules we live by.
 
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