I actually like the way the flatten to foundation works in that way. It allows me to do scenery i want to put underground, then i can shape the terrain over the top without ruining the work ive done by covering it all up
Yes, but it should be a completely separate tool, rather than removing a standard option like "Actually flatten the ground".
Right now, the flatten button is "Create a flat surface that, if you're lucky, has a base that meets the ground, but usually doesn't".
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You can't seriously be complaining about the terrain tools of this game, in THAT way? Some valid complaints I see are the interaction with rides, shops, and paths. Other than that, it is the single handed best terrain tool in any videogame, and you're complaining that you can't make a cliff with only one tool? What criticism is that?
A very good criticism.
RCT1 Flatten Tool- Creates a flat surface with ground all the way underneath it.
RCT2 Flatten Tool- Creates a flat surface with ground all the way underneath it.
RCT3 Flatten Tool- Creates a flat surface with ground all the way underneath it.
The Sims Flatten Tool- Creates a flat surface with ground all the way underneath it.
The Sims 2 Flatten Tool- Creates a flat surface with ground all the way underneath it.
The Sims 3 Flatten Tool- Creates a flat surface with ground all the way underneath it.
SimCity 2000 Flatten Tool- Creates a flat surface with ground all the way underneath it.
SimCity 3000 Flatten Tool- Creates a flat surface with ground all the way underneath it.
SimCity 4 Flatten Tool- Creates a flat surface with ground all the way underneath it.
Cities Skylines Flatten Tool- Creates a flat surface with ground all the way underneath it.
Planet Coaster Flatten Tool- Creates a flat surface where the ground is not all the way underneath it if the surface is too high up, forcing you to clumsily pull terrain up from below with the pull tool, or use a surface flatten tool to create a wall of terrain that doesn't actually fill in the surface you're making but just makes an outer edge aroun it, and fiddle iwth it to get the right shape you want, and then if you want to flatten more land or extend your new plateau outward, you have to repeat messing with various tools to get a rough approximation of what every previously listed tool could do in one step, with one tool.
I think it's pretty easy to see the difference
I don't think the previous tools worked that way entirely out of necessity (those games could not have overhangs!). if those games also had overhangs I would like to assume they'd have a means to flatten terrain and also ensure it has a base at the same time.
Planet Coaster does not, apparently, have a means of doing this without using multiple tools to make multiple terrain chunks and then hope you can further sculpt them properly. :\