How do I start a second commander?

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Hopefully it won't. Last thing we need is eve-esque funding of griefing characters via "clean" alts.

I have to point out that a lot of what people on here say is "being griefed" really, really isn't. I've seen threads where people think they've been griefed just because their ship was destroyed ONCE. Pathetic whiners, really, but they scream so loud and so long I really hope FD don't take them seriously and stop people having more than one character. At some point I want to try exploring and just keep going into the black. Heck, I might even want to try Mining (just so that I can feel better when I stop Mining!) or maybe try a different Faction entirely. I don't want to abandon my Trader though, because I'm happy with my faction levels and the area I am in. A second or even third character would allow me to experiment with different play styles, so I'm all for that option being introduced.

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I wouldn't mind this option if not only for the simple fact that when your 10k + ly away from civilized space and want to go pirate hunting you really can't with out going all the way back. I would be all for not being able to trade between my characters.

^ This. Wholeheartedly.
 
Thanks for the feedback.



I may have misunderstood you, but is that going to happen, unless you allow player alts to trade between themselves (which I would consider to be unnecessary in this game)? If alts aren't introduced, it will significantly reduce the lifespan of this game for me. I'll get my money's worth either way, but I'm not going to delete the main character just to play a different style of character.

What do you mean style of character? It's not an RPG. Just have multiple ships with different load outs.
 
I don't see why you shouldn't be able to pass credits from one slot to another. Yes, a few people will misuse it, but is that really a reason to just say "this is why we can't have nice things" and stop the vast majority of people from benefiting from enhanced gameplay? Griefers will be griefers and there's nothing you can do to stop that. It's not like we don't have griefers now and adding multiple slots and allowing credit sharing would bring them into the game.

I want an explorer alt and I want to be able to create the character and give him a fully equipped Asp to go out in. It wouldn't add anything to my gameplay or anyone else's for me to have to grind that character for weeks to be able to start on my journey and it wouldn't detract anything for me to just kit him out and go.

I've done the Sidewinder and 1000 credits part of the game, and while I wouldn't mind doing it for another character to build him up with the benefit of what I've learned in the game I would like to have the option to be able to bypass that and go straight into another career path. I've done my early learning and my explorer character doesn't need to do it again.


What do you mean style of character? It's not an RPG. Just have multiple ships with different load outs.

That's fine if you're staying in the same area of space but multiple ships don't help if you want to go 10,000 light years out
 
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The first great expedition http://www.firstgreatexpedition.org has been postponed while waiting for this to be addressed by FD.

Right now if we head out thousands of light years exploring we would have to give up participating in game events.

Without multiple commander slots the playable area might as well be limited to 1,000ly. As David and Michael have both said exploration is a key part of their vision it is not unreasonable to assume we will get the option (not necessarily free) for multiple slots.

Lol, that site is a joke if you've not even explored yet. It should be called going where many have been before. You off to sag A next?
 
What do you mean style of character? It's not an RPG. Just have multiple ships with different load outs.

The guy below gets it...

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Originally Posted by terranblade
I wouldn't mind this option if not only for the simple fact that when your 10k + ly away from civilized space and want to go pirate hunting you really can't without going all the way back. I would be all for not being able to trade between my characters.

Having multiple ships on only one character is boring. I don't want to have to make a bazillion jumps just to get back to my fighter just so I can kick off some steam by bounty hunting for a couple of hours. I want to have a specialized Trader allied to various factions that suit me, and a specialised bounty hunter in a completely different area and allied with completely different factions. Maybe even an explorer who is on the far side of the galaxy and who I just play to see how long I can survive alone.
 
Having multiple ships on only one character is boring. I don't want to have to make a bazillion jumps just to get back to my fighter just so I can kick off some steam by bounty hunting for a couple of hours. I want to have a specialized Trader allied to various factions that suit me, and a specialised bounty hunter in a completely different area and allied with completely different factions. Maybe even an explorer who is on the far side of the galaxy and who I just play to see how long I can survive alone.
And I want a ship as nimble as an eagle, as powerful as an Anaconda, which I could do trading as T9 and which cost no more than 100k credits.
Having only one character is assuming all of our choices and it's the price we pay for our choices which make them worth something.
 
And I want a ship as nimble as an eagle, as powerful as an Anaconda, which I could do trading as T9 and which cost no more than 100k credits.
Having only one character is assuming all of our choices and it's the price we pay for our choices which make them worth something.

Rubbish. Your simple-minded, meaningless "comparison" is nothing remotely like the very mundane feature we'd like implemented. If I play any other online game I can have multiple characters, and have been able to do so for 15+ years. ED isn't going to implode just because we get one or two extra commander slots.
 
Clean alts funding criminal alts isn't the only potential issue. Here's another one -- a player gets into trouble with other players in one area, or racks up enough bounties to hit the Top 5 list and draw heat. So they just park that character for a while, hop into another one to continue playing the game. Let someone else take the heat in that area for a while. Then hop back into the "hot" character and sneak out of Dodge when the coast is clear. I don't know if that qualifies exactly as an "exploit," but it does bypass the game's focus on Commanders suffering consequences for their actions.

Well, isn't that what real criminals do? When the heat gets to high they lay low. And the other character is another character.So I don't see a problem.
 
Sell additional Commander slots in game as new identities for xxx millions or ex game for £5 - £10 both locked to a single account
 
Having only one character is assuming all of our choices and it's the price we pay for our choices which make them worth something.

You sure you're talking about a video game, and not the real life? Even one of the most hardcore FFA PvP full loot non-instanced MMORPGs that I've been playing, Mortal online, allows up to four characters per account (and no, before you ask, that game is unpopular not because of it, reasons are elsewhere). ED in comparison is like a fluffy happy lala-land. What harm them alts could possibly do here?
 
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So. I read this whole thing through and, I'm sorry, I have to ask: can somebody please explain to a complete dimwit WHY do they need / want a second / third commander slot? Coz I just don't get it.

Why? What for? To what end?
 
Because if you have the urges to be a pirate some times you can not satisfy that itch without hurting the rep of your clean federal/empire aligned commander.

I find the cost for a second full priced license not worth for a second commander that will never meet my main one. However I would be willing to pay 10-15€ for an additional slot...
 
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I see my character more as a soldier of fortune. He does what has to be done to stay alive, make different decisions depending on the situation. No good, evil, or else... just "honorable from a certain point of view".

I play every game from that point of view, so when i mess up, i have to fight my way up to the surface. Having only one save is no problem for me. I wouldnt use more than one anyways. But as long as you cannot exchange stuff between your own saves, i am totally fine with it.
 
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So. I read this whole thing through and, I'm sorry, I have to ask: can somebody please explain to a complete dimwit WHY do they need / want a second / third commander slot? Coz I just don't get it.

Why? What for? To what end?

Let me assist your comprehension of the issue. Let's say I have an explorer character, 2,000 light years out of the populated star systems. I get bored, and I want to bounty hunt, or maybe take part in an event, or whatever. I don't want to have to fly back 2,000 light years, have a bit of a change of pace and then fly back 2,000 light years to continue exploring. There, I kept it simple - do you now have an inkling as to why people want more commander slots?
 
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So. I read this whole thing through and, I'm sorry, I have to ask: can somebody please explain to a complete dimwit WHY do they need / want a second / third commander slot? Coz I just don't get it.

Why? What for? To what end?

Well lets say when they introduce the new tougher bounty system, playing a criminal or pirate will most likely mean a long term wanted tag. This means people will shoot at you no matter where you go. It will prevent you from doing any kind of hauling or flying anything other than a combat vessel.

Now people will say, well if you want to play the bad guy then you have to accept the consequences, and to some extend that is true. However, lets not lose sight of the fact that this here is a computer game, played for enjoyment. Me personally, I work hard, have a family and whilst Yarring is a lot of fun, I'd also want to be able to chill, relax and enjoy the other more peaceful aspects of the game. This is where a second character would come in nicely.
 
Some good arguments for and against.

I'd like to be able to swap ships whilst being on the same commander (choose at start up, can't switch whilst logged in) so that I could send out an explorer which I could do for a couple of hours at a time then switch to my fighter for some pew pew and then to my trader for some credits and a relax. As it is, I'd like to go off on a mega explore, but doing it for a month all in one go doesn't appeal to me (I'm an altaholic in other games), so my vote would be for multiple ships on one account that you can switch between...maybe with a cooldown between switches to prevent too much abuse.

Not sure about having multiple commanders on one account, as it does take away from the core mechanics of the game (you are the sum of all your actions), but until they fix the legal system so that players become outlaws, can't just breeze into any station having murdered 20 players in the next one over, etc there isn't really a compelling argument against allowing more than one commander per account.
 
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