So. I read this whole thing through and, I'm sorry, I have to ask: can somebody please explain to a complete dimwit WHY do they need / want a second / third commander slot? Coz I just don't get it.
Why? What for? To what end?
In ED, that mentality will just lead to power creep (since the devs would have to give ever more shiny and expensive new toys to the playerbase every month so that they don't get bored).
And they're far more likely to do that if people aren't bored and aren't going around telling everyone else they're bored. Not keeping existing customers happy works against getting future customers.It's not subscription based so they don't have to do anything to stop you getting bored. You already gave them your money. The only thing FD are interested in are enticing new customers and getting you to buy expansions and merchandise.
Buy another account
I don't see how there would be an in game impact on others, all I see is someone so self interested that they would deny others the opportunity to harmlessly play the game the way they wish, in order that...what exactly? You not be 'tempted' to run a second character? There be less pirates/griefers?
If you think the current mechanics are ANY impediment whatsoever to griefers then you don't know what you're talking about, they just pay off their bounties immediately. And I haven't been griefed once, not once, since I left Eravate/Leesti.
If you haven't already, move the galaxy map pop slider to 66% or so, select only high tech and industrial systems, and look for ones NEAR Eravate or Leesti (in case they ever fix player bounty hunting), but not within 40LY or so. Most systems that close are populated by players, but they are mostly tradersIf you do meet a pirate, they are PROPER pirates who rp properly. and if you're gonna complain about them then you're definitely playing the wrong game, their playstyle is accepted by Braben as desired in this multiplayer environment...
Hope your opinion was formed of a griefer problem and that I was able to help![]()
I do not believe FD ever suggested that. Do please correct me if you have evidence.
So, current thinking is to have a small number of characters available per account. Say perhaps three normal characters. These can be "normal" commanders or "perma-death" commanders. Only one could ever be active "in-game" at a time and there would be no concept of links between them (so no shared stash, or reputation ties or any such stuff).
And they're far more likely to do that if people aren't bored and aren't going around telling everyone else they're bored. Not keeping existing customers happy works against getting future customers.
There's nothing technically difficult about implementing character slots. So why do you think they haven't done it?
Nonsense, since it doesn't affect the other commander in the slightest. You could have restrictions on how often you can delete and create new commanders.I hope it is NEVER implemented. That will drastically reduce the effect of choices on a player. if i can have alternate saves, then one CMDR could be a pirate, while one could be a trader. I don't have the temptation to do evil if i have this escape route. If i want to do evil and be a pirate, for example, that decision should stick with me for a huge time, and I shouldn't be able to easily avoid it's consquences.
TL;DR Makes the game into Elite: Carebear
They just stated they have no plans to introduce additional commander slots. Literal today in the answers from the devs post pinned at the top of the forum.Well, its 2016 now and this still hasn't been implemented.
And i don't want to delete my CMDR, or buy the game again just to e.g. play the role of an imperial navy pilot, rising through the ranks.
They just stated they have no plans to introduce additional commander slots. Literal today in the answers from the devs post pinned at the top of the forum.