How do I start a second commander?

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I very much doubt that it's going to happen. As FD's main revenue stream is from unit sales. I doubt they want your mates/children using your account and would prefer they had they're own copy. :)
 
The game was pitched to have three Commander slots, as well as more game modes (like ironman mode with permadeath). With the appropriate mechanics around the feature set, its impossible for that to lead to exploiting (you cannot play two slots at the same time, you cannot have two of your characters interact in any way, some characters are locked to the game mode you play etc etc).

The Elite games were always about making your own story, not making a character and grind credits/rep while sticking to it for years. You could do that in those games in a very short period, and that mentality always lead to boredom. In ED, that mentality will just lead to power creep (since the devs would have to give ever more shiny and expensive new toys to the playerbase every month so that they don't get bored).

So right now, me and others tend to wipe our chars after a month or so and start over on another plan or story. People that view the game as a grinding flight of stairs to more content would never do that. They feel attached to their credits or ranking. Running up another character could be really liberating for them in that instance. C:
 
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So. I read this whole thing through and, I'm sorry, I have to ask: can somebody please explain to a complete dimwit WHY do they need / want a second / third commander slot? Coz I just don't get it.

Why? What for? To what end?

To have more enjoyment from the game.
Imagine a long exploration trip. With one character you have no option to do anything else for weeks - maybe months.
With additional characters you would be able to spend a couple of hours trading, or meet with friends for a community project or do anything else you might enjoy doing.

There is absolutely no downside to multiple characters per account - as long as they are independent with no possible transfer of experience or credits between them.
 
In ED, that mentality will just lead to power creep (since the devs would have to give ever more shiny and expensive new toys to the playerbase every month so that they don't get bored).

It's not subscription based so they don't have to do anything to stop you getting bored. You already gave them your money. The only thing FD are interested in are enticing new customers and getting you to buy expansions and merchandise.
 
It's not subscription based so they don't have to do anything to stop you getting bored. You already gave them your money. The only thing FD are interested in are enticing new customers and getting you to buy expansions and merchandise.
And they're far more likely to do that if people aren't bored and aren't going around telling everyone else they're bored. Not keeping existing customers happy works against getting future customers.
 
Honestly, i prefer having one character only. I've grown quite attached to my pilot and it's great to focus in different goals aa time passes and the skills and funds grow over time.
The only time i would miss having a second slot is when letting a friend to try the game. But then i could simply buy a basic sidey for him at any station
 
I play as an explorer. At the time of writing, I'm over 13k Ly from populated space.

My choice, to be sure, but with one commander slot, that distance excludes me from getting back in time to participate in pretty much any event. Take the current nvidia competition for example.. Where regular players can compete easily, I would have to purchase a new account just to participate. In essence explorers are discriminated against for chosing a playstyle, which ironically only serves to help increase the size of the play area for other players to participate in events we're almost essentially excluded from.

Don't get me wrong, my choice of playstyle is my choice, but I'm willing to bet that were there some competition that favoured explorers (I don't know, find the nvidia black hole or something) I'm willing to bet that a large number of the players currently saying that extra slots is a bad idea because I might allow a couple of players to avoid the consequences of being a griefer, would suddenly be all up in arms demanding a slot because suddenly its unreasonable to expect them to dedicate a bit of time away from their preferred playstyle in order to take part in something else for a bit.
 
I don't see how there would be an in game impact on others, all I see is someone so self interested that they would deny others the opportunity to harmlessly play the game the way they wish, in order that...what exactly? You not be 'tempted' to run a second character? There be less pirates/griefers?

If you think the current mechanics are ANY impediment whatsoever to griefers then you don't know what you're talking about, they just pay off their bounties immediately. And I haven't been griefed once, not once, since I left Eravate/Leesti.

If you haven't already, move the galaxy map pop slider to 66% or so, select only high tech and industrial systems, and look for ones NEAR Eravate or Leesti (in case they ever fix player bounty hunting), but not within 40LY or so. Most systems that close are populated by players, but they are mostly traders :) If you do meet a pirate, they are PROPER pirates who rp properly. and if you're gonna complain about them then you're definitely playing the wrong game, their playstyle is accepted by Braben as desired in this multiplayer environment...

Hope your opinion was formed of a griefer problem and that I was able to help :D

Umm... wow. You just attributed a whole bunch of stuff to me that I never said. I really hope that you quoted the wrong person...

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I do not believe FD ever suggested that. Do please correct me if you have evidence.

It's in the private backers forum but a (partial) quote from Sandro.

So, current thinking is to have a small number of characters available per account. Say perhaps three normal characters. These can be "normal" commanders or "perma-death" commanders. Only one could ever be active "in-game" at a time and there would be no concept of links between them (so no shared stash, or reputation ties or any such stuff).

Bear in mind that this was from some time in 2013, so they might have changed their mind since then.
 
And they're far more likely to do that if people aren't bored and aren't going around telling everyone else they're bored. Not keeping existing customers happy works against getting future customers.

There's nothing technically difficult about implementing character slots. So why do you think they haven't done it?
 

nats

Banned
Dont start me off about Frontier still refusing to enable extra Commander profiles, it just annoys me ... even if they just restricted them to offline only that would be ok but to not enable them at all is just really annoying.
 
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There's nothing technically difficult about implementing character slots. So why do you think they haven't done it?

You're right. There is nothing technically difficult - at least not on a PC - as long as the design keeps the multiple commanders completely separate. It might be another matter on a gaming platforms like Xbox. As someone else mentioned, the game was originally pitched with multiple commanders. I can only guess that they don't want to do it now and don't want the backlash of saying they're dropping it like they had with dropping offline play.

In any case, after reading some fairly recent references from David Braben regarding this, I got the sense that it was not going to happen anytime soon. I came into a little windfall money and dropped it on a second account (did I say I like the game). On Windows 8, I have the two accounts on separate logins. Works great. On one account, I'm exploring in deep space while primarily trading with the newer account - recently in wings. It was actually fun starting over from scratch knowing what I know now.
 
I hope it is NEVER implemented. That will drastically reduce the effect of choices on a player. if i can have alternate saves, then one CMDR could be a pirate, while one could be a trader. I don't have the temptation to do evil if i have this escape route. If i want to do evil and be a pirate, for example, that decision should stick with me for a huge time, and I shouldn't be able to easily avoid it's consquences.

TL;DR Makes the game into Elite: Carebear
 
I hope it is NEVER implemented. That will drastically reduce the effect of choices on a player. if i can have alternate saves, then one CMDR could be a pirate, while one could be a trader. I don't have the temptation to do evil if i have this escape route. If i want to do evil and be a pirate, for example, that decision should stick with me for a huge time, and I shouldn't be able to easily avoid it's consquences.

TL;DR Makes the game into Elite: Carebear
Nonsense, since it doesn't affect the other commander in the slightest. You could have restrictions on how often you can delete and create new commanders.
 
Well, its 2016 now and this still hasn't been implemented.
And i don't want to delete my CMDR, or buy the game again just to e.g. play the role of an imperial navy pilot, rising through the ranks.
 
Well, its 2016 now and this still hasn't been implemented.
And i don't want to delete my CMDR, or buy the game again just to e.g. play the role of an imperial navy pilot, rising through the ranks.
They just stated they have no plans to introduce additional commander slots. Literal today in the answers from the devs post pinned at the top of the forum.
 
They just stated they have no plans to introduce additional commander slots. Literal today in the answers from the devs post pinned at the top of the forum.


That really sucks and lowers playability of the game... too bad. 2-3 commander (for different factions) should be enough... You can't trade/exchange money between characters... so should be no issue with gold farmers etc... I just don't see reasoning behind this decision...
 
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