How do you deal with combat logging?

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Before that happens, the developer has to make sure that the game is balanced in a way that you actually have a chance to survive. At the moment, this is not the case. Due to "The Engineers", the game balance got totally cracked up. Players with high engineered ships can just massacre other players within seconds. If you don't have the time to engineer your ship, you're a victim @ every single encounter. I lost 75 mio. credits within a single night (OPEN = only reason why I bought and play this game) taking part in a CG. Even leaving the station without getting crushed was hard sometimes. For unexperienced players the chance to survive is 0.

So, I totally understand people logging before losing a huge amount of credits due to the rebuy costs. The Engineers brought a lot of insta kill potential to the game and split the community even more. Not only OPEN, SOLO, PRIVATE but now also PAY (TIME) TO INSTA WIN and I HAVE NO TIME an get INSTA KILLED. This is an extreme example but the reality is not that far from it.

One of my solutions was:

- Get killed by CMDR (PvP) ---- 1/10th of rebuy costs (and maybe some other less hard results like not all loss of data or whatever)

- Get killed by AI (PvE) ------- Full rebuy costs and lost of everything onboard like cargo and data.


This would lower the loggers a lot as PvE is easier to handle for everyone than e.g. an SDC Engineered Killer Commando. It would take away a lot of frustration from people who love PvP and get loggers all the time. It wouldn't touch the PvE side of the game.

I can see and I understand that PvP folks get frustrated a lot when their target suddenly "dissappears" before they can land the final hit. But, I can also understand that a CMDR who grinded for weeks to get a fancy Anaconda and only owns 1,5 times the credit of the rebuy costs, that he's not willing to loose weeks and months of work within an hour or two. This is the real problem that makes a lot of people pull the plug. The punishment can be very significant for some players. It literally could set them back to 0. There are people saying, nooo, that's not the reason. That is the main reason. So, very low punishment when getting crushed by real players might even turn a PvP encounter into a fun situation where you can actually learn how to fight as you are willing to stay, you're willing to experience a situation till the end, think what you can do better, ... if there's not much or all to loose.

Crime & Punishment needs an overhaul I am with you there as griefing/ganking is too easy there should be an in game solution to that. It is a space game where players have ships and big guns. What don't people get about that? As I was saying earlier that is part of the game and getting attacked is just an occupational hazard. If your grinding away to two weeks to buy a ship you can't afford, unlucky! I don't see why that gives you the right to essentially cheat. Spend that two weeks grinding to engineer you current ships with better shields etc., develop better tactics and strategies. The insurance system and no death is very generous as it is. I have been playing (in open) running mission, mining trading in my spare time for two years an still nowhere near getting even a python, but have a nice fleet of small ships.

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This system is not technically feasible with the current peer-to-peer architecture.

I'm not that techy but are you saying it is impossible to implement with the current p2p architecture the game uses, so technically possible?. Or is it impossible with all current p2p out there?
 
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Before that happens, the developer has to make sure that the game is balanced in a way that you actually have a chance to survive. At the moment, this is not the case. Due to "The Engineers", the game balance got totally cracked up. Players with high engineered ships can just massacre other players within seconds. If you don't have the time to engineer your ship, you're a victim @ every single encounter. I lost 75 mio. credits within a single night (OPEN = only reason why I bought and play this game) taking part in a CG. Even leaving the station without getting crushed was hard sometimes. For unexperienced players the chance to survive is 0.

So, I totally understand people logging before losing a huge amount of credits due to the rebuy costs. The Engineers brought a lot of insta kill potential to the game and split the community even more. Not only OPEN, SOLO, PRIVATE but now also PAY (TIME) TO INSTA WIN and I HAVE NO TIME an get INSTA KILLED. This is an extreme example but the reality is not that far from it.

One of my solutions was:

- Get killed by CMDR (PvP) ---- 1/10th of rebuy costs (and maybe some other less hard results like not all loss of data or whatever)

- Get killed by AI (PvE) ------- Full rebuy costs and lost of everything onboard like cargo and data.


This would lower the loggers a lot as PvE is easier to handle for everyone than e.g. an SDC Engineered Killer Commando. It would take away a lot of frustration from people who love PvP and get loggers all the time. It wouldn't touch the PvE side of the game.

I can see and I understand that PvP folks get frustrated a lot when their target suddenly "dissappears" before they can land the final hit. But, I can also understand that a CMDR who grinded for weeks to get a fancy Anaconda and only owns 1,5 times the credit of the rebuy costs, that he's not willing to loose weeks and months of work within an hour or two. This is the real problem that makes a lot of people pull the plug. The punishment can be very significant for some players. It literally could set them back to 0. There are people saying, nooo, that's not the reason. That is the main reason. So, very low punishment when getting crushed by real players might even turn a PvP encounter into a fun situation where you can actually learn how to fight as you are willing to stay, you're willing to experience a situation till the end, think what you can do better, ... if there's not much or all to loose.
So how do you explain your actions in this video?

https://youtu.be/Sz15kfjzGy4

Because it seems like you want to lose absolutely nothing but it's perfectly okay if you can get your weaker opponent to lose their ship. You're not willing to play by the same rules of the game as the person you attacked. Well sorry, but that's called cheating and being mean spirited.
 
How to deal with combat logging? Dont nerf decent ways of making money.

Corvette rebuy, 30-50 million. Some people think players should earn 1-2 million per hour, so each Corvette death you DONT combat log ideally requires 60-100 hours or grinding in their minds. Yeah, no. People are going to combat log.

Those deaths add up. I am finding myself close to being kicked out of the billionaire club! You still have to kill me at least 100 more times until I need to worry but still.

And all I want is somewhere like Draconis again where I can make decent cash and actually have FUN doing it. But Fdev seem to be on a different page and I haven't found a single massacre mission since the patch. It's like they don't want us do have fun while making money.

Every combat log I come across I blame frontier for. It means that player did not have enough money and decided that grinding for money cost more than a combat log. That trader felt his credits in danger so he opted to log than drop cargo. I don't blame the player. I blame frontier for every single log. Because they created this situation themselves.

With the exception of people who go out of their way to be shady about combat logging.
Blame Fdev for it.
 
Those deaths add up. I am finding myself close to being kicked out of the billionaire club! You still have to kill me at least 100 more times until I need to worry but still.

And all I want is somewhere like Draconis again where I can make decent cash and actually have FUN doing it. But Fdev seem to be on a different page and I haven't found a single massacre mission since the patch. It's like they don't want us do have fun while making money.

Every combat log I come across I blame frontier for. It means that player did not have enough money and decided that grinding for money cost more than a combat log. That trader felt his credits in danger so he opted to log than drop cargo. I don't blame the player. I blame frontier for every single log. Because they created this situation themselves.

With the exception of people who go out of their way to be shady about combat logging.
Blame Fdev for it.

...Don't fly what you cant afford. If you cant comfortably afford to lose it to the point you need to log off to protect it, you shouldn't be flying it. Its really that simple.

Its a dumb example; FD put expensive ships in the game because the POINT of them, is that it takes time to make the money to get them, and costs a lot of money to maintain/rebuy them. Making money easier to get the more expensive the ships get isnt any sort of solution.
 
So how do you explain your actions in this video?

https://youtu.be/Sz15kfjzGy4

Because it seems like you want to lose absolutely nothing but it's perfectly okay if you can get your weaker opponent to lose their ship. You're not willing to play by the same rules of the game as the person you attacked. Well sorry, but that's called cheating and being mean spirited.

Does this in any way contradic anything at all what I wrote?

Hahaha... @Rizzler.... You make me laugh every time I somehow or wherever I get in touch with you. Thank you so much for posting videos here and there of me. I like it. I like to see me in a fight. It's hard to self record yourself from outside. o7o7o7... whenever I see you and David187 ... I get a waaaaaaaaarm feeling.

And you don't seem to have the brain to understand that I'm for a longer time try to get the system changed so that you gankers/w**kers and griefers get more fun killing other CMDRs just because you want to destroy. But brain is a gift not everyone on earth got from the big guy that does not exist. How old are you? Like ... 12?

Can you send me a full list of the videos? I'd like to watch all of them. No joke. You can post 200 of them on youtube. I soooooooo much don't care. Really.... sooooo much .... not. Some kids would report you to FDev for trying to blame and name and shame me here. But I don't. I'm totally fine with it. You know why... Because I'm not a silly 12 year old. Go on boy! ;-)
 
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...Don't fly what you cant afford. If you cant comfortably afford to lose it to the point you need to log off to protect it, you shouldn't be flying it. Its really that simple.

Its a dumb example; FD put expensive ships in the game because the POINT of them, is that it takes time to make the money to get them, and costs a lot of money to maintain/rebuy them. Making money easier to get the more expensive the ships get isnt any sort of solution.

I fly what I want, when I want.
 
I've been dealing with a player lately who combat logs every time his conda looses shields, mind you that happens regardless of who initiates combat - he'll interdict me and then leave when loosing or when I'm on him he'll just pull the plug on his internet (he gets all kinds of laggy before disappearing) I've used report button in game allready, any other options?

I throw my controller, drop to the floor and begin kicking, screaming, cursing and crying wildly.

jHxgthB.gif


Then I come here and post about it.

---

Actually, it doesn't bother me at all, because I don't PvP, so I'll never experience this.
 
Does this in any way contradic anything at all what I wrote?
It contradicts and challenges quite a bit of what you wrote:

Before that happens, the developer has to make sure that the game is balanced in a way that you actually have a chance to survive.
In that vid you had a huge chance to survive and a 100% chance to low wake out of that fight. It directly contradicts your claim that you have no chance to survive against engineered ships.

The Engineers brought a lot of insta kill potential to the game and split the community even more. Not only OPEN, SOLO, PRIVATE but now also PAY (TIME) TO INSTA WIN and I HAVE NO TIME an get INSTA KILLED. This is an extreme example but the reality is not that far from it.
You weren't getting insta-killed in that vid. In fact your shields were still up to full when you logged. So basically you are being purosefully disingenious here based on your past experiences.

One of my solutions was:

- Get killed by CMDR (PvP) ---- 1/10th of rebuy costs (and maybe some other less hard results like not all loss of data or whatever)

- Get killed by AI (PvE) ------- Full rebuy costs and lost of everything onboard like cargo and data.

This would lower the loggers a lot as PvE is easier to handle for everyone than e.g. an SDC Engineered Killer Commando. It would take away a lot of frustration from people who love PvP and get loggers all the time. It wouldn't touch the PvE side of the game.
Fair enough suggestion to make.

I can see and I understand that PvP folks get frustrated a lot when their target suddenly "dissappears" before they can land the final hit. But, I can also understand that a CMDR who grinded for weeks to get a fancy Anaconda and only owns 1,5 times the credit of the rebuy costs, that he's not willing to loose weeks and months of work within an hour or two.
Then don't fly what you can't afford to lose and certainly don't pick fights in a ship you don't want to/can't afford to lose like in that vid. If you pick a fight and it goes badly you have the option of high waking out and in your case you could have low waked. But if you stay and lose then you should expect to face a rebuy screen. Pulling the plug is cheating your way out of the consequences that everybody else has to face.

My question to that is: what makes you so special that you feel you should not have to abide by the rules of the game like everyone else is expected to?

This is the real problem that makes a lot of people pull the plug. The punishment can be very significant for some players. It literally could set them back to 0.
Again, don't fly what you can't rebuy. That's one of the rules of the game - if you don't want to follow that rule then why play this game? What's worse is; why do you feel like you can try to blow someone else up and take them to the rebuy screen (a penalty for them for playing without cheating) but in turn you shouldn't have to face the very same consequence? That's not a level playing field.
 
I've been dealing with a player lately who combat logs every time his conda looses shields, mind you that happens regardless of who initiates combat - he'll interdict me and then leave when loosing or when I'm on him he'll just pull the plug on his internet (he gets all kinds of laggy before disappearing) I've used report button in game allready, any other options?

I guess when the game starts irritating me, I quit to desktop.
 
So just 2 things to add to my earlier points before I bow out of this thread.

1) Some may argue that people combat logging is actually a cry out for a real PvE mode rather than Mobius. Not everyone knows about Mobius. I do honestly believe if you will combat log then you don't belong in Open mode, however, I also would agree without specific advert saying "non-PvP here" then there is something wrong as those players may just want to feel part of a busy universe.

2) Those saying combat ships are too valuable so they need to log so they don't have to grind for re-buy, I present: https://forums.frontier.co.uk/showt...-credits-for-anyone-who-has-3-million-credits
I made 19mil credits in a 3mil Adder in a few hours without even trying. Get a proper Asp Explorer and you can make that 30mil Vette/Cutter/Conda back in maybe 3 hours of low risk effort. Passenger missions are even more profitable.

Or CG's where a few hours a week gives you 30mil at the end.

Or for all it's faults powerplay, where again maybe 6-7hrs per week gets you 50mil regularly.

In short there are some fairly easy ways to get cash, and these days most people have billions from the exploits too so I don't see it as the main issue especially for the PvP players.
 
Side bar: A player reports another for combat logging, and it happens enough times that FD contact the combat logging player. What action could FD take if the combat logging CMDR states something like "Yeah, it's crazy! Something about your networking is messed up - every time I get into PVP combat YOUR GAME kicks me off the server, it's as if instancing is bugged" ?

Given the history of the network stability, how do you suppose FD could counter this claim?
Statistics make a good case. Trends and analysis will catch 99%.
 
So how do you explain your actions in this video?

https://youtu.be/Sz15kfjzGy4

Because it seems like you want to lose absolutely nothing but it's perfectly okay if you can get your weaker opponent to lose their ship. You're not willing to play by the same rules of the game as the person you attacked. Well sorry, but that's called cheating and being mean spirited.

See this is exactly the kind of players i cant stand.. The only reason he had the stones to attack anyone in the first place is because he knew full well he wasn't going to lose that ship, he has a get out of jail free card, 100% invulnerability. But to call 2 players who obviously arnt cheating "Cheaters" right before cheating themselves..Well even with vid footage i doubt FD will act on it so :/.
 
How to deal with combat logging? Dont nerf decent ways of making money.

Corvette rebuy, 30-50 million. Some people think players should earn 1-2 million per hour, so each Corvette death you DONT combat log ideally requires 60-100 hours or grinding in their minds. Yeah, no. People are going to combat log.

This right here - the game is an endless grind as it is. When some mope interdicts me for no reason (carrying NO cargo) in his battleconda just because....well my internet may just go out.
 
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I've been dealing with a player lately who combat logs every time his conda looses shields, mind you that happens regardless of who initiates combat - he'll interdict me and then leave when loosing or when I'm on him he'll just pull the plug on his internet (he gets all kinds of laggy before disappearing) I've used report button in game allready, any other options?

Block him, and then you'll never see him again. I'm speaking as a console player, and I'm assuming it works same way on PC.
 
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