Combat Logging is something different as it is outside of the game and players are genuinely cheated out of a kill, it is totally not in the spirit of the game. Therefore, it requires some developer time to close this loophole with either a karma system or some other measure.
Before that happens, the developer has to make sure that the game is balanced in a way that you actually have a chance to survive. At the moment, this is not the case. Due to "The Engineers", the game balance got totally cracked up. Players with high engineered ships can just massacre other players within seconds. If you don't have the time to engineer your ship, you're a victim @ every single encounter. I lost 75 mio. credits within a single night (OPEN = only reason why I bought and play this game) taking part in a CG. Even leaving the station without getting crushed was hard sometimes. For unexperienced players the chance to survive is 0.
So, I totally understand people logging before losing a huge amount of credits due to the rebuy costs. The Engineers brought a lot of insta kill potential to the game and split the community even more. Not only OPEN, SOLO, PRIVATE but now also PAY (TIME) TO INSTA WIN and I HAVE NO TIME an get INSTA KILLED. This is an extreme example but the reality is not that far from it.
One of my solutions was:
- Get killed by CMDR (PvP) ---- 1/10th of rebuy costs (and maybe some other less hard results like not all loss of data or whatever)
- Get killed by AI (PvE) ------- Full rebuy costs and lost of everything onboard like cargo and data.
This would lower the loggers a lot as PvE is easier to handle for everyone than e.g. an SDC Engineered Killer Commando. It would take away a lot of frustration from people who love PvP and get loggers all the time. It wouldn't touch the PvE side of the game.
I can see and I understand that PvP folks get frustrated a lot when their target suddenly "dissappears" before they can land the final hit. But, I can also understand that a CMDR who grinded for weeks to get a fancy Anaconda and only owns 1,5 times the credit of the rebuy costs, that he's not willing to loose weeks and months of work within an hour or two. This is the real problem that makes a lot of people pull the plug. The punishment can be very significant for some players. It literally could set them back to 0. There are people saying, nooo, that's not the reason. That is the main reason. So, very low punishment when getting crushed by real players might even turn a PvP encounter into a fun situation where you can actually learn how to fight as you are willing to stay, you're willing to experience a situation till the end, think what you can do better, ... if there's not much or all to loose.