Whine about it all you want on the forums, but until you start shooting back, you're not solving anything.
My sentiments also.
A bully or griefer is not.
Yes, they most absolutely are.
There are no spoken rules but popping someone for no reason isn't within any rules that most decent people would accept.
The game sets the natural rules of the in game universe...all this other arbitrary stuff should be enforced in game by the will and abilities of the game's players, and should itself bow to the natural laws of the game universe.
Don't want to be popped for no reason? Don't make yourself an easy target, and take measures to punish those that wrong you.
We're talking about the type of player who wouldn't have a problem with hacking someone else's account if they were able to, it was easy enough, and they thought that they could get away with it.
This is an utterly absurd leap to take.
I'll kill another CMDR in game for reasons some may consider trivial, and I've killed people for reasons they did not fathom, but I'd delete my account before I disconnect in combat, and cut my own hand off before I used any out of game or third party process to harm another CMDRs game.
I have vastly more problems with people using out-of game trade route tools, or even third party VoIP programs, as I consider it a form of cheating that bypasses the in-game reality of no FTL communications, than I do with people using purely in-game methods to do whatever they please, even if that is killing newbie sidewinders for laughs all day long.
Role-playing my hairy butt. In every game that allows PvP there's always a groups of dingle-berries that has to pee in everyone else's punch bowl. They're called bullies and there are more of them on-line than anywhere else because, in real life, they'd get stomped for their trouble.
Hard to role-play a bully if you don't bully anyone.
They can be stomped for their trouble in game at least as easily.
Are you unable to grasp the idea that just because something isn't specifically banned or prevented doesn't make it acceptable?
If the intend and letter of the rules is to allow people to have the degree of freedom we currently have, then any exercise of that freedom is acceptable as far as the game itself needs be concerned.
If you don't find a certain behavior acceptable, then you are free to try to stop it within the bounds of the same rules that everyone else plays by.
The guy who enjoys making your day worse exists. Fact.
I'm not talking about the guy who's ready for a bit of one-on-one at high noon. I'm talking about the guy who will do anything to make your day worse and get away with it. The guy who is ready to cheat, hack and shoot you in the back as much as he can, and brag about it later. He will use every trick - in the book or not, in order to stack the odds in his own favour. He exists, in droves. Just look at DayZ as the perfect example of how it works - or doesn't, whichever way you want to look at it.
Unchecked, they will eventually drag the whole community down, because everyone will be mentally prepared that the next person they meet might be this guy. Things will devolve into a "shoot first, ask questions never" kind of mentality. Most people won't like it, but that guy will argue that; "Hey. If you can't take the heat, you should stay out of my kitchen".
Be prepared for it. On some level, it will happen. There will be exploits, cheating, lies and hacking. That guy will be there.
I don't look for fair fights. If I'm fighting in a Conflict Zone, or looking to get revenge against someone that has wronged me, I use whatever in-game methods are at my disposal to cause them the most trouble, to cost them the most money, while expending the fewest resources and facing the least risk possible myself.
I wait till people abandon their combat vessels for freighters or miners. I shadow them until they are in combat with something else, damaged, or AFK. I ram them while they are docking, or provoke them into firing at me and hitting a station. Anything goes, as long as it wholly within the game and the rules of the game universe.
I don't normally duel, as I would see an attempt at a fair fights as an absurd display of lunacy, even if they weren't illusions (any truly fair fight may as well be decided by a coin toss, because an equal chance is it comes down to).
The idea that I would ever resort to cheating or hacking because I think fighting fair is idiotic is profoundly offensive.
You and those who have made similar arguments sound disturbingly like some people I have kicked from my gaming table because they couldn't find in-character solutions to another player character doing something hostile to them in the game, and had to start treating their players poorly in real-life.
Yet you go and talk like someone with that hopeless mentality. You don't do it because it's illegal and against the rules? That's your first thought of it - not because it would be wrong to do so? Keep digging your hole.
There are two reasons I don't do things in real life:
1. I don't want to.
-or-
2. It's not worth the risk.
Nice theory but griefers are there to grief, not to roleplay.
You do realize that something doesn't stop being role-play just because you don't like the role?
It's very rational when you know that if you lose the initiative (like for instance trying to type something in chat), you will very probably lose the fight. This is how it works in DayZ at the moment. It's already a proven concept.
Indeed, which is why I don't let any CMDR who is in any remotely equivalent ship within 3km of me if I'm not already running away, or have already committed to a plan that involves the destruction of his or her vessel.
If I am interdicted, the millisecond my RAMdrive and connection is capable of loading the instance, I am already whirling around to attack, or chain boosting and charging my FSD. I do not care what this individual has to say, the interdiction itself is indicative of murderous intent, as far as I am concerned.
And I would never expect anyone I interdict to act any differently, even though I know a portion of them might. Not that I normally mount an interdictor, it's dead weight not conducive to actually fighting.
You're playing a game with other real people, which isn't quite the same as shooting pixels in a single player game. If you don't give a crap about that that then don't complain when decent people look down on you (and if it doesn't bother you then why are you in this thread?)
Based on the values you have professed, which seems to be in favor of some facist level of control over how others are allowed to play their games; weak, strawmen arguments; and highly questionable correlations between very disparate actions and statements...you don't seem to be the kind of person I'd describe as "decent".
As to why he, or anyone with a dissenting opinion (which are a great many) are in this thread, it's because Frontier does occasionally listen and we wouldn't want to give anyone the idea that those who have a problem with the game letting people behave largely as they will constituted some sort of overwhelming majority...because they don't.
You are misinterpreting me. I am chiefly talking about cheat hacks. Invincibility, teleports, invisibility, unlimited shields, unlimited resources. That sort of thing. The more client-side a game is, the easier it is to pull off. Stealing the account of someone else by means of hacking is of course a possibility, but not really one that falls under the existing topic. It is rational to assume it will happen because it always happens in every online game where it is allowed to happen.
No doubt, but your earlier post certainly seemed to be implying that those who fought smartly by the rules of the game would be most willing to break the rules of the game, which is probably not the case.
The latter are fine, the other two seem to think that no-one should object to them.
I think you should object to them in-game via in-game means, because an open game where PvP only occurs when both parties explicitly consent to it is giant farce that has abandoned any attempt at plausibility or pretense to freedom of action.
I think the criminality system is a major reason why being attacked by other players is so exceedingly rare in this game. Even a small bounty is a big inconvenience. Maybe repeat offenses could stack if at some point in the game's future criminality like that becomes an issue.
Honestly, I'm barely inconvenienced by even the most massive bounties.
I don't get them often, but when I do, I can safely ignore them for as long as I care to. My preferred loadouts aren't ammo or consumable dependent, and I am very difficult to damage enough to need repairs, so wear & tear is really the only reason I'd ever need to dock.
In real life you have ONE life... players have many.
Which is why I am vastly more careful about making sure I can escape or prevail should I be forced into combat in real-life than in E

.
I've met one who was Wanted. He said "Hi" then wandered off.
As far as I am concerned, having a bounty doesn't give me license to attack people for no reason, but if I'm fired upon or approached in a hostile manner, I have zero compunctions about adding to it.
Transferring money isn't a problem in this game? Look again, and you'll see the pains FD have gone to in order to prevent just that. However, you are wrong. They are not just transferring money in between themselves. They are transferring money that were intended to harm them from the bounty placer, to themselves.
Indeed.
There is nothing to stop someone whom you have placed a 1 million credit bounty on from getting in sidewinder then having his buddy blow him up to collect it.
The bounty placer is out the 1 million, and the target out a few k at best, even if his friend doesn't simply buy him a load of platinum to cover his share.